*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
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@@ -32,7 +32,7 @@ class Vehicle : public Creature
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void AddToWorld();
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void RemoveFromWorld();
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bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team);
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bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team);
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void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
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void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
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@@ -42,6 +42,7 @@ class Vehicle : public Creature
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void Dismiss();
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bool LoadFromDB(uint32 guid, Map *map);
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protected:
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uint32 m_vehicleId;
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