*Update to Trinity 748.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-01 15:16:29 -06:00
14 changed files with 139 additions and 77 deletions
@@ -604,8 +604,9 @@ struct TRINITY_DLL_DECL npc_apprentice_mirvedaAI : public ScriptedAI
{
if (PlayerGUID)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
((Player*)player)->GroupEventHappens(QUEST_UNEXPECTED_RESULT, m_creature);
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if(player)
((Player*)player)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
}
}
@@ -672,28 +673,20 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
void Reset()
{
EndTimer = 0;
WaveTimer = 0;
PlayerGUID = 0;
Completed = false;
Progress = false;
PlayerGUID = 0;
WaveTimer = 0;
}
void Aggro(Unit* who){}
void JustSummoned(Creature *summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void MoveInLineOfSight(Unit* who)
{
error_log("MoveLos");
if( who->GetTypeId() == TYPEID_PLAYER && !m_creature->canStartAttack(who) )
if( who->GetTypeId() == TYPEID_PLAYER && !m_creature->canStartAttack(who) && !Progress)
{
error_log("TypeId check");
if( ((Player*)who)->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE )
{
error_log("Queststaus");
float Radius = 10.0;
if( m_creature->IsWithinDistInMap(who, Radius) )
{
@@ -701,10 +694,14 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
WaveTimer = 1000;
EndTimer = 60000;
Progress = true;
error_log("Event started");
}
}
}
}
void JustSummoned(Creature *summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void JustDied(Unit* killer)
@@ -726,26 +723,26 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
if (PlayerGUID)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
((Player*)player)->GroupEventHappens(QUEST_POWERING_OUR_DEFENSES, m_creature);
if(player)
((Player*)player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
}
m_creature->DealDamage(m_creature,m_creature->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
error_log("EndTimer done");
}else EndTimer -= diff;
if(WaveTimer < diff && !Completed && Progress)
{
uint32 ran = rand()%8;
DoSpawnCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran].x, SpawnLocations[ran].y, SpawnLocations[ran].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);
DoSpawnCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran].x, SpawnLocations[ran].y, SpawnLocations[ran].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);
DoSpawnCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran].x, SpawnLocations[ran].y, SpawnLocations[ran].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);
uint32 ran1 = rand()%8;
uint32 ran2 = rand()%8;
uint32 ran3 = rand()%8;
m_creature->SummonCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran1].x, SpawnLocations[ran1].y, SpawnLocations[ran1].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
m_creature->SummonCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran2].x, SpawnLocations[ran2].y, SpawnLocations[ran2].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
m_creature->SummonCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran3].x, SpawnLocations[ran3].y, SpawnLocations[ran3].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
WaveTimer = 30000;
error_log("Wave summon");
}else WaveTimer -= diff;
}
};
CreatureAI* GetAI_npc_infused_crystalAI(Creature *_Creature)
{
return new npc_infused_crystalAI (_Creature);