Merge pull request #3399 from megamage/master

Fix the relocation of creatures across cells. Try to fix #3054.
This commit is contained in:
megamage
2011-10-10 13:12:15 -07:00
6 changed files with 100 additions and 54 deletions
+55 -17
View File
@@ -205,7 +205,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry), i_scriptLock(false)
m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
i_scriptLock(false), _creatureToMoveLock(false)
{
m_parentMap = (_parent ? _parent : this);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
@@ -434,6 +435,17 @@ bool Map::Add(Player* player)
return true;
}
template<class T>
void Map::InitializeObject(T* obj)
{
}
template<>
void Map::InitializeObject(Creature* obj)
{
obj->_moveState = CREATURE_CELL_MOVE_NONE;
}
template<class T>
void
Map::Add(T *obj)
@@ -463,6 +475,7 @@ Map::Add(T *obj)
AddToGrid(obj, grid, cell);
//obj->SetMap(this);
obj->AddToWorld();
InitializeObject(obj);
if (obj->isActiveObject())
AddToActive(obj);
@@ -791,6 +804,7 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
{
creature->Relocate(x, y, z, ang);
creature->UpdateObjectVisibility(false);
RemoveCreatureFromMoveList(creature);
}
ASSERT(CheckGridIntegrity(creature, true));
@@ -798,26 +812,47 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang)
{
if (!c)
if (_creatureToMoveLock) //can this happen?
return;
i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
if(c->_moveState == CREATURE_CELL_MOVE_NONE)
_creaturesToMove.push_back(c);
c->SetNewCellPosition(x, y, z, ang);
}
void Map::RemoveCreatureFromMoveList(Creature* c)
{
if (_creatureToMoveLock) //can this happen?
return;
if(c->_moveState == CREATURE_CELL_MOVE_ACTIVE)
c->_moveState = CREATURE_CELL_MOVE_INACTIVE;
}
void Map::MoveAllCreaturesInMoveList()
{
while (!i_creaturesToMove.empty())
_creatureToMoveLock = true;
for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
{
// get data and remove element;
CreatureMoveList::iterator iter = i_creaturesToMove.begin();
Creature* c = iter->first;
const CreatureMover &cm = iter->second;
Creature* c = *itr;
if(c->FindMap() != this) //pet is teleported to another map
continue;
if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
{
c->_moveState = CREATURE_CELL_MOVE_NONE;
continue;
}
c->_moveState = CREATURE_CELL_MOVE_NONE;
if(!c->IsInWorld())
continue;
// do move or do move to respawn or remove creature if previous all fail
if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(cm.x, cm.y))))
if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(c->_newPosition.m_positionX, c->_newPosition.m_positionY))))
{
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
c->Relocate(c->_newPosition);
//CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
c->UpdateObjectVisibility(false);
}
@@ -825,7 +860,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
// creature coordinates will be updated and notifiers send
if (!CreatureRespawnRelocation(c))
if (!CreatureRespawnRelocation(c, false))
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
@@ -843,9 +878,9 @@ void Map::MoveAllCreaturesInMoveList()
AddObjectToRemoveList(c);
}
}
i_creaturesToMove.erase(iter);
}
_creaturesToMove.clear();
_creatureToMoveLock = false;
}
bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
@@ -909,14 +944,17 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
return false;
}
bool Map::CreatureRespawnRelocation(Creature* c)
bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
{
float resp_x, resp_y, resp_z, resp_o;
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val);
//creature will be unloaded with grid
if(diffGridOnly && !c->GetCurrentCell().DiffGrid(resp_cell))
return true;
c->CombatStop();
c->GetMotionMaster()->Clear();
@@ -1020,7 +1058,7 @@ void Map::RemoveAllPlayers()
void Map::UnloadAll()
{
// clear all delayed moves, useless anyway do this moves before map unload.
i_creaturesToMove.clear();
_creaturesToMove.clear();
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{
@@ -2678,4 +2716,4 @@ void Map::UpdateIteratorBack(Player* player)
{
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
}
+6 -12
View File
@@ -193,14 +193,6 @@ public:
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
};
struct CreatureMover
{
CreatureMover() : x(0.0f), y(0.0f), z(0.0f), ang(0.0f) {}
CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
float x, y, z, ang;
};
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
@@ -226,8 +218,6 @@ enum LevelRequirementVsMode
#pragma pack(pop)
#endif
typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
@@ -344,7 +334,8 @@ class Map : public GridRefManager<NGridType>
void RemoveAllObjectsInRemoveList();
virtual void RemoveAllPlayers();
bool CreatureRespawnRelocation(Creature* c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
// used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
bool CreatureRespawnRelocation(Creature* c, bool diffGridOnly);
// assert print helper
bool CheckGridIntegrity(Creature* c, bool moved) const;
@@ -449,8 +440,11 @@ class Map : public GridRefManager<NGridType>
bool CreatureCellRelocation(Creature* creature, Cell new_cell);
template<class T> void InitializeObject(T* obj);
void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
CreatureMoveList i_creaturesToMove;
void RemoveCreatureFromMoveList(Creature* c);
bool _creatureToMoveLock;
std::vector<Creature*> _creaturesToMove;
bool loaded(const GridPair &) const;
void EnsureGridCreated(const GridPair &);