Core/SmartAI: added new target type (invoker's vehicle)
-added new action: ENTER_VEHICLE (79), param1: seatID --HG-- branch : trunk
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@@ -466,7 +466,6 @@ void SmartAI::MoveInLineOfSight(Unit* who)
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{
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if (!who) return;
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GetScript()->OnMoveInLineOfSight(who);
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//HasEscortState(SMART_ESCORT_ESCORTING) ||
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if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who))
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return;
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