*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
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@@ -19781,6 +19781,8 @@ void Player::InitGlyphsForLevel()
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void Player::EnterVehicle(Vehicle *vehicle)
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{
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sLog.outDebug("Player %s enter vehicle entry %u id %u dbguid %u", GetName(), vehicle->GetEntry(), vehicle->GetVehicleId(), vehicle->GetDBTableGUIDLow());
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if(vehicle->GetCharmerGUID())
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return;
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