*Prevent some possible crashes with charm auras.

*Allow non-dmg spells to proc dmg requiring effects if spellfamily specified in spell_proc_event table.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-30 12:59:21 +02:00
parent 97027e0ff3
commit 788a699ae8
3 changed files with 23 additions and 21 deletions
+11 -20
View File
@@ -7227,6 +7227,9 @@ void AuraEffect::HandleModPossess(bool apply, bool Real, bool /*changeAmount*/)
if(!Real)
return;
if(m_target->getLevel() > m_amount)
return;
Unit* caster = GetCaster();
if(caster && caster->GetTypeId() == TYPEID_UNIT)
{
@@ -7235,12 +7238,7 @@ void AuraEffect::HandleModPossess(bool apply, bool Real, bool /*changeAmount*/)
}
if(apply)
{
if(m_target->getLevel() > m_amount)
return;
m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
}
else
m_target->RemoveCharmedBy(caster);
}
@@ -7253,14 +7251,11 @@ void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
if(caster->GetGuardianPet() != m_target)
return;
if(apply)
{
if(caster->GetGuardianPet() != m_target)
return;
m_target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
}
else
{
m_target->RemoveCharmedBy(caster);
@@ -7282,13 +7277,11 @@ void AuraEffect::HandleModCharm(bool apply, bool Real, bool /*changeAmount*/)
Unit* caster = GetCaster();
if(apply)
{
if(m_amount && int32(m_target->getLevel()) > m_amount)
return;
if(m_amount && int32(m_target->getLevel()) > m_amount)
return;
if(apply)
m_target->SetCharmedBy(caster, CHARM_TYPE_CHARM);
}
else
m_target->RemoveCharmedBy(caster);
}
@@ -7298,15 +7291,13 @@ void AuraEffect::HandleCharmConvert(bool apply, bool Real, bool /*changeAmount*/
if(!Real)
return;
if(m_amount && int32(m_target->getLevel()) > m_amount)
return;
Unit* caster = GetCaster();
if(apply)
{
if(m_amount && int32(m_target->getLevel()) > m_amount)
return;
m_target->SetCharmedBy(caster, CHARM_TYPE_CONVERT);
}
else
m_target->RemoveCharmedBy(caster);
}
+11
View File
@@ -1272,6 +1272,17 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
// Some of not damaging spells have on damage procflags
// And all of them are specified by spellfamilymask in proc entry
// so, lets allow non dmg spells to proc on dmg auras if they have correct spellfamily
if (spellProcEvent && spellProcEvent->spellFamilyMask)
{
if (EventProcFlag & PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT && procFlags & PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT)
procFlags |= PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT;
if (EventProcFlag & PROC_FLAG_SUCCESSFUL_HEALING_SPELL && procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL)
procFlags |= PROC_FLAG_SUCCESSFUL_HEALING_SPELL;
}
// check prockFlags for condition
if((procFlags & EventProcFlag) == 0)
return false;
+1 -1
View File
@@ -7894,7 +7894,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// try detect target manually if not set
if ( target == NULL )
target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | PROC_FLAG_SUCCESSFUL_HEALING_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | PROC_FLAG_SUCCESSFUL_HEALING_SPELL)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
if(!target || target!=this && !target->isAlive())