*Trigger spells after dealing damage by spell.
*Take ammo for autorepeat spells. --HG-- branch : trunk
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@@ -589,6 +589,7 @@ class Spell
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void AddItemTarget(Item* target, uint32 effIndex);
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void DoAllEffectOnTarget(TargetInfo *target);
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void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
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void DoTriggersOnSpellHit(Unit *unit);
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void DoAllEffectOnTarget(GOTargetInfo *target);
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void DoAllEffectOnTarget(ItemTargetInfo *target);
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bool UpdateChanneledTargetList();
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