Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -111,12 +111,33 @@ public:
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switch (uiSpeech_counter)
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switch (uiSpeech_counter)
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{
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{
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case 1: DoScriptText(SAY_PERSUADED1, me); uiSpeech_timer = 8000; break;
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case 1:
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case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
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DoScriptText(SAY_PERSUADED1, me);
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case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
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uiSpeech_timer = 8000;
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case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
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break;
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case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
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case 6: DoScriptText(SAY_PERSUADED6, me);
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case 2:
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DoScriptText(SAY_PERSUADED2, me);
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uiSpeech_timer = 8000;
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break;
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case 3:
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DoScriptText(SAY_PERSUADED3, me);
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uiSpeech_timer = 8000;
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break;
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case 4:
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DoScriptText(SAY_PERSUADED4, me);
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uiSpeech_timer = 8000;
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break;
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case 5:
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DoScriptText(SAY_PERSUADED5, player);
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uiSpeech_timer = 8000;
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break;
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case 6:
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DoScriptText(SAY_PERSUADED6, me);
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player->Kill(me);
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player->Kill(me);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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@@ -704,7 +725,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -732,7 +755,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -760,7 +785,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -788,7 +815,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -816,7 +845,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -844,7 +875,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -872,7 +905,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -900,7 +935,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -928,7 +965,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -956,7 +995,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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case 11:
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DoScriptText(EMOTE_DIES, me);
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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@@ -978,7 +1019,6 @@ public:
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}
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}
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}
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}
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};
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};
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};
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};
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void AddSC_the_scarlet_enclave_c2()
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void AddSC_the_scarlet_enclave_c2()
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@@ -73,21 +73,29 @@ class npc_professor_phizzlethorpe : public CreatureScript
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switch (uiPointId)
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switch (uiPointId)
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{
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{
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case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break;
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case 4:
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case 5:Talk(SAY_PROGRESS_3, player->GetGUID());break;
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Talk(SAY_PROGRESS_2, player->GetGUID());
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case 8:Talk(EMOTE_PROGRESS_4);break;
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break;
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case 5:
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Talk(SAY_PROGRESS_3, player->GetGUID());
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break;
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case 8:
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Talk(EMOTE_PROGRESS_4);
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break;
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case 9:
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case 9:
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{
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me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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break;
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break;
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}
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case 10:
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case 10:Talk(SAY_PROGRESS_5, player->GetGUID());break;
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Talk(SAY_PROGRESS_5, player->GetGUID());
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break;
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case 11:
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case 11:
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Talk(SAY_PROGRESS_6, player->GetGUID());
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Talk(SAY_PROGRESS_6, player->GetGUID());
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SetRun();
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SetRun();
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break;
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break;
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case 19:Talk(SAY_PROGRESS_7, player->GetGUID()); break;
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case 19:
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Talk(SAY_PROGRESS_7, player->GetGUID());
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break;
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case 20:
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case 20:
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Talk(EMOTE_PROGRESS_8);
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Talk(EMOTE_PROGRESS_8);
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Talk(SAY_PROGRESS_9, player->GetGUID());
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Talk(SAY_PROGRESS_9, player->GetGUID());
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@@ -896,9 +896,17 @@ void hyjalAI::UpdateAI(const uint32 diff)
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switch (Spells[i].TargetType)
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switch (Spells[i].TargetType)
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{
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{
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case TARGETTYPE_SELF: target = me; break;
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case TARGETTYPE_SELF:
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case TARGETTYPE_RANDOM: target = SelectTarget(SELECT_TARGET_RANDOM, 0); break;
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target = me;
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case TARGETTYPE_VICTIM: target = me->getVictim(); break;
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break;
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case TARGETTYPE_RANDOM:
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target = SelectTarget(SELECT_TARGET_RANDOM, 0);
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break;
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case TARGETTYPE_VICTIM:
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target = me->getVictim();
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break;
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}
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}
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if (target && target->isAlive())
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if (target && target->isAlive())
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@@ -176,17 +176,23 @@ public:
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{
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{
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switch (type)
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switch (type)
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{
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{
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case DATA_RAGEWINTERCHILLEVENT: m_auiEncounter[0] = data; break;
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case DATA_RAGEWINTERCHILLEVENT:
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m_auiEncounter[0] = data;
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break;
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case DATA_ANETHERONEVENT:
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case DATA_ANETHERONEVENT:
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m_auiEncounter[1] = data;
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m_auiEncounter[1] = data;
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break;
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break;
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case DATA_KAZROGALEVENT: m_auiEncounter[2] = data; break;
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case DATA_KAZROGALEVENT:
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m_auiEncounter[2] = data;
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break;
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case DATA_AZGALOREVENT:
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case DATA_AZGALOREVENT:
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{
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{
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m_auiEncounter[3] = data;
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m_auiEncounter[3] = data;
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if (data == DONE)
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if (data == DONE)
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{
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{
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if (ArchiYell)break;
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if (ArchiYell)
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break;
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ArchiYell = true;
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ArchiYell = true;
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Creature* creature = instance->GetCreature(Azgalor);
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Creature* creature = instance->GetCreature(Azgalor);
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@@ -220,12 +226,17 @@ public:
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}
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}
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}
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}
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break;
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break;
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case DATA_ARCHIMONDEEVENT: m_auiEncounter[4] = data; break;
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case DATA_ARCHIMONDEEVENT:
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case DATA_RESET_TRASH_COUNT: Trash = 0; break;
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m_auiEncounter[4] = data;
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break;
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case DATA_RESET_TRASH_COUNT:
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Trash = 0;
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break;
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case DATA_TRASH:
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case DATA_TRASH:
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if (data) Trash = data;
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if (data)
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else Trash--;
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Trash = data;
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|
else
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Trash--;
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DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
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DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
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break;
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break;
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case TYPE_RETREAT:
|
case TYPE_RETREAT:
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|
|||||||
@@ -516,7 +516,6 @@ public:
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{
|
{
|
||||||
}
|
}
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};
|
};
|
||||||
|
|
||||||
};
|
};
|
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|
|
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void AddSC_azshara()
|
void AddSC_azshara()
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@@ -309,8 +309,13 @@ public:
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me->SetHealth(me->CountPctFromMaxHealth(15));
|
me->SetHealth(me->CountPctFromMaxHealth(15));
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switch (rand()%2)
|
switch (rand()%2)
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{
|
{
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case 0: me->SetStandState(UNIT_STAND_STATE_SIT); break;
|
case 0:
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case 1: me->SetStandState(UNIT_STAND_STATE_SLEEP); break;
|
me->SetStandState(UNIT_STAND_STATE_SIT);
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|
break;
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||||||
|
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|
case 1:
|
||||||
|
me->SetStandState(UNIT_STAND_STATE_SLEEP);
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|
break;
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
|
|||||||
@@ -402,8 +402,13 @@ public:
|
|||||||
|
|
||||||
switch (go->GetEntry())
|
switch (go->GetEntry())
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{
|
{
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case GO_SPHERE1: instance->SetData(DATA_SPHERE1_EVENT, IN_PROGRESS); break;
|
case GO_SPHERE1:
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case GO_SPHERE2: instance->SetData(DATA_SPHERE2_EVENT, IN_PROGRESS); break;
|
instance->SetData(DATA_SPHERE1_EVENT, IN_PROGRESS);
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|
break;
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||||||
|
|
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|
case GO_SPHERE2:
|
||||||
|
instance->SetData(DATA_SPHERE2_EVENT, IN_PROGRESS);
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|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
CAST_AI(boss_taldaram::boss_taldaramAI, pPrinceTaldaram->AI())->CheckSpheres();
|
CAST_AI(boss_taldaram::boss_taldaramAI, pPrinceTaldaram->AI())->CheckSpheres();
|
||||||
|
|||||||
@@ -110,26 +110,37 @@ public:
|
|||||||
{
|
{
|
||||||
switch (go->GetEntry())
|
switch (go->GetEntry())
|
||||||
{
|
{
|
||||||
case 193564: Prince_TaldaramPlatform = go->GetGUID();
|
case 193564:
|
||||||
if (m_auiEncounter[1] == DONE) HandleGameObject(0, true, go); break;
|
Prince_TaldaramPlatform = go->GetGUID();
|
||||||
case 193093: Prince_TaldaramSpheres[0] = go->GetGUID();
|
if (m_auiEncounter[1] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 193093:
|
||||||
|
Prince_TaldaramSpheres[0] = go->GetGUID();
|
||||||
if (spheres[0] == IN_PROGRESS)
|
if (spheres[0] == IN_PROGRESS)
|
||||||
{
|
{
|
||||||
go->SetGoState(GO_STATE_ACTIVE);
|
go->SetGoState(GO_STATE_ACTIVE);
|
||||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||||
}
|
}
|
||||||
else go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
else
|
||||||
|
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||||
break;
|
break;
|
||||||
case 193094: Prince_TaldaramSpheres[1] = go->GetGUID();
|
case 193094:
|
||||||
|
Prince_TaldaramSpheres[1] = go->GetGUID();
|
||||||
if (spheres[1] == IN_PROGRESS)
|
if (spheres[1] == IN_PROGRESS)
|
||||||
{
|
{
|
||||||
go->SetGoState(GO_STATE_ACTIVE);
|
go->SetGoState(GO_STATE_ACTIVE);
|
||||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||||
}
|
}
|
||||||
else go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
else
|
||||||
|
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||||
|
break;
|
||||||
|
case 192236:
|
||||||
|
Prince_TaldaramGate = go->GetGUID(); // Web gate past Prince Taldaram
|
||||||
|
if (m_auiEncounter[1] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
break;
|
break;
|
||||||
case 192236: Prince_TaldaramGate = go->GetGUID(); // Web gate past Prince Taldaram
|
|
||||||
if (m_auiEncounter[1] == DONE)HandleGameObject(0, true, go);break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -137,8 +148,13 @@ public:
|
|||||||
{
|
{
|
||||||
switch (idx)
|
switch (idx)
|
||||||
{
|
{
|
||||||
case DATA_ADD_JEDOGA_OPFER: JedogaSacrifices = guid; break;
|
case DATA_ADD_JEDOGA_OPFER:
|
||||||
case DATA_PL_JEDOGA_TARGET: JedogaTarget = guid; break;
|
JedogaSacrifices = guid;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DATA_PL_JEDOGA_TARGET:
|
||||||
|
JedogaTarget = guid;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,7 +195,9 @@ public:
|
|||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case DATA_ELDER_NADOX_EVENT: m_auiEncounter[0] = data; break;
|
case DATA_ELDER_NADOX_EVENT:
|
||||||
|
m_auiEncounter[0] = data;
|
||||||
|
break;
|
||||||
case DATA_PRINCE_TALDARAM_EVENT:
|
case DATA_PRINCE_TALDARAM_EVENT:
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
HandleGameObject(Prince_TaldaramGate, true);
|
HandleGameObject(Prince_TaldaramGate, true);
|
||||||
@@ -201,11 +219,21 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case DATA_HERALD_VOLAZJ_EVENT: m_auiEncounter[3] = data; break;
|
case DATA_HERALD_VOLAZJ_EVENT:
|
||||||
case DATA_AMANITAR_EVENT: m_auiEncounter[4] = data; break;
|
m_auiEncounter[3] = data;
|
||||||
case DATA_SPHERE1_EVENT: spheres[0] = data; break;
|
break;
|
||||||
case DATA_SPHERE2_EVENT: spheres[1] = data; break;
|
case DATA_AMANITAR_EVENT:
|
||||||
case DATA_JEDOGA_TRIGGER_SWITCH: switchtrigger = data; break;
|
m_auiEncounter[4] = data;
|
||||||
|
break;
|
||||||
|
case DATA_SPHERE1_EVENT:
|
||||||
|
spheres[0] = data;
|
||||||
|
break;
|
||||||
|
case DATA_SPHERE2_EVENT:
|
||||||
|
spheres[1] = data;
|
||||||
|
break;
|
||||||
|
case DATA_JEDOGA_TRIGGER_SWITCH:
|
||||||
|
switchtrigger = data;
|
||||||
|
break;
|
||||||
case DATA_JEDOGA_RESET_INITIANDS:
|
case DATA_JEDOGA_RESET_INITIANDS:
|
||||||
for (std::set<uint64>::const_iterator itr = InitiandGUIDs.begin(); itr != InitiandGUIDs.end(); ++itr)
|
for (std::set<uint64>::const_iterator itr = InitiandGUIDs.begin(); itr != InitiandGUIDs.end(); ++itr)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -426,9 +426,17 @@ public:
|
|||||||
{
|
{
|
||||||
switch (urand(0, 2))
|
switch (urand(0, 2))
|
||||||
{
|
{
|
||||||
case 0: me->SummonCreature(CREATURE_YMIRJAR_WARRIOR, SpawnLoc.GetPositionX()+rand()%5, SpawnLoc.GetPositionY()+rand()%5, SpawnLoc.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break;
|
case 0:
|
||||||
case 1: me->SummonCreature(CREATURE_YMIRJAR_WITCH_DOCTOR, SpawnLoc.GetPositionX()+rand()%5, SpawnLoc.GetPositionY()+rand()%5, SpawnLoc.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break;
|
me->SummonCreature(CREATURE_YMIRJAR_WARRIOR, SpawnLoc.GetPositionX()+rand()%5, SpawnLoc.GetPositionY()+rand()%5, SpawnLoc.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||||
case 2: me->SummonCreature(CREATURE_YMIRJAR_HARPOONER, SpawnLoc.GetPositionX()+rand()%5, SpawnLoc.GetPositionY()+rand()%5, SpawnLoc.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break;
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
me->SummonCreature(CREATURE_YMIRJAR_WITCH_DOCTOR, SpawnLoc.GetPositionX()+rand()%5, SpawnLoc.GetPositionY()+rand()%5, SpawnLoc.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
me->SummonCreature(CREATURE_YMIRJAR_HARPOONER, SpawnLoc.GetPositionX()+rand()%5, SpawnLoc.GetPositionY()+rand()%5, SpawnLoc.GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -323,8 +323,13 @@ public:
|
|||||||
DoCast(me, SPELL_DUST_FIELD, true);
|
DoCast(me, SPELL_DUST_FIELD, true);
|
||||||
switch (m_gender)
|
switch (m_gender)
|
||||||
{
|
{
|
||||||
case GENDER_FEMALE: DoPlaySoundToSet(me, SOUND_FEMALE); break;
|
case GENDER_FEMALE:
|
||||||
case GENDER_MALE: DoPlaySoundToSet(me, SOUND_MALE); break;
|
DoPlaySoundToSet(me, SOUND_FEMALE);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GENDER_MALE:
|
||||||
|
DoPlaySoundToSet(me, SOUND_MALE);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -543,8 +543,13 @@ public:
|
|||||||
{
|
{
|
||||||
switch (urand(0, 1))
|
switch (urand(0, 1))
|
||||||
{
|
{
|
||||||
case 0: DoCast(unit, SPELL_BLESS_SPELLWARD); break;
|
case 0:
|
||||||
case 1: DoCast(unit, SPELL_BLESS_PROTECTION); break;
|
DoCast(unit, SPELL_BLESS_SPELLWARD);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
DoCast(unit, SPELL_BLESS_PROTECTION);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
BlessingTimer = 60000;
|
BlessingTimer = 60000;
|
||||||
|
|||||||
@@ -164,28 +164,75 @@ public:
|
|||||||
{
|
{
|
||||||
switch (go->GetEntry())
|
switch (go->GetEntry())
|
||||||
{
|
{
|
||||||
case 185483: NajentusGate = go->GetGUID();// Gate past Naj'entus (at the entrance to Supermoose's courtyards)
|
case 185483:
|
||||||
if (m_auiEncounter[0] == DONE)HandleGameObject(0, true, go);break;
|
NajentusGate = go->GetGUID();// Gate past Naj'entus (at the entrance to Supermoose's courtyards)
|
||||||
case 185882: MainTempleDoors = go->GetGUID();// Main Temple Doors - right past Supermoose (Supremus)
|
if (m_auiEncounter[0] == DONE)
|
||||||
if (m_auiEncounter[1] == DONE)HandleGameObject(0, true, go);break;
|
HandleGameObject(0, true, go);
|
||||||
case 185478: ShadeOfAkamaDoor = go->GetGUID();break;
|
break;
|
||||||
case 185480: CommonDoor = go->GetGUID();
|
|
||||||
if (m_auiEncounter[3] == DONE)HandleGameObject(0, true, go);break;
|
case 185882:
|
||||||
case 186153: TeronDoor = go->GetGUID();
|
MainTempleDoors = go->GetGUID();// Main Temple Doors - right past Supermoose (Supremus)
|
||||||
if (m_auiEncounter[3] == DONE)HandleGameObject(0, true, go);break;
|
if (m_auiEncounter[1] == DONE)
|
||||||
case 185892: GuurtogDoor = go->GetGUID();
|
HandleGameObject(0, true, go);
|
||||||
if (m_auiEncounter[4] == DONE)HandleGameObject(0, true, go);break;
|
break;
|
||||||
case 185479: TempleDoor = go->GetGUID();
|
|
||||||
if (m_auiEncounter[5] == DONE)HandleGameObject(0, true, go);break;
|
case 185478:
|
||||||
case 185482: MotherDoor = go->GetGUID();
|
ShadeOfAkamaDoor = go->GetGUID();
|
||||||
if (m_auiEncounter[6] == DONE)HandleGameObject(0, true, go);break;
|
break;
|
||||||
case 185481: CouncilDoor = go->GetGUID();
|
|
||||||
if (m_auiEncounter[7] == DONE)HandleGameObject(0, true, go);break;
|
case 185480:
|
||||||
case 186152: SimpleDoor = go->GetGUID();
|
CommonDoor = go->GetGUID();
|
||||||
if (m_auiEncounter[7] == DONE)HandleGameObject(0, true, go);break;
|
if (m_auiEncounter[3] == DONE)
|
||||||
case 185905: IllidanGate = go->GetGUID(); break; // Gate leading to Temple Summit
|
HandleGameObject(0, true, go);
|
||||||
case 186261: IllidanDoor[0] = go->GetGUID(); break; // Right door at Temple Summit
|
break;
|
||||||
case 186262: IllidanDoor[1] = go->GetGUID(); break; // Left door at Temple Summit
|
|
||||||
|
case 186153:
|
||||||
|
TeronDoor = go->GetGUID();
|
||||||
|
if (m_auiEncounter[3] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 185892:
|
||||||
|
GuurtogDoor = go->GetGUID();
|
||||||
|
if (m_auiEncounter[4] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 185479:
|
||||||
|
TempleDoor = go->GetGUID();
|
||||||
|
if (m_auiEncounter[5] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 185482:
|
||||||
|
MotherDoor = go->GetGUID();
|
||||||
|
if (m_auiEncounter[6] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 185481:
|
||||||
|
CouncilDoor = go->GetGUID();
|
||||||
|
if (m_auiEncounter[7] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 186152:
|
||||||
|
SimpleDoor = go->GetGUID();
|
||||||
|
if (m_auiEncounter[7] == DONE)
|
||||||
|
HandleGameObject(0, true, go);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 185905:
|
||||||
|
IllidanGate = go->GetGUID(); // Gate leading to Temple Summit
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 186261:
|
||||||
|
IllidanDoor[0] = go->GetGUID(); // Right door at Temple Summit
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 186262:
|
||||||
|
IllidanDoor[1] = go->GetGUID(); // Left door at Temple Summit
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -221,63 +268,65 @@ public:
|
|||||||
{
|
{
|
||||||
case DATA_HIGHWARLORDNAJENTUSEVENT:
|
case DATA_HIGHWARLORDNAJENTUSEVENT:
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
{
|
|
||||||
HandleGameObject(NajentusGate, true);
|
HandleGameObject(NajentusGate, true);
|
||||||
}
|
m_auiEncounter[0] = data;
|
||||||
m_auiEncounter[0] = data;break;
|
break;
|
||||||
case DATA_SUPREMUSEVENT:
|
case DATA_SUPREMUSEVENT:
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
{
|
|
||||||
HandleGameObject(NajentusGate, true);
|
HandleGameObject(NajentusGate, true);
|
||||||
}
|
m_auiEncounter[1] = data;
|
||||||
m_auiEncounter[1] = data; break;
|
break;
|
||||||
case DATA_SHADEOFAKAMAEVENT:
|
case DATA_SHADEOFAKAMAEVENT:
|
||||||
if (data == IN_PROGRESS)
|
if (data == IN_PROGRESS)
|
||||||
{
|
|
||||||
HandleGameObject(ShadeOfAkamaDoor, false);
|
HandleGameObject(ShadeOfAkamaDoor, false);
|
||||||
} else HandleGameObject(ShadeOfAkamaDoor, true);
|
else
|
||||||
m_auiEncounter[2] = data; break;
|
HandleGameObject(ShadeOfAkamaDoor, true);
|
||||||
|
m_auiEncounter[2] = data;
|
||||||
|
break;
|
||||||
case DATA_TERONGOREFIENDEVENT:
|
case DATA_TERONGOREFIENDEVENT:
|
||||||
if (data == IN_PROGRESS)
|
if (data == IN_PROGRESS)
|
||||||
{
|
{
|
||||||
HandleGameObject(TeronDoor, false);
|
HandleGameObject(TeronDoor, false);
|
||||||
HandleGameObject(CommonDoor, false);
|
HandleGameObject(CommonDoor, false);
|
||||||
}else
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
HandleGameObject(TeronDoor, true);
|
HandleGameObject(TeronDoor, true);
|
||||||
HandleGameObject(CommonDoor, true);
|
HandleGameObject(CommonDoor, true);
|
||||||
}
|
}
|
||||||
m_auiEncounter[3] = data; break;
|
m_auiEncounter[3] = data;
|
||||||
|
break;
|
||||||
case DATA_GURTOGGBLOODBOILEVENT:
|
case DATA_GURTOGGBLOODBOILEVENT:
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
{
|
|
||||||
HandleGameObject(GuurtogDoor, true);
|
HandleGameObject(GuurtogDoor, true);
|
||||||
}
|
m_auiEncounter[4] = data;
|
||||||
m_auiEncounter[4] = data; break;
|
break;
|
||||||
case DATA_RELIQUARYOFSOULSEVENT:
|
case DATA_RELIQUARYOFSOULSEVENT:
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
{
|
|
||||||
HandleGameObject(TempleDoor, true);
|
HandleGameObject(TempleDoor, true);
|
||||||
}
|
m_auiEncounter[5] = data;
|
||||||
m_auiEncounter[5] = data; break;
|
break;
|
||||||
case DATA_MOTHERSHAHRAZEVENT:
|
case DATA_MOTHERSHAHRAZEVENT:
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
{
|
|
||||||
HandleGameObject(MotherDoor, true);
|
HandleGameObject(MotherDoor, true);
|
||||||
}
|
m_auiEncounter[6] = data;
|
||||||
m_auiEncounter[6] = data; break;
|
break;
|
||||||
case DATA_ILLIDARICOUNCILEVENT:
|
case DATA_ILLIDARICOUNCILEVENT:
|
||||||
if (data == IN_PROGRESS)
|
if (data == IN_PROGRESS)
|
||||||
{
|
{
|
||||||
HandleGameObject(CouncilDoor, false);
|
HandleGameObject(CouncilDoor, false);
|
||||||
HandleGameObject(SimpleDoor, false);
|
HandleGameObject(SimpleDoor, false);
|
||||||
}else
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
HandleGameObject(CouncilDoor, true);
|
HandleGameObject(CouncilDoor, true);
|
||||||
HandleGameObject(SimpleDoor, true);
|
HandleGameObject(SimpleDoor, true);
|
||||||
}
|
}
|
||||||
m_auiEncounter[7] = data; break;
|
m_auiEncounter[7] = data;
|
||||||
case DATA_ILLIDANSTORMRAGEEVENT: m_auiEncounter[8] = data; break;
|
break;
|
||||||
|
case DATA_ILLIDANSTORMRAGEEVENT:
|
||||||
|
m_auiEncounter[8] = data;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
|
|||||||
+46
-17
@@ -177,13 +177,9 @@ public:
|
|||||||
void KilledUnit(Unit* /*victim*/)
|
void KilledUnit(Unit* /*victim*/)
|
||||||
{
|
{
|
||||||
if (CorruptedForm)
|
if (CorruptedForm)
|
||||||
{
|
|
||||||
DoScriptText(RAND(SAY_CORRUPT_SLAY1, SAY_CORRUPT_SLAY2), me);
|
DoScriptText(RAND(SAY_CORRUPT_SLAY1, SAY_CORRUPT_SLAY2), me);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
DoScriptText(RAND(SAY_CLEAN_SLAY1, SAY_CLEAN_SLAY2), me);
|
DoScriptText(RAND(SAY_CLEAN_SLAY1, SAY_CLEAN_SLAY2), me);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JustSummoned(Creature* summoned)
|
void JustSummoned(Creature* summoned)
|
||||||
@@ -242,12 +238,29 @@ public:
|
|||||||
|
|
||||||
switch (MarkOfCorruption_Count)
|
switch (MarkOfCorruption_Count)
|
||||||
{
|
{
|
||||||
case 0: mark_spell = SPELL_MARK_OF_CORRUPTION1; break;
|
case 0:
|
||||||
case 1: mark_spell = SPELL_MARK_OF_CORRUPTION2; break;
|
mark_spell = SPELL_MARK_OF_CORRUPTION1;
|
||||||
case 2: mark_spell = SPELL_MARK_OF_CORRUPTION3; break;
|
break;
|
||||||
case 3: mark_spell = SPELL_MARK_OF_CORRUPTION4; break;
|
|
||||||
case 4: mark_spell = SPELL_MARK_OF_CORRUPTION5; break;
|
case 1:
|
||||||
case 5: mark_spell = SPELL_MARK_OF_CORRUPTION6; break;
|
mark_spell = SPELL_MARK_OF_CORRUPTION2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
mark_spell = SPELL_MARK_OF_CORRUPTION3;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
mark_spell = SPELL_MARK_OF_CORRUPTION4;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
mark_spell = SPELL_MARK_OF_CORRUPTION5;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
mark_spell = SPELL_MARK_OF_CORRUPTION6;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
DoCast(me->getVictim(), mark_spell);
|
DoCast(me->getVictim(), mark_spell);
|
||||||
@@ -309,12 +322,29 @@ public:
|
|||||||
|
|
||||||
switch (MarkOfHydross_Count)
|
switch (MarkOfHydross_Count)
|
||||||
{
|
{
|
||||||
case 0: mark_spell = SPELL_MARK_OF_HYDROSS1; break;
|
case 0:
|
||||||
case 1: mark_spell = SPELL_MARK_OF_HYDROSS2; break;
|
mark_spell = SPELL_MARK_OF_HYDROSS1;
|
||||||
case 2: mark_spell = SPELL_MARK_OF_HYDROSS3; break;
|
break;
|
||||||
case 3: mark_spell = SPELL_MARK_OF_HYDROSS4; break;
|
|
||||||
case 4: mark_spell = SPELL_MARK_OF_HYDROSS5; break;
|
case 1:
|
||||||
case 5: mark_spell = SPELL_MARK_OF_HYDROSS6; break;
|
mark_spell = SPELL_MARK_OF_HYDROSS2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
mark_spell = SPELL_MARK_OF_HYDROSS3;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
mark_spell = SPELL_MARK_OF_HYDROSS4;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
mark_spell = SPELL_MARK_OF_HYDROSS5;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
mark_spell = SPELL_MARK_OF_HYDROSS6;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
DoCast(me->getVictim(), mark_spell);
|
DoCast(me->getVictim(), mark_spell);
|
||||||
@@ -375,7 +405,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_hydross_the_unstable()
|
void AddSC_boss_hydross_the_unstable()
|
||||||
|
|||||||
@@ -130,8 +130,13 @@ public:
|
|||||||
{
|
{
|
||||||
switch (urand(0, 1))
|
switch (urand(0, 1))
|
||||||
{
|
{
|
||||||
case 0: target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
|
case 0:
|
||||||
case 1: target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
|
target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID());
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID());
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -137,12 +137,18 @@ public:
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case DATA_MAULGAREVENT:
|
case DATA_MAULGAREVENT:
|
||||||
if (data == DONE) HandleGameObject(MaulgarDoor, true);
|
if (data == DONE)
|
||||||
m_auiEncounter[0] = data; break;
|
HandleGameObject(MaulgarDoor, true);
|
||||||
|
m_auiEncounter[0] = data;
|
||||||
|
break;
|
||||||
|
|
||||||
case DATA_GRUULEVENT:
|
case DATA_GRUULEVENT:
|
||||||
if (data == IN_PROGRESS) HandleGameObject(GruulDoor, false);
|
if (data == IN_PROGRESS)
|
||||||
else HandleGameObject(GruulDoor, true);
|
HandleGameObject(GruulDoor, false);
|
||||||
m_auiEncounter[1] = data; break;
|
else
|
||||||
|
HandleGameObject(GruulDoor, true);
|
||||||
|
m_auiEncounter[1] = data;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data == DONE)
|
if (data == DONE)
|
||||||
|
|||||||
@@ -103,15 +103,41 @@ class instance_arcatraz : public InstanceMapScript
|
|||||||
{
|
{
|
||||||
switch (go->GetEntry())
|
switch (go->GetEntry())
|
||||||
{
|
{
|
||||||
case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA: Containment_Core_Security_Field_AlphaGUID = go->GetGUID(); break;
|
case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
|
||||||
case CONTAINMENT_CORE_SECURITY_FIELD_BETA: Containment_Core_Security_Field_BetaGUID = go->GetGUID(); break;
|
Containment_Core_Security_Field_AlphaGUID = go->GetGUID();
|
||||||
case POD_ALPHA: Pod_AlphaGUID = go->GetGUID(); break;
|
break;
|
||||||
case POD_GAMMA: Pod_GammaGUID = go->GetGUID(); break;
|
|
||||||
case POD_BETA: Pod_BetaGUID = go->GetGUID(); break;
|
case CONTAINMENT_CORE_SECURITY_FIELD_BETA:
|
||||||
case POD_DELTA: Pod_DeltaGUID = go->GetGUID(); break;
|
Containment_Core_Security_Field_BetaGUID = go->GetGUID();
|
||||||
case POD_OMEGA: Pod_OmegaGUID = go->GetGUID(); break;
|
break;
|
||||||
case SEAL_SPHERE: GoSphereGUID = go->GetGUID(); break;
|
|
||||||
//case WARDENS_SHIELD: Wardens_ShieldGUID = go->GetGUID(); break;
|
case POD_ALPHA:
|
||||||
|
Pod_AlphaGUID = go->GetGUID();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case POD_GAMMA:
|
||||||
|
Pod_GammaGUID = go->GetGUID();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case POD_BETA:
|
||||||
|
Pod_BetaGUID = go->GetGUID();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case POD_DELTA:
|
||||||
|
Pod_DeltaGUID = go->GetGUID();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case POD_OMEGA:
|
||||||
|
Pod_OmegaGUID = go->GetGUID();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SEAL_SPHERE:
|
||||||
|
GoSphereGUID = go->GetGUID();
|
||||||
|
break;
|
||||||
|
|
||||||
|
/*case WARDENS_SHIELD:
|
||||||
|
Wardens_ShieldGUID = go->GetGUID();
|
||||||
|
break;*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -790,20 +790,42 @@ class npc_simon_bunny : public CreatureScript
|
|||||||
{
|
{
|
||||||
switch (go->GetGOInfo()->displayId)
|
switch (go->GetGOInfo()->displayId)
|
||||||
{
|
{
|
||||||
case GO_BLUE_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_BLUE] = go->GetEntry(); break;
|
case GO_BLUE_CLUSTER_DISPLAY_LARGE:
|
||||||
case GO_RED_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_RED] = go->GetEntry(); break;
|
clusterIds[SIMON_BLUE] = go->GetEntry();
|
||||||
case GO_GREEN_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_GREEN] = go->GetEntry(); break;
|
break;
|
||||||
case GO_YELLOW_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_YELLOW] = go->GetEntry(); break;
|
|
||||||
|
case GO_RED_CLUSTER_DISPLAY_LARGE:
|
||||||
|
clusterIds[SIMON_RED] = go->GetEntry();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GO_GREEN_CLUSTER_DISPLAY_LARGE:
|
||||||
|
clusterIds[SIMON_GREEN] = go->GetEntry();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GO_YELLOW_CLUSTER_DISPLAY_LARGE:
|
||||||
|
clusterIds[SIMON_YELLOW] = go->GetEntry();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
switch (go->GetGOInfo()->displayId)
|
switch (go->GetGOInfo()->displayId)
|
||||||
{
|
{
|
||||||
case GO_BLUE_CLUSTER_DISPLAY: clusterIds[SIMON_BLUE] = go->GetEntry(); break;
|
case GO_BLUE_CLUSTER_DISPLAY:
|
||||||
case GO_RED_CLUSTER_DISPLAY: clusterIds[SIMON_RED] = go->GetEntry(); break;
|
clusterIds[SIMON_BLUE] = go->GetEntry();
|
||||||
case GO_GREEN_CLUSTER_DISPLAY: clusterIds[SIMON_GREEN] = go->GetEntry(); break;
|
break;
|
||||||
case GO_YELLOW_CLUSTER_DISPLAY: clusterIds[SIMON_YELLOW] = go->GetEntry(); break;
|
|
||||||
|
case GO_RED_CLUSTER_DISPLAY:
|
||||||
|
clusterIds[SIMON_RED] = go->GetEntry();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GO_GREEN_CLUSTER_DISPLAY:
|
||||||
|
clusterIds[SIMON_GREEN] = go->GetEntry();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GO_YELLOW_CLUSTER_DISPLAY:
|
||||||
|
clusterIds[SIMON_YELLOW] = go->GetEntry();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -252,8 +252,13 @@ class AreaTrigger_at_sholazar_waygate : public AreaTriggerScript
|
|||||||
{
|
{
|
||||||
switch (trigger->id)
|
switch (trigger->id)
|
||||||
{
|
{
|
||||||
case AT_SHOLAZAR: player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, false); break;
|
case AT_SHOLAZAR:
|
||||||
case AT_UNGORO: player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, false); break;
|
player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, false);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case AT_UNGORO:
|
||||||
|
player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, false);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -195,12 +195,26 @@ public:
|
|||||||
{
|
{
|
||||||
switch (emote)
|
switch (emote)
|
||||||
{
|
{
|
||||||
case TEXT_EMOTE_KISS: me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break;
|
case TEXT_EMOTE_KISS:
|
||||||
case TEXT_EMOTE_WAVE: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
|
me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
|
||||||
case TEXT_EMOTE_SALUTE: me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break;
|
break;
|
||||||
case TEXT_EMOTE_SHY: me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break;
|
|
||||||
|
case TEXT_EMOTE_WAVE:
|
||||||
|
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TEXT_EMOTE_SALUTE:
|
||||||
|
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TEXT_EMOTE_SHY:
|
||||||
|
me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
|
||||||
|
break;
|
||||||
|
|
||||||
case TEXT_EMOTE_RUDE:
|
case TEXT_EMOTE_RUDE:
|
||||||
case TEXT_EMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
|
case TEXT_EMOTE_CHICKEN:
|
||||||
|
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user