*Trigger spells after dealing damage by spell.

*Take ammo for autorepeat spells.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-29 18:05:39 +02:00
parent c5f7ab377d
commit 7897fc16f0
3 changed files with 34 additions and 21 deletions
+1
View File
@@ -589,6 +589,7 @@ class Spell
void AddItemTarget(Item* target, uint32 effIndex);
void DoAllEffectOnTarget(TargetInfo *target);
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
void DoTriggersOnSpellHit(Unit *unit);
void DoAllEffectOnTarget(GOTargetInfo *target);
void DoAllEffectOnTarget(ItemTargetInfo *target);
bool UpdateChanneledTargetList();