diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 623b13f9dd..94aa3c2151 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1576,7 +1576,7 @@ bool Creature::canStartAttack(Unit const* who) const || !IsWithinDistInMap(who, GetAttackDistance(who))) return false; - if(!canAttack(who)) + if(!canAttack(who, false)) return false; return IsWithinLOSInMap(who); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0ff6aacb5e..571ff99114 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8557,11 +8557,16 @@ bool Unit::isTargetableForAttack() const return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); } -bool Unit::canAttack(Unit const* target) const +bool Unit::canAttack(Unit const* target, bool force) const { assert(target); - if(!IsHostileTo(target)) + if(force) + { + if(IsFriendlyTo(target)) + return false; + } + else if(!IsHostileTo(target)) return false; if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) diff --git a/src/game/Unit.h b/src/game/Unit.h index a8a60fa5ec..24122368e6 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -928,7 +928,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool isTargetableForAttack() const; bool isAttackableByAOE() const; - bool canAttack(Unit const* target) const; + bool canAttack(Unit const* target, bool force = true) const; virtual bool IsInWater() const; virtual bool IsUnderWater() const; bool isInAccessiblePlaceFor(Creature const* c) const;