Core/Entities: Second part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64
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@@ -173,9 +173,6 @@ struct ScriptedAI : public CreatureAI
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// Called when spell hits a target
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) override { }
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//Called at waypoint reached or PointMovement end
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void MovementInform(uint32 /*type*/, uint32 /*id*/) override { }
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// Called when AI is temporarily replaced or put back when possess is applied or removed
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void OnPossess(bool /*apply*/) { }
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