*Implement "Chaos Bolt cannot be resisted, and pierces through all absorption effects" + some cleanup.
--HG-- branch : trunk
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+11
-5
@@ -1247,8 +1247,16 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
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// Calculate absorb resist
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if (damage > 0)
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{
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switch (spellInfo->SpellIconID)
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{
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// Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects."
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case 3178:
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break;
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default:
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CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
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damage -= damageInfo->absorb + damageInfo->resist;
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break;
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}
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}
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else
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damage = 0;
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@@ -1892,10 +1900,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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{
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if (!preventDeathSpell &&
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pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
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!((Player*)pVictim)->HasSpellCooldown(31231) &&
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// Only if no cooldown
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roll_chance_i((*i)->GetAmount()))
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// Only if roll
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!((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
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roll_chance_i((*i)->GetAmount())) // Only if roll
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{
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preventDeathSpell = (*i)->GetSpellProto();
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}
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@@ -2020,7 +2026,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff);
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else if (itr->amount > 0)
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{
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uint32 damage = (uint32)itr->amount;
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uint32 damage = uint32(itr->amount);
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itr->source->DealDamageMods(itr->target, damage, NULL);
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itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false);
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}
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