*Implement "Chaos Bolt cannot be resisted, and pierces through all absorption effects" + some cleanup.
--HG-- branch : trunk
This commit is contained in:
@@ -321,7 +321,7 @@ enum AuraType
|
||||
SPELL_AURA_273 = 273,
|
||||
SPELL_AURA_ABILITY_CONSUME_NO_AMMO = 274,
|
||||
SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275,
|
||||
SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
|
||||
SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
|
||||
SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
|
||||
SPELL_AURA_MOD_DISARM_RANGED = 278,
|
||||
SPELL_AURA_INITIALIZE_IMAGES = 279,
|
||||
|
||||
+24
-18
@@ -1183,7 +1183,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
|
||||
|
||||
if (crit)
|
||||
{
|
||||
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
|
||||
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
|
||||
|
||||
// Calculate crit bonus
|
||||
uint32 crit_bonus = damage;
|
||||
@@ -1247,8 +1247,16 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
|
||||
// Calculate absorb resist
|
||||
if (damage > 0)
|
||||
{
|
||||
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
|
||||
damage-= damageInfo->absorb + damageInfo->resist;
|
||||
switch (spellInfo->SpellIconID)
|
||||
{
|
||||
// Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects."
|
||||
case 3178:
|
||||
break;
|
||||
default:
|
||||
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
|
||||
damage -= damageInfo->absorb + damageInfo->resist;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
damage = 0;
|
||||
@@ -1736,7 +1744,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
|
||||
return (newdamage > 1) ? newdamage : 1;
|
||||
}
|
||||
|
||||
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
|
||||
void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
|
||||
{
|
||||
if (!pVictim || !pVictim->isAlive() || !damage)
|
||||
return;
|
||||
@@ -1761,7 +1769,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
|
||||
if (ran > Binom )
|
||||
if (ran > Binom)
|
||||
++m;
|
||||
else
|
||||
break;
|
||||
@@ -1773,7 +1781,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
if (*resist > damage)
|
||||
*resist = damage;
|
||||
|
||||
AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
|
||||
AuraEffectList const &ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
|
||||
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
|
||||
{
|
||||
if ((*j)->GetMiscValue() & schoolMask
|
||||
@@ -1781,7 +1789,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
*resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
|
||||
}
|
||||
|
||||
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
|
||||
AuraEffectList const &ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
|
||||
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
|
||||
{
|
||||
if ((*j)->GetMiscValue() & schoolMask)
|
||||
@@ -1814,14 +1822,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
int32 currentAbsorb = (*i)->GetAmount();
|
||||
|
||||
// Found empty aura (impossible but..)
|
||||
if (currentAbsorb <=0)
|
||||
if (currentAbsorb <= 0)
|
||||
{
|
||||
existExpired = true;
|
||||
continue;
|
||||
}
|
||||
// Handle custom absorb auras
|
||||
// TODO: try find better way
|
||||
switch(spellProto->SpellFamilyName)
|
||||
switch (spellProto->SpellFamilyName)
|
||||
{
|
||||
case SPELLFAMILY_GENERIC:
|
||||
{
|
||||
@@ -1891,11 +1899,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
if (spellProto->SpellIconID == 2109)
|
||||
{
|
||||
if (!preventDeathSpell &&
|
||||
pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
|
||||
!((Player*)pVictim)->HasSpellCooldown(31231) &&
|
||||
// Only if no cooldown
|
||||
roll_chance_i((*i)->GetAmount()))
|
||||
// Only if roll
|
||||
pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
|
||||
!((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
|
||||
roll_chance_i((*i)->GetAmount())) // Only if roll
|
||||
{
|
||||
preventDeathSpell = (*i)->GetSpellProto();
|
||||
}
|
||||
@@ -1953,7 +1959,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
}
|
||||
case SPELLFAMILY_DEATHKNIGHT:
|
||||
{
|
||||
switch(spellProto->Id)
|
||||
switch (spellProto->Id)
|
||||
{
|
||||
case 51271: // Unbreakable Armor
|
||||
if (Unit *caster = (*i)->GetCaster())
|
||||
@@ -1962,7 +1968,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
|
||||
// Glyph of Unbreakable Armor
|
||||
if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0))
|
||||
absorbed += uint32( absorbed * aurEff->GetAmount() / 100 );
|
||||
absorbed += uint32(absorbed * aurEff->GetAmount() / 100);
|
||||
|
||||
RemainingDamage -= absorbed;
|
||||
}
|
||||
@@ -2010,7 +2016,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
// Reduce shield amount
|
||||
(*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
|
||||
// Need remove it later
|
||||
if ((*i)->GetAmount()<=0)
|
||||
if ((*i)->GetAmount() <= 0)
|
||||
existExpired = true;
|
||||
}
|
||||
|
||||
@@ -2020,7 +2026,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
||||
itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff);
|
||||
else if (itr->amount > 0)
|
||||
{
|
||||
uint32 damage = (uint32)itr->amount;
|
||||
uint32 damage = uint32(itr->amount);
|
||||
itr->source->DealDamageMods(itr->target, damage, NULL);
|
||||
itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user