*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
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@@ -207,6 +207,7 @@ struct CreatureInfo
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int32 resistance6;
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uint32 spells[CREATURE_MAX_SPELLS];
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uint32 PetSpellDataId;
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uint32 VehicleId;
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uint32 mingold;
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uint32 maxgold;
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char const* AIName;
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@@ -450,6 +451,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool isSummon() const { return m_summonMask & SUMMON_MASK_SUMMON; }
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bool isPet() const { return m_summonMask & SUMMON_MASK_PET; }
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bool isVehicle() const { return m_summonMask & SUMMON_MASK_VEHICLE; }
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bool isWorldCreature() const { return m_summonMask & SUMMON_MASK_PET; }
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bool isTotem() const { return m_summonMask & SUMMON_MASK_TOTEM; }
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void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
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bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
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