*Remove some unused containers from Spell class.
--HG-- branch : trunk
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@@ -415,7 +415,7 @@ class Spell
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typedef std::set<Aura *> UsedSpellMods;
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Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false);
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Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
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~Spell();
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void prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura = NULL);
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@@ -429,7 +429,6 @@ class Spell
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void TakeRunePower();
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void TakeReagents();
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void TakeCastItem();
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void TriggerSpell();
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SpellCastResult CheckCast(bool strict);
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SpellCastResult CheckPetCast(Unit* target);
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@@ -531,8 +530,6 @@ class Spell
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bool CheckTargetCreatureType(Unit* target) const;
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void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); }
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void CleanupTargetList();
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void SetSpellValue(SpellValueMod mod, int32 value);
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@@ -688,8 +685,6 @@ class Spell
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// -------------------------------------------
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//List For Triggered Spells
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typedef std::vector<SpellEntry const*> TriggerSpells;
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TriggerSpells m_TriggerSpells;
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typedef std::vector< std::pair<SpellEntry const*, int32> > ChanceTriggerSpells;
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ChanceTriggerSpells m_ChanceTriggerSpells;
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