*Trigger spells after dealing damage by spell.
*Take ammo for autorepeat spells. --HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -4094,9 +4094,9 @@ bool ChatHandler::HandleAuraCommand(const char* args)
|
||||
eff_mask|=1<<i;
|
||||
}
|
||||
}
|
||||
}
|
||||
Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target);
|
||||
target->AddAura(Aur);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
+31
-19
@@ -916,14 +916,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
||||
? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
|
||||
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
|
||||
|
||||
Unit * spellHitTarget = NULL;
|
||||
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
|
||||
DoSpellHitOnUnit(unit, mask);
|
||||
spellHitTarget = unit;
|
||||
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
|
||||
{
|
||||
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
|
||||
DoSpellHitOnUnit(m_caster, mask);
|
||||
spellHitTarget = m_caster;
|
||||
}
|
||||
|
||||
DoSpellHitOnUnit(spellHitTarget, mask);
|
||||
|
||||
// Do not take combo points on dodge
|
||||
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
|
||||
if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS)
|
||||
@@ -995,6 +998,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
||||
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
|
||||
}
|
||||
|
||||
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
|
||||
DoTriggersOnSpellHit(spellHitTarget);
|
||||
|
||||
// Call scripted function for AI if this spell is casted upon a creature (except pets)
|
||||
if(IS_CREATURE_GUID(target->targetGUID))
|
||||
{
|
||||
@@ -1105,22 +1111,6 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
||||
unit->IncrDiminishing(m_diminishGroup);
|
||||
}
|
||||
|
||||
// Apply additional spell effects to target
|
||||
if (m_preCastSpell)
|
||||
{
|
||||
// Special spell id
|
||||
// TODO: Handle all of special spells in one place?
|
||||
if(m_preCastSpell==61988)
|
||||
{
|
||||
//Cast Forbearance
|
||||
m_caster->CastSpell(unit,25771, true, m_CastItem);
|
||||
// Cast Avenging Wrath Marker
|
||||
m_caster->CastSpell(unit,61987, true, m_CastItem);
|
||||
}
|
||||
else
|
||||
m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
|
||||
}
|
||||
|
||||
uint8 aura_effmask = 0;
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i])))
|
||||
@@ -1172,6 +1162,28 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
||||
|
||||
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
|
||||
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
|
||||
}
|
||||
|
||||
void Spell::DoTriggersOnSpellHit(Unit *unit)
|
||||
{
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
// Apply additional spell effects to target
|
||||
if (m_preCastSpell)
|
||||
{
|
||||
// Special spell id
|
||||
// TODO: Handle all of special spells in one place?
|
||||
if(m_preCastSpell==61988)
|
||||
{
|
||||
//Cast Forbearance
|
||||
m_caster->CastSpell(unit,25771, true, m_CastItem);
|
||||
// Cast Avenging Wrath Marker
|
||||
m_caster->CastSpell(unit,61987, true, m_CastItem);
|
||||
}
|
||||
else
|
||||
m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
|
||||
}
|
||||
|
||||
if (m_ChanceTriggerSpells.size())
|
||||
{
|
||||
@@ -5592,7 +5604,7 @@ void Spell::CalculateDamageDoneForAllTargets()
|
||||
}
|
||||
}
|
||||
|
||||
bool usesAmmo = !m_IsTriggeredSpell;
|
||||
bool usesAmmo = !m_IsTriggeredSpell || m_autoRepeat;
|
||||
if (usesAmmo)
|
||||
{
|
||||
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
|
||||
|
||||
@@ -589,6 +589,7 @@ class Spell
|
||||
void AddItemTarget(Item* target, uint32 effIndex);
|
||||
void DoAllEffectOnTarget(TargetInfo *target);
|
||||
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
|
||||
void DoTriggersOnSpellHit(Unit *unit);
|
||||
void DoAllEffectOnTarget(GOTargetInfo *target);
|
||||
void DoAllEffectOnTarget(ItemTargetInfo *target);
|
||||
bool UpdateChanneledTargetList();
|
||||
|
||||
Reference in New Issue
Block a user