Deleted data blob in item_instance
Fixed issues with displaying sockets/enchants/durability on heroic items --HG-- branch : trunk
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@@ -240,7 +240,7 @@ class Item : public Object
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bool IsBindedNotWith(Player const* player) const;
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bool IsBoundByEnchant() const;
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virtual void SaveToDB();
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result);
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry);
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virtual void DeleteFromDB();
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void DeleteFromInventoryDB();
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void SaveRefundDataToDB();
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@@ -284,7 +284,7 @@ class Item : public Object
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int32 GetItemRandomPropertyId() const { return GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID); }
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uint32 GetItemSuffixFactor() const { return GetUInt32Value(ITEM_FIELD_PROPERTY_SEED); }
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void SetItemRandomProperties(int32 randomPropId);
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bool UpdateItemSuffixFactor();
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void UpdateItemSuffixFactor();
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static int32 GenerateItemRandomPropertyId(uint32 item_id);
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void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges);
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void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner);
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