Core/Commands: Allow .gobject near to print gameobject entry too
--HG-- branch : trunk
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@@ -814,7 +814,7 @@ bool ChatHandler::HandleGameObjectNearCommand(const char* args)
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if (!gInfo)
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continue;
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PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);
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PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name, x, y, z, mapid);
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++count;
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} while (result->NextRow());
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