Deleted data blob in item_instance
Fixed issues with displaying sockets/enchants/durability on heroic items --HG-- branch : trunk
This commit is contained in:
@@ -108,9 +108,9 @@ void Bag::SaveToDB()
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Item::SaveToDB();
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}
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bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result)
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bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry)
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{
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if (!Item::LoadFromDB(guid, owner_guid, result))
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if (!Item::LoadFromDB(guid, owner_guid, result, entry))
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return false;
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// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
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@@ -55,7 +55,7 @@ class Bag : public Item
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// overwrite virtual Item::SaveToDB
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void SaveToDB();
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// overwrite virtual Item::LoadFromDB
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result);
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry);
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB();
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@@ -314,10 +314,29 @@ void Item::SaveToDB()
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std::string text = m_text;
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CharacterDatabase.escape_string(text);
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std::ostringstream ss;
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ss << "REPLACE INTO item_instance (guid, owner_guid, data, text) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "', '" << text << "')";
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ss << "REPLACE INTO item_instance (guid,owner_guid,creatorGuid,giftCreatorGuid,count,duration,charges,flags,enchantments,randomPropertyId,durability,playedTime,text) VALUES (";
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ss << guid << ",";
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ss << GUID_LOPART(GetOwnerGUID()) << ",";
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ss << GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)) << ",";
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ss << GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) << ",";
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ss << GetCount() << ",";
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ss << GetUInt32Value(ITEM_FIELD_DURATION) << ",'";
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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ss << GetSpellCharges(i) << " ";
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ss << "'," << GetUInt32Value(ITEM_FIELD_FLAGS) << ",'";
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for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
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{
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ss << GetEnchantmentId(EnchantmentSlot(i)) << " ";
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ss << GetEnchantmentDuration(EnchantmentSlot(i)) << " ";
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ss << GetEnchantmentCharges(EnchantmentSlot(i)) << " ";
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}
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ss << "'," << GetItemRandomPropertyId() << ",";
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ss << GetUInt32Value(ITEM_FIELD_DURABILITY) << ",";
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ss << GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) << ",";
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ss << ",'" << text << "')";
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CharacterDatabase.Execute(ss.str().c_str());
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}break;
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case ITEM_CHANGED:
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@@ -325,11 +344,28 @@ void Item::SaveToDB()
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std::string text = m_text;
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CharacterDatabase.escape_string(text);
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std::ostringstream ss;
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ss << "UPDATE item_instance SET data = '";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID());
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ss << "', text = '" << text << "' WHERE guid = '" << guid << "'";
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ss << "UPDATE item_instance SET owner_guid = " << GUID_LOPART(GetOwnerGUID());
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ss << ", creatorGuid = " << GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR));
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ss << ", giftCreatorGuid = " << GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
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ss << ", count = " << GetCount();
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ss << ", duration = " << GetUInt32Value(ITEM_FIELD_DURATION);
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ss << ", charges = '";
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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ss << GetSpellCharges(i) << " ";
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ss << "', flags = " << GetUInt32Value(ITEM_FIELD_FLAGS);
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ss << ", enchantments = '";
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for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
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{
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ss << GetEnchantmentId(EnchantmentSlot(i)) << " ";
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ss << GetEnchantmentDuration(EnchantmentSlot(i)) << " ";
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ss << GetEnchantmentCharges(EnchantmentSlot(i)) << " ";
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}
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ss << "', randomPropertyId = " << GetItemRandomPropertyId();
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ss << ", durability = " << GetUInt32Value(ITEM_FIELD_DURABILITY);
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ss << ", playedTime = " << GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME);
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ss << ", text = '" << text << "' WHERE guid = " << guid;
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CharacterDatabase.Execute(ss.str().c_str());
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@@ -350,74 +386,73 @@ void Item::SaveToDB()
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SetState(ITEM_UNCHANGED);
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}
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bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result)
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bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry)
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{
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// create item before any checks for store correct guid
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// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
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Object::_Create(guid, 0, HIGHGUID_ITEM);
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if (!result)
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result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
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if (!result)
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{
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sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
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return false;
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}
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Field *fields = result->Fetch();
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if (!LoadValues(fields[0].GetString()))
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{
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sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid);
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return false;
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}
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bool need_save = false; // need explicit save data at load fixes
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// overwrite possible wrong/corrupted guid
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uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
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if (GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
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{
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SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
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need_save = true;
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}
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SetEntry(entry);
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ItemPrototype const* proto = GetProto();
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if (!proto)
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return false;
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// update max durability (and durability) if need
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if (proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
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{
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
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if (GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
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SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
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//if (!result) // 0 1 2 3 4 5 6 7 8 9 10
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// result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
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if (!result)
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{
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sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ", guid, GUID_LOPART(owner_guid));
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return false;
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}
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Field *fields = result->Fetch();
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bool need_save = false; // need explicit save data at load fixes
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SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
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SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER));
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SetCount(fields[2].GetUInt32());
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uint32 duration = fields[3].GetUInt32();
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SetUInt32Value(ITEM_FIELD_DURATION, duration);
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// update duration if need, and remove if not need
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if ((proto->Duration == 0) != (duration == 0))
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{
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SetUInt32Value(ITEM_FIELD_DURATION, abs(proto->Duration));
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need_save = true;
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}
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// recalculate suffix factor
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if (GetItemRandomPropertyId() < 0)
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{
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if (UpdateItemSuffixFactor())
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need_save = true;
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}
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Tokens tokens = StrSplit(fields[4].GetCppString(), " ");
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if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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SetSpellCharges(i, atoi(tokens[i].c_str()));
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SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
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// Remove bind flag for items vs NO_BIND set
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if (IsSoulBound() && proto->Bonding == NO_BIND)
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{
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ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
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ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_BINDED, false);
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need_save = true;
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}
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// update duration if need, and remove if not need
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if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
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_LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt32());
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// recalculate suffix factor
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if (GetItemRandomPropertyId() < 0)
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UpdateItemSuffixFactor();
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uint32 durability = fields[8].GetUInt32();
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SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
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// update max durability (and durability) if need
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
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if (durability > proto->MaxDurability)
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{
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SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
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SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
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need_save = true;
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}
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SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
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SetText(fields[10].GetCppString());
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// set correct owner
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if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
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{
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@@ -428,10 +463,11 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
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if (need_save) // normal item changed state set not work at loading
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{
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std::ostringstream ss;
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ss << "UPDATE item_instance SET data = '";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
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ss << "UPDATE item_instance SET duration = " << GetUInt32Value(ITEM_FIELD_DURABILITY)
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<< ", flags = " << GetUInt32Value(ITEM_FIELD_FLAGS)
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<< ", durability = " << GetUInt32Value(ITEM_FIELD_DURABILITY)
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<< ", owner_guid = " << GUID_LOPART(GetOwnerGUID())
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<< " WHERE guid = " << guid;
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CharacterDatabase.Execute(ss.str().c_str());
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}
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@@ -620,13 +656,12 @@ void Item::SetItemRandomProperties(int32 randomPropId)
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}
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}
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bool Item::UpdateItemSuffixFactor()
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void Item::UpdateItemSuffixFactor()
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{
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uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
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if (GetItemSuffixFactor() == suffixFactor)
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return false;
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SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
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return true;
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return;
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SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
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}
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void Item::SetState(ItemUpdateState state, Player *forplayer)
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@@ -240,7 +240,7 @@ class Item : public Object
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bool IsBindedNotWith(Player const* player) const;
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bool IsBoundByEnchant() const;
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virtual void SaveToDB();
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result);
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry);
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virtual void DeleteFromDB();
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void DeleteFromInventoryDB();
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void SaveRefundDataToDB();
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@@ -284,7 +284,7 @@ class Item : public Object
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int32 GetItemRandomPropertyId() const { return GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID); }
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uint32 GetItemSuffixFactor() const { return GetUInt32Value(ITEM_FIELD_PROPERTY_SEED); }
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void SetItemRandomProperties(int32 randomPropId);
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bool UpdateItemSuffixFactor();
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void UpdateItemSuffixFactor();
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static int32 GenerateItemRandomPropertyId(uint32 item_id);
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void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges);
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void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner);
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@@ -769,6 +769,24 @@ bool Object::LoadValues(const char* data)
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return true;
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}
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void Object::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
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{
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if (!data)
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return;
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Tokens tokens = StrSplit(data, " ");
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if (tokens.size() != count)
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return;
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Tokens::iterator iter;
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uint32 index;
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for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index)
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{
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m_uint32Values[startOffset + index] = atol((*iter).c_str());
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}
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}
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void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
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{
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uint32 *value = m_uint32Values;
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@@ -329,6 +329,7 @@ class Object
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void _InitValues();
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void _Create (uint32 guidlow, uint32 entry, HighGuid guidhigh);
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void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
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virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
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@@ -4434,15 +4434,15 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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if (has_items)
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{
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// Data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
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QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT creatorGuid,giftCreatorGuid,count,duration,charges,flags,enchantments,randomPropertyId,durability,playedTime,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
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if (resultItems)
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{
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do
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{
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Field *fields2 = resultItems->Fetch();
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uint32 item_guidlow = fields2[2].GetUInt32();
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uint32 item_template = fields2[3].GetUInt32();
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uint32 item_guidlow = fields2[11].GetUInt32();
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uint32 item_template = fields2[12].GetUInt32();
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ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
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if (!itemProto)
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@@ -4452,7 +4452,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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}
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Item *pItem = NewItemOrBag(itemProto);
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if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
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if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), resultItems, item_template))
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{
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pItem->FSetState(ITEM_REMOVED);
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pItem->SaveToDB(); // it also deletes item object!
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@@ -15864,24 +15864,6 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
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return result;
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}
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void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
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{
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if (!data)
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return;
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Tokens tokens = StrSplit(data, " ");
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if (tokens.size() != count)
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return;
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Tokens::iterator iter;
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uint32 index;
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for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index)
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{
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m_uint32Values[startOffset + index] = atol((*iter).c_str());
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}
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}
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bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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{
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//// 0 1 2 3 4 5 6 7 8 9 10 11
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@@ -16733,10 +16715,10 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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do
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{
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Field *fields = result->Fetch();
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uint32 bag_guid = fields[2].GetUInt32();
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uint8 slot = fields[3].GetUInt8();
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uint32 item_guid = fields[4].GetUInt32();
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uint32 item_id = fields[5].GetUInt32();
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uint32 bag_guid = fields[11].GetUInt32();
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uint8 slot = fields[12].GetUInt8();
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uint32 item_guid = fields[13].GetUInt32();
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uint32 item_id = fields[14].GetUInt32();
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ItemPrototype const * proto = objmgr.GetItemPrototype(item_id);
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@@ -16750,7 +16732,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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Item *item = NewItemOrBag(proto);
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if (!item->LoadFromDB(item_guid, GetGUID(), result))
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if (!item->LoadFromDB(item_guid, GetGUID(), result, item_id))
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{
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sLog.outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id);
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
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@@ -16909,15 +16891,15 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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void Player::_LoadMailedItems(Mail *mail)
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, text, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
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if (!result)
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return;
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do
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{
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Field *fields = result->Fetch();
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uint32 item_guid_low = fields[2].GetUInt32();
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uint32 item_template = fields[3].GetUInt32();
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uint32 item_guid_low = fields[11].GetUInt32();
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uint32 item_template = fields[12].GetUInt32();
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mail->AddItem(item_guid_low, item_template);
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@@ -16933,7 +16915,7 @@ void Player::_LoadMailedItems(Mail *mail)
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Item *item = NewItemOrBag(proto);
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|
||||
if (!item->LoadFromDB(item_guid_low, 0, result))
|
||||
if (!item->LoadFromDB(item_guid_low, 0, result, item_template))
|
||||
{
|
||||
sLog.outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
|
||||
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
|
||||
|
||||
@@ -2410,7 +2410,6 @@ class Player : public Unit, public GridObject<Player>
|
||||
void _LoadBGData(QueryResult_AutoPtr result);
|
||||
void _LoadGlyphs(QueryResult_AutoPtr result);
|
||||
void _LoadTalents(QueryResult_AutoPtr result);
|
||||
void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
|
||||
|
||||
/*********************************************************/
|
||||
/*** SAVE SYSTEM ***/
|
||||
|
||||
Reference in New Issue
Block a user