Merge pull request #3399 from megamage/master

Fix the relocation of creatures across cells. Try to fix #3054.
This commit is contained in:
megamage
2011-10-10 13:12:15 -07:00
6 changed files with 100 additions and 54 deletions
@@ -143,7 +143,8 @@ m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL) m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL),
MapCreature()
{ {
m_regenTimer = CREATURE_REGEN_INTERVAL; m_regenTimer = CREATURE_REGEN_INTERVAL;
m_valuesCount = UNIT_END; m_valuesCount = UNIT_END;
+30 -6
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@@ -407,7 +407,36 @@ typedef std::map<uint32, time_t> CreatureSpellCooldowns;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY #define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
class Creature : public Unit, public GridObject<Creature> enum CreatureCellMoveState
{
CREATURE_CELL_MOVE_NONE, //not in move list
CREATURE_CELL_MOVE_ACTIVE, //in move list
CREATURE_CELL_MOVE_INACTIVE, //in move list but should not move
};
class MapCreature
{
friend class Map; //map for moving creatures
friend class ObjectGridLoader; //grid loader for loading creatures
public:
MapCreature() : _moveState(CREATURE_CELL_MOVE_NONE) {}
private:
Cell _currentCell;
Cell const& GetCurrentCell() const { return _currentCell; }
void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
CreatureCellMoveState _moveState;
Position _newPosition;
void SetNewCellPosition(float x, float y, float z, float o)
{
_moveState = CREATURE_CELL_MOVE_ACTIVE;
_newPosition.Relocate(x, y, z, o);
}
};
class Creature : public Unit, public GridObject<Creature>, public MapCreature
{ {
public: public:
@@ -598,10 +627,6 @@ class Creature : public Unit, public GridObject<Creature>
MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; } MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; } void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
// for use only in LoadHelper, Map::Add Map::CreatureCellRelocation
Cell const& GetCurrentCell() const { return m_currentCell; }
void SetCurrentCell(Cell const& cell) { m_currentCell = cell; }
void RemoveCorpse(bool setSpawnTime = true); void RemoveCorpse(bool setSpawnTime = true);
void ForcedDespawn(uint32 timeMSToDespawn = 0); void ForcedDespawn(uint32 timeMSToDespawn = 0);
@@ -703,7 +728,6 @@ class Creature : public Unit, public GridObject<Creature>
void RegenerateHealth(); void RegenerateHealth();
void Regenerate(Powers power); void Regenerate(Powers power);
MovementGeneratorType m_defaultMovementType; MovementGeneratorType m_defaultMovementType;
Cell m_currentCell; // store current cell where creature listed
uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
uint32 m_equipmentId; uint32 m_equipmentId;
+5 -17
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@@ -57,20 +57,8 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
Creature* c = iter->getSource(); Creature* c = iter->getSource();
++iter; ++iter;
ASSERT(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets"); ASSERT(!c->isPet() && "ObjectGridRespawnMover must not be called for pets");
c->GetMap()->CreatureRespawnRelocation(c, true);
Cell const& cur_cell = c->GetCurrentCell();
float resp_x, resp_y, resp_z;
c->GetRespawnCoord(resp_x, resp_y, resp_z);
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val);
if (cur_cell.DiffGrid(resp_cell))
{
c->GetMap()->CreatureRespawnRelocation(c);
// false result ignored: will be unload with other creatures at grid
}
} }
} }
@@ -94,11 +82,11 @@ class ObjectWorldLoader
uint32 i_corpses; uint32 i_corpses;
}; };
template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/) template<class T> static void ObjectGridLoader::SetObjectCell(T* /*obj*/, CellPair const& /*cell_pair*/)
{ {
} }
template<> void AddUnitState(Creature* obj, CellPair const& cell_pair) template<> static void ObjectGridLoader::SetObjectCell(Creature* obj, CellPair const& cell_pair)
{ {
Cell cell(cell_pair); Cell cell(cell_pair);
@@ -109,7 +97,7 @@ template <class T>
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj) void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{ {
obj->GetGridRef().link(&m, obj); obj->GetGridRef().link(&m, obj);
AddUnitState(obj, cell); ObjectGridLoader::SetObjectCell(obj, cell);
obj->AddToWorld(); obj->AddToWorld();
if (obj->isActiveObject()) if (obj->isActiveObject())
map->AddToActive(obj); map->AddToActive(obj);
+2 -1
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@@ -40,11 +40,12 @@ class ObjectGridLoader
void Visit(GameObjectMapType &m); void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m); void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) const {} void Visit(CorpseMapType &) const {}
void Visit(DynamicObjectMapType&) const {} void Visit(DynamicObjectMapType&) const {}
void LoadN(void); void LoadN(void);
template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair);
private: private:
Cell i_cell; Cell i_cell;
NGridType &i_grid; NGridType &i_grid;
+54 -16
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@@ -205,7 +205,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD), m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry), i_scriptLock(false) m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
i_scriptLock(false), _creatureToMoveLock(false)
{ {
m_parentMap = (_parent ? _parent : this); m_parentMap = (_parent ? _parent : this);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
@@ -434,6 +435,17 @@ bool Map::Add(Player* player)
return true; return true;
} }
template<class T>
void Map::InitializeObject(T* obj)
{
}
template<>
void Map::InitializeObject(Creature* obj)
{
obj->_moveState = CREATURE_CELL_MOVE_NONE;
}
template<class T> template<class T>
void void
Map::Add(T *obj) Map::Add(T *obj)
@@ -463,6 +475,7 @@ Map::Add(T *obj)
AddToGrid(obj, grid, cell); AddToGrid(obj, grid, cell);
//obj->SetMap(this); //obj->SetMap(this);
obj->AddToWorld(); obj->AddToWorld();
InitializeObject(obj);
if (obj->isActiveObject()) if (obj->isActiveObject())
AddToActive(obj); AddToActive(obj);
@@ -791,6 +804,7 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
{ {
creature->Relocate(x, y, z, ang); creature->Relocate(x, y, z, ang);
creature->UpdateObjectVisibility(false); creature->UpdateObjectVisibility(false);
RemoveCreatureFromMoveList(creature);
} }
ASSERT(CheckGridIntegrity(creature, true)); ASSERT(CheckGridIntegrity(creature, true));
@@ -798,26 +812,47 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang) void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang)
{ {
if (!c) if (_creatureToMoveLock) //can this happen?
return; return;
i_creaturesToMove[c] = CreatureMover(x, y, z, ang); if(c->_moveState == CREATURE_CELL_MOVE_NONE)
_creaturesToMove.push_back(c);
c->SetNewCellPosition(x, y, z, ang);
}
void Map::RemoveCreatureFromMoveList(Creature* c)
{
if (_creatureToMoveLock) //can this happen?
return;
if(c->_moveState == CREATURE_CELL_MOVE_ACTIVE)
c->_moveState = CREATURE_CELL_MOVE_INACTIVE;
} }
void Map::MoveAllCreaturesInMoveList() void Map::MoveAllCreaturesInMoveList()
{ {
while (!i_creaturesToMove.empty()) _creatureToMoveLock = true;
for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
{ {
// get data and remove element; Creature* c = *itr;
CreatureMoveList::iterator iter = i_creaturesToMove.begin(); if(c->FindMap() != this) //pet is teleported to another map
Creature* c = iter->first; continue;
const CreatureMover &cm = iter->second;
if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
{
c->_moveState = CREATURE_CELL_MOVE_NONE;
continue;
}
c->_moveState = CREATURE_CELL_MOVE_NONE;
if(!c->IsInWorld())
continue;
// do move or do move to respawn or remove creature if previous all fail // do move or do move to respawn or remove creature if previous all fail
if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(cm.x, cm.y)))) if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(c->_newPosition.m_positionX, c->_newPosition.m_positionY))))
{ {
// update pos // update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang); c->Relocate(c->_newPosition);
//CreatureRelocationNotify(c, new_cell, new_cell.cellPair()); //CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
c->UpdateObjectVisibility(false); c->UpdateObjectVisibility(false);
} }
@@ -825,7 +860,7 @@ void Map::MoveAllCreaturesInMoveList()
{ {
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
// creature coordinates will be updated and notifiers send // creature coordinates will be updated and notifiers send
if (!CreatureRespawnRelocation(c)) if (!CreatureRespawnRelocation(c, false))
{ {
// ... or unload (if respawn grid also not loaded) // ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG #ifdef TRINITY_DEBUG
@@ -843,9 +878,9 @@ void Map::MoveAllCreaturesInMoveList()
AddObjectToRemoveList(c); AddObjectToRemoveList(c);
} }
} }
i_creaturesToMove.erase(iter);
} }
_creaturesToMove.clear();
_creatureToMoveLock = false;
} }
bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
@@ -909,14 +944,17 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
return false; return false;
} }
bool Map::CreatureRespawnRelocation(Creature* c) bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
{ {
float resp_x, resp_y, resp_z, resp_o; float resp_x, resp_y, resp_z, resp_o;
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o); c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val); Cell resp_cell(resp_val);
//creature will be unloaded with grid
if(diffGridOnly && !c->GetCurrentCell().DiffGrid(resp_cell))
return true;
c->CombatStop(); c->CombatStop();
c->GetMotionMaster()->Clear(); c->GetMotionMaster()->Clear();
@@ -1020,7 +1058,7 @@ void Map::RemoveAllPlayers()
void Map::UnloadAll() void Map::UnloadAll()
{ {
// clear all delayed moves, useless anyway do this moves before map unload. // clear all delayed moves, useless anyway do this moves before map unload.
i_creaturesToMove.clear(); _creaturesToMove.clear();
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();) for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{ {
+6 -12
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@@ -193,14 +193,6 @@ public:
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0); ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
}; };
struct CreatureMover
{
CreatureMover() : x(0.0f), y(0.0f), z(0.0f), ang(0.0f) {}
CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
float x, y, z, ang;
};
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__) #if defined(__GNUC__)
#pragma pack(1) #pragma pack(1)
@@ -226,8 +218,6 @@ enum LevelRequirementVsMode
#pragma pack(pop) #pragma pack(pop)
#endif #endif
typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT #define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
@@ -344,7 +334,8 @@ class Map : public GridRefManager<NGridType>
void RemoveAllObjectsInRemoveList(); void RemoveAllObjectsInRemoveList();
virtual void RemoveAllPlayers(); virtual void RemoveAllPlayers();
bool CreatureRespawnRelocation(Creature* c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
bool CreatureRespawnRelocation(Creature* c, bool diffGridOnly);
// assert print helper // assert print helper
bool CheckGridIntegrity(Creature* c, bool moved) const; bool CheckGridIntegrity(Creature* c, bool moved) const;
@@ -449,8 +440,11 @@ class Map : public GridRefManager<NGridType>
bool CreatureCellRelocation(Creature* creature, Cell new_cell); bool CreatureCellRelocation(Creature* creature, Cell new_cell);
template<class T> void InitializeObject(T* obj);
void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang); void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
CreatureMoveList i_creaturesToMove; void RemoveCreatureFromMoveList(Creature* c);
bool _creatureToMoveLock;
std::vector<Creature*> _creaturesToMove;
bool loaded(const GridPair &) const; bool loaded(const GridPair &) const;
void EnsureGridCreated(const GridPair &); void EnsureGridCreated(const GridPair &);