*Fix chain heal order bug.
--HG-- branch : trunk
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+2
-2
@@ -1315,9 +1315,9 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
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int32 ChainHealingHash(Unit const* Target) const
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int32 ChainHealingHash(Unit const* Target) const
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{
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{
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if (Target == MainTarget)
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/*if (Target == MainTarget)
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return 0;
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return 0;
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else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
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else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
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((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
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((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
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{
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{
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if (Target->GetHealth() == Target->GetMaxHealth())
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if (Target->GetHealth() == Target->GetMaxHealth())
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