Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -111,12 +111,33 @@ public:
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switch (uiSpeech_counter)
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{
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case 1: DoScriptText(SAY_PERSUADED1, me); uiSpeech_timer = 8000; break;
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case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
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case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
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case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
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case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
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case 6: DoScriptText(SAY_PERSUADED6, me);
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case 1:
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DoScriptText(SAY_PERSUADED1, me);
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uiSpeech_timer = 8000;
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break;
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case 2:
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DoScriptText(SAY_PERSUADED2, me);
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uiSpeech_timer = 8000;
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break;
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case 3:
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DoScriptText(SAY_PERSUADED3, me);
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uiSpeech_timer = 8000;
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break;
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case 4:
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DoScriptText(SAY_PERSUADED4, me);
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uiSpeech_timer = 8000;
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break;
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case 5:
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DoScriptText(SAY_PERSUADED5, player);
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uiSpeech_timer = 8000;
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break;
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case 6:
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DoScriptText(SAY_PERSUADED6, me);
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player->Kill(me);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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@@ -704,7 +725,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -732,7 +755,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -760,7 +785,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -788,7 +815,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -816,7 +845,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -844,7 +875,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -872,7 +905,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -900,7 +935,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -928,7 +965,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -956,7 +995,9 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 10:
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DoScriptText(SAY_EXEC_WAITING, me, player);
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break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -978,7 +1019,6 @@ public:
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}
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}
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};
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};
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void AddSC_the_scarlet_enclave_c2()
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@@ -73,21 +73,29 @@ class npc_professor_phizzlethorpe : public CreatureScript
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switch (uiPointId)
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{
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case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break;
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case 5:Talk(SAY_PROGRESS_3, player->GetGUID());break;
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case 8:Talk(EMOTE_PROGRESS_4);break;
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case 4:
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Talk(SAY_PROGRESS_2, player->GetGUID());
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break;
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case 5:
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Talk(SAY_PROGRESS_3, player->GetGUID());
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break;
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case 8:
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Talk(EMOTE_PROGRESS_4);
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break;
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case 9:
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{
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me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
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break;
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}
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case 10:Talk(SAY_PROGRESS_5, player->GetGUID());break;
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case 10:
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Talk(SAY_PROGRESS_5, player->GetGUID());
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break;
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case 11:
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Talk(SAY_PROGRESS_6, player->GetGUID());
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SetRun();
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break;
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case 19:Talk(SAY_PROGRESS_7, player->GetGUID()); break;
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case 19:
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Talk(SAY_PROGRESS_7, player->GetGUID());
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break;
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case 20:
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Talk(EMOTE_PROGRESS_8);
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Talk(SAY_PROGRESS_9, player->GetGUID());
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