*Fix typo that causes crash for charm spells. Thanks to Drahy.
*Allow aura 206 to affect other types of pets. --HG-- branch : trunk
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-3
@@ -8470,7 +8470,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
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if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
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sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
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if(!charm->GetOwnerGUID() == GetGUID())
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if(charm->GetOwnerGUID() != GetGUID())
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m_Controlled.erase(charm);
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}
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}
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@@ -10421,7 +10421,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
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return;
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case MOVE_FLIGHT:
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{
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if (GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isVehicle())
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if (GetTypeId()==TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
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{
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main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
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stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
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@@ -10429,7 +10429,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
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// for some spells this mod is applied on vehicle owner
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uint32 owner_speed_mod = 0;
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if (Unit * owner = ((Vehicle*)this)->GetCharmer())
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if (Unit * owner = GetCharmer())
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uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
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main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
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