Core/CombatLog:
- Send more proper hitinfo values in SMSG_ATTACKERSTATEUPDATE (still lot of research todo) - Some renaming and commenting - Minor cleanup in Player::UpdateZone
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@@ -1890,7 +1890,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
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{
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m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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if (target != m_session->GetPlayer())
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m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
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m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
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return true;
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}
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@@ -1920,7 +1920,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
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m_session->GetPlayer()->DealDamageMods(target, damage, &absorb);
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m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
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m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
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m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
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return true;
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}
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