From f548b4a9a08a22bc639f63d8ad723500ddb3bf0d Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 1 Apr 2009 22:40:12 -0600 Subject: [PATCH] *Fix broken summon vehicle spells. --HG-- branch : trunk --- src/game/Map.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 3511e7b5bc..4588f38e76 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -488,7 +488,8 @@ Map::Add(T *obj) DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); - if(obj->GetTypeId() != TYPEID_UNIT) + //something, such as vehicle, needs to be update immediately + //if(obj->GetTypeId() != TYPEID_UNIT) UpdateObjectVisibility(obj,cell,p); AddNotifier(obj);