Magic numbers cleanup:
- Replace many magic numbers with constants - Use enum for vehicle flags/seat flags - Correct structure for ItemRandomSuffixEntry --HG-- branch : trunk
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@@ -810,7 +810,7 @@ void Battleground::EndBattleground(uint32 winner)
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loser_arena_team->MemberLost(plr, winner_matchmaker_rating, loser_change);
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// Arena lost => reset the win_rated_arena having the "no_loose" condition
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plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE);
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plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE);
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}
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}
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