*Add new creature_template column VehicleId

*Allow spawn vehicles
*Make vehicles grid objects.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 22:44:09 -06:00
parent 3a485c658d
commit 783e4fd3ff
13 changed files with 132 additions and 12 deletions
+2
View File
@@ -19781,6 +19781,8 @@ void Player::InitGlyphsForLevel()
void Player::EnterVehicle(Vehicle *vehicle)
{
sLog.outDebug("Player %s enter vehicle entry %u id %u dbguid %u", GetName(), vehicle->GetEntry(), vehicle->GetVehicleId(), vehicle->GetDBTableGUIDLow());
if(vehicle->GetCharmerGUID())
return;