*Add game event type GAMEEVENT_INTERNAL which can only be started by scripts.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-30 14:50:18 -05:00
parent 2a6d93ef5c
commit 790181add0
2 changed files with 60 additions and 32 deletions
+36 -13
View File
@@ -34,17 +34,30 @@
INSTANTIATE_SINGLETON_1(GameEventMgr);
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
{
switch(mGameEvent[entry].state)
{
default:
case GAMEEVENT_NORMAL:
{
time_t currenttime = time(NULL);
// Get the event information
return mGameEvent[entry].start < currenttime
&& currenttime < mGameEvent[entry].end
&& (currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE) < mGameEvent[entry].length * MINUTE;
}
// if the state is conditions or nextphase, then the event should be active
if (mGameEvent[entry].state == GAMEEVENT_WORLD_CONDITIONS || mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE)
case GAMEEVENT_WORLD_CONDITIONS:
case GAMEEVENT_WORLD_NEXTPHASE:
return true;
// finished world events are inactive
else if (mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED)
case GAMEEVENT_WORLD_FINISHED:
case GAMEEVENT_INTERNAL:
return false;
// if inactive world event, check the prerequisite events
else if (mGameEvent[entry].state == GAMEEVENT_WORLD_INACTIVE)
case GAMEEVENT_WORLD_INACTIVE:
{
time_t currenttime = time(NULL);
for(std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
{
if( (mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
@@ -55,12 +68,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
// but if there are no prerequisites, this can be only activated through gm command
return !(mGameEvent[entry].prerequisite_events.empty());
}
// Get the event information
if( mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end &&
((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)) < (mGameEvent[entry].length * MINUTE) )
return true;
else
return false;
}
}
uint32 GameEventMgr::NextCheck(uint16 entry) const
@@ -97,9 +105,24 @@ uint32 GameEventMgr::NextCheck(uint16 entry) const
return delay;
}
void GameEventMgr::StartInternalEvent(uint16 event_id)
{
if(event_id < 1 || event_id >= mGameEvent.size())
return;
if(!mGameEvent[event_id].isValid())
return;
if(m_ActiveEvents.find(event_id) != m_ActiveEvents.end())
return;
StartEvent(event_id);
}
bool GameEventMgr::StartEvent( uint16 event_id, bool overwrite )
{
if(mGameEvent[event_id].state == GAMEEVENT_NORMAL)
if(mGameEvent[event_id].state == GAMEEVENT_NORMAL
|| mGameEvent[event_id].state == GAMEEVENT_INTERNAL)
{
AddActiveEvent(event_id);
ApplyNewEvent(event_id);
@@ -138,7 +161,7 @@ bool GameEventMgr::StartEvent( uint16 event_id, bool overwrite )
void GameEventMgr::StopEvent( uint16 event_id, bool overwrite )
{
bool serverwide_evt = mGameEvent[event_id].state != GAMEEVENT_NORMAL;
bool serverwide_evt = mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL;
RemoveActiveEvent(event_id);
UnApplyEvent(event_id);
@@ -281,7 +304,7 @@ void GameEventMgr::LoadFromDB()
continue;
}
if(mGameEvent[event_id].state != GAMEEVENT_NORMAL)
if(mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL)
{
mGameEvent[event_id].state = (GameEventState)(fields[1].GetUInt8());
mGameEvent[event_id].nextstart = time_t(fields[2].GetUInt64());
@@ -329,7 +352,7 @@ void GameEventMgr::LoadFromDB()
}
if(mGameEvent[event_id].state != GAMEEVENT_NORMAL)
if(mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL)
{
uint16 prerequisite_event = fields[1].GetUInt16();
if(prerequisite_event >= mGameEvent.size())
+11 -6
View File
@@ -31,10 +31,11 @@
enum GameEventState
{
GAMEEVENT_NORMAL = 0, // standard game events
GAMEEVENT_WORLD_INACTIVE, // not yet started
GAMEEVENT_WORLD_CONDITIONS, // condition matching phase
GAMEEVENT_WORLD_NEXTPHASE, // conditions are met, now 'lenght' timer to start next event
GAMEEVENT_WORLD_FINISHED // next events are started, unapply this one
GAMEEVENT_WORLD_INACTIVE = 1, // not yet started
GAMEEVENT_WORLD_CONDITIONS = 2, // condition matching phase
GAMEEVENT_WORLD_NEXTPHASE = 3, // conditions are met, now 'lenght' timer to start next event
GAMEEVENT_WORLD_FINISHED = 4, // next events are started, unapply this one
GAMEEVENT_INTERNAL = 5, // never handled in update
};
struct GameEventFinishCondition
@@ -104,6 +105,7 @@ class GameEventMgr
uint32 Update();
bool IsActiveEvent(uint16 event_id) { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); }
uint32 Initialize();
void StartInternalEvent(uint16 event_id);
bool StartEvent(uint16 event_id, bool overwrite = false);
void StopEvent(uint16 event_id, bool overwrite = false);
void HandleQuestComplete(uint32 quest_id); // called on world event type quest completions
@@ -153,8 +155,8 @@ class GameEventMgr
GameEventQuestMap mGameEventGameObjectQuests;
GameEventNPCVendorMap mGameEventVendors;
GameEventModelEquipMap mGameEventModelEquip;
GameEventGuidMap mGameEventCreatureGuids;
GameEventGuidMap mGameEventGameobjectGuids;
//GameEventGuidMap mGameEventCreatureGuids;
//GameEventGuidMap mGameEventGameobjectGuids;
GameEventIdMap mGameEventPoolIds;
GameEventDataMap mGameEvent;
GameEventBitmask mGameEventBattleGroundHolidays;
@@ -163,6 +165,9 @@ class GameEventMgr
GuidEventNpcGossipIdMap mNPCGossipIds;
ActiveEvents m_ActiveEvents;
bool isSystemInit;
public:
GameEventGuidMap mGameEventCreatureGuids;
GameEventGuidMap mGameEventGameobjectGuids;
};
#define gameeventmgr Trinity::Singleton<GameEventMgr>::Instance()