Core/CombatLog:

- Send more proper hitinfo values in SMSG_ATTACKERSTATEUPDATE (still lot of research todo)
- Some renaming and commenting

- Minor cleanup in Player::UpdateZone
This commit is contained in:
kaelima
2012-03-26 02:16:19 +02:00
parent fab1944ae4
commit 786c226b74
4 changed files with 71 additions and 60 deletions
+2 -2
View File
@@ -1890,7 +1890,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
{
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
if (target != m_session->GetPlayer())
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
return true;
}
@@ -1920,7 +1920,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
m_session->GetPlayer()->DealDamageMods(target, damage, &absorb);
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
return true;
}