*Remove some unused containers from Spell class.
--HG-- branch : trunk
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@@ -3412,7 +3412,7 @@ void Unit::_UpdateAutoRepeatSpell()
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}
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// we want to shoot
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Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
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Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true);
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spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
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// all went good, reset attack
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