rearranged core files
--HG-- branch : trunk
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,461 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITYCORE_GROUP_H
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#define TRINITYCORE_GROUP_H
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#include "GroupReference.h"
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#include "GroupRefManager.h"
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#include "BattleGround.h"
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#include "LootMgr.h"
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#include "DBCEnums.h"
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#include "Unit.h"
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#include <map>
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#include <vector>
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#define MAXGROUPSIZE 5
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#define MAXRAIDSIZE 40
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#define TARGETICONCOUNT 8
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enum RollVote
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{
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PASS = 0,
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NEED = 1,
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GREED = 2,
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DISENCHANT = 3,
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NOT_EMITED_YET = 4,
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NOT_VALID = 5
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};
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enum GroupMemberOnlineStatus
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{
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MEMBER_STATUS_OFFLINE = 0x0000,
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MEMBER_STATUS_ONLINE = 0x0001,
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MEMBER_STATUS_PVP = 0x0002,
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MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
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MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
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MEMBER_STATUS_UNK2 = 0x0010, // never seen
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MEMBER_STATUS_UNK3 = 0x0020, // never seen
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MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
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MEMBER_STATUS_UNK5 = 0x0080, // never seen
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};
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enum GroupMemberFlags
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{
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MEMBER_FLAG_ASSISTANT = 0x01,
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MEMBER_FLAG_MAINTANK = 0x02,
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MEMBER_FLAG_MAINASSIST = 0x04,
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};
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enum GroupType
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{
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GROUPTYPE_NORMAL = 0x00,
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GROUPTYPE_BG = 0x01,
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GROUPTYPE_RAID = 0x02,
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GROUPTYPE_BGRAID = GROUPTYPE_BG | GROUPTYPE_RAID, // mask
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// 0x04?
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GROUPTYPE_LFD = 0x08,
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// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
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};
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class BattleGround;
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enum GroupUpdateFlags
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{
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GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
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GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
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GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
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GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
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GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
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GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
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GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
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GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
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GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
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GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
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GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
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GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
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GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
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GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
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GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
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GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
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GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
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GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
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GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
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GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
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GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
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GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
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GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
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};
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#define GROUP_UPDATE_FLAGS_COUNT 20
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// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
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static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
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class InstanceSave;
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class Roll : public LootValidatorRef
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{
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public:
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Roll(uint64 _guid, LootItem const& li)
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: itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
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totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0), rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) {}
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~Roll() { }
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void setLoot(Loot *pLoot) { link(pLoot, this); }
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Loot *getLoot() { return getTarget(); }
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void targetObjectBuildLink();
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uint64 itemGUID;
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uint32 itemid;
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int32 itemRandomPropId;
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uint32 itemRandomSuffix;
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uint8 itemCount;
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typedef std::map<uint64, RollVote> PlayerVote;
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PlayerVote playerVote; //vote position correspond with player position (in group)
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uint8 totalPlayersRolling;
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uint8 totalNeed;
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uint8 totalGreed;
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uint8 totalPass;
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uint8 itemSlot;
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uint8 rollVoteMask;
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};
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struct InstanceGroupBind
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{
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InstanceSave *save;
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bool perm;
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/* permanent InstanceGroupBinds exist iff the leader has a permanent
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PlayerInstanceBind for the same instance. */
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InstanceGroupBind() : save(NULL), perm(false) {}
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};
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/** request member stats checken **/
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/** todo: uninvite people that not accepted invite **/
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class Group
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{
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public:
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struct MemberSlot
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{
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uint64 guid;
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std::string name;
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uint8 group;
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uint8 flags;
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};
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typedef std::list<MemberSlot> MemberSlotList;
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typedef MemberSlotList::const_iterator member_citerator;
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typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
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protected:
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typedef MemberSlotList::iterator member_witerator;
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typedef std::set<Player*> InvitesList;
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typedef std::vector<Roll*> Rolls;
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public:
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Group();
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~Group();
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// group manipulation methods
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bool Create(const uint64 &guid, const char * name);
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bool LoadGroupFromDB(const uint64 &guid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL), bool loadMembers = true);
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bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup);
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bool AddInvite(Player *player);
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uint32 RemoveInvite(Player *player);
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void RemoveAllInvites();
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bool AddLeaderInvite(Player *player);
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bool AddMember(const uint64 &guid, const char* name);
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// method: 0=just remove, 1=kick
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uint32 RemoveMember(const uint64 &guid, const uint8 &method);
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void ChangeLeader(const uint64 &guid);
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void SetLootMethod(LootMethod method) { m_lootMethod = method; }
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void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
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void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
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void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
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void Disband(bool hideDestroy=false);
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// properties accessories
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bool IsFull() const { return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size() >= MAXGROUPSIZE) : (m_memberSlots.size() >= MAXRAIDSIZE); }
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bool isRaidGroup() const { return m_groupType & GROUPTYPE_RAID; }
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bool isBGGroup() const { return m_bgGroup != NULL; }
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bool IsCreated() const { return GetMembersCount() > 0; }
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const uint64& GetLeaderGUID() const { return m_leaderGuid; }
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const uint64& GetGUID() const { return m_guid; }
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const char * GetLeaderName() const { return m_leaderName.c_str(); }
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LootMethod GetLootMethod() const { return m_lootMethod; }
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const uint64& GetLooterGuid() const { return m_looterGuid; }
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ItemQualities GetLootThreshold() const { return m_lootThreshold; }
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// member manipulation methods
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bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
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bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
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uint64 GetMemberGUID(const std::string& name)
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{
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for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
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{
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if (itr->name == name)
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{
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return itr->guid;
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}
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}
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return 0;
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}
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bool IsAssistant(uint64 guid) const
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{
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member_citerator mslot = _getMemberCSlot(guid);
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if (mslot == m_memberSlots.end())
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return false;
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return mslot->flags & MEMBER_FLAG_ASSISTANT;
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}
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Player* GetInvited(const uint64& guid) const;
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Player* GetInvited(const std::string& name) const;
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bool SameSubGroup(uint64 guid1,const uint64& guid2) const
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{
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member_citerator mslot2 = _getMemberCSlot(guid2);
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if (mslot2 == m_memberSlots.end())
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return false;
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return SameSubGroup(guid1,&*mslot2);
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}
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bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
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{
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member_citerator mslot1 = _getMemberCSlot(guid1);
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if (mslot1 == m_memberSlots.end() || !slot2)
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return false;
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return (mslot1->group == slot2->group);
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}
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bool HasFreeSlotSubGroup(uint8 subgroup) const
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{
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return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
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}
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bool SameSubGroup(Player const* member1, Player const* member2) const;
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
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uint8 GetMemberGroup(uint64 guid) const
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{
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member_citerator mslot = _getMemberCSlot(guid);
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if (mslot == m_memberSlots.end())
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return (MAXRAIDSIZE/MAXGROUPSIZE+1);
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return mslot->group;
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}
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// some additional raid methods
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void ConvertToRaid();
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void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
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GroupJoinBattlegroundResult CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
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void ChangeMembersGroup(Player *player, const uint8 &group);
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void SetAssistant(uint64 guid, const bool &apply)
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{
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if (!isRaidGroup())
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return;
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if (_setAssistantFlag(guid, apply))
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SendUpdate();
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}
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void SetMainTank(uint64 guid, const bool &apply)
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{
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if (!isRaidGroup())
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return;
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if (_setMainTank(guid, apply))
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SendUpdate();
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}
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void SetMainAssistant(uint64 guid, const bool &apply)
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{
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if (!isRaidGroup())
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return;
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if (_setMainAssistant(guid, apply))
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SendUpdate();
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}
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void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
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Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
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Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
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Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
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void SetDungeonDifficulty(Difficulty difficulty);
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void SetRaidDifficulty(Difficulty difficulty);
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uint16 InInstance();
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bool InCombatToInstance(uint32 instanceId);
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void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
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// -no description-
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//void SendInit(WorldSession *session);
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void SendTargetIconList(WorldSession *session);
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void SendUpdate();
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void UpdatePlayerOutOfRange(Player* pPlayer);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket *packet);
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void OfflineReadyCheck();
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/*********************************************************/
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/*** LOOT SYSTEM ***/
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/*********************************************************/
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void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
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void SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
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void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
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void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
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void SendLooter(Creature *pCreature, Player *pLooter);
|
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void GroupLoot(Loot *loot, WorldObject* pLootedObject);
|
||||
void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject);
|
||||
void MasterLoot(Loot *loot, WorldObject* pLootedObject);
|
||||
Rolls::iterator GetRoll(uint64 Guid)
|
||||
{
|
||||
Rolls::iterator iter;
|
||||
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
|
||||
{
|
||||
if ((*iter)->itemGUID == Guid && (*iter)->isValid())
|
||||
{
|
||||
return iter;
|
||||
}
|
||||
}
|
||||
return RollId.end();
|
||||
}
|
||||
void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
|
||||
void CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise);
|
||||
void EndRoll(Loot *loot);
|
||||
|
||||
// related to disenchant rolls
|
||||
void ResetMaxEnchantingLevel();
|
||||
|
||||
void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
|
||||
void DelinkMember(GroupReference* /*pRef*/) { }
|
||||
|
||||
InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
|
||||
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
|
||||
InstanceGroupBind* GetBoundInstance(Player* player);
|
||||
InstanceGroupBind* GetBoundInstance(Map* aMap);
|
||||
BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
|
||||
|
||||
// FG: evil hacks
|
||||
void BroadcastGroupUpdate(void);
|
||||
|
||||
protected:
|
||||
bool _addMember(const uint64 &guid, const char* name);
|
||||
bool _addMember(const uint64 &guid, const char* name, uint8 group);
|
||||
bool _removeMember(const uint64 &guid); // returns true if leader has changed
|
||||
void _setLeader(const uint64 &guid);
|
||||
|
||||
void _removeRolls(const uint64 &guid);
|
||||
|
||||
bool _setMembersGroup(const uint64 &guid, const uint8 &group);
|
||||
bool _setAssistantFlag(const uint64 &guid, const bool &apply);
|
||||
bool _setMainTank(const uint64 &guid, const bool &apply);
|
||||
bool _setMainAssistant(const uint64 &guid, const bool &apply);
|
||||
|
||||
void _homebindIfInstance(Player *player);
|
||||
|
||||
void _initRaidSubGroupsCounter()
|
||||
{
|
||||
// Sub group counters initialization
|
||||
if (!m_subGroupsCounts)
|
||||
m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
|
||||
|
||||
memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
|
||||
|
||||
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
++m_subGroupsCounts[itr->group];
|
||||
}
|
||||
|
||||
member_citerator _getMemberCSlot(uint64 Guid) const
|
||||
{
|
||||
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
{
|
||||
if (itr->guid == Guid)
|
||||
return itr;
|
||||
}
|
||||
return m_memberSlots.end();
|
||||
}
|
||||
|
||||
member_witerator _getMemberWSlot(uint64 Guid)
|
||||
{
|
||||
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
{
|
||||
if (itr->guid == Guid)
|
||||
return itr;
|
||||
}
|
||||
return m_memberSlots.end();
|
||||
}
|
||||
|
||||
void SubGroupCounterIncrease(uint8 subgroup)
|
||||
{
|
||||
if (m_subGroupsCounts)
|
||||
++m_subGroupsCounts[subgroup];
|
||||
}
|
||||
|
||||
void SubGroupCounterDecrease(uint8 subgroup)
|
||||
{
|
||||
if (m_subGroupsCounts)
|
||||
--m_subGroupsCounts[subgroup];
|
||||
}
|
||||
|
||||
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
|
||||
{
|
||||
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
{
|
||||
if (itr->flags & flag)
|
||||
itr->flags &= ~flag;
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
slot->flags |= flag;
|
||||
else
|
||||
slot->flags &= ~flag;
|
||||
}
|
||||
|
||||
MemberSlotList m_memberSlots;
|
||||
GroupRefManager m_memberMgr;
|
||||
InvitesList m_invitees;
|
||||
uint64 m_leaderGuid;
|
||||
std::string m_leaderName;
|
||||
GroupType m_groupType;
|
||||
Difficulty m_dungeonDifficulty;
|
||||
Difficulty m_raidDifficulty;
|
||||
BattleGround* m_bgGroup;
|
||||
uint64 m_targetIcons[TARGETICONCOUNT];
|
||||
LootMethod m_lootMethod;
|
||||
ItemQualities m_lootThreshold;
|
||||
uint64 m_looterGuid;
|
||||
Rolls RollId;
|
||||
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
|
||||
uint8* m_subGroupsCounts;
|
||||
uint64 m_guid;
|
||||
uint32 m_counter; // used only in SMSG_GROUP_LIST
|
||||
uint32 m_maxEnchantingLevel;
|
||||
};
|
||||
#endif
|
||||
@@ -0,0 +1,940 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "Group.h"
|
||||
#include "SocialMgr.h"
|
||||
#include "Util.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "Vehicle.h"
|
||||
#include "LFG.h"
|
||||
|
||||
class Aura;
|
||||
|
||||
/* differeces from off:
|
||||
-you can uninvite yourself - is is useful
|
||||
-you can accept invitation even if leader went offline
|
||||
*/
|
||||
/* todo:
|
||||
-group_destroyed msg is sent but not shown
|
||||
-reduce xp gaining when in raid group
|
||||
-quest sharing has to be corrected
|
||||
-FIX sending PartyMemberStats
|
||||
*/
|
||||
|
||||
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
|
||||
{
|
||||
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4+member.size()+1+4+4));
|
||||
data << (uint32)operation;
|
||||
data << member;
|
||||
data << (uint32)res;
|
||||
data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
std::string membername;
|
||||
recv_data >> membername;
|
||||
|
||||
// attempt add selected player
|
||||
|
||||
// cheating
|
||||
if (!normalizePlayerName(membername))
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
||||
return;
|
||||
}
|
||||
|
||||
Player *player = objmgr.GetPlayer(membername.c_str());
|
||||
|
||||
// no player
|
||||
if (!player)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// restrict invite to GMs
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
|
||||
return;
|
||||
|
||||
// can't group with
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
|
||||
return;
|
||||
}
|
||||
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
|
||||
return;
|
||||
}
|
||||
// just ignore us
|
||||
if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
|
||||
return;
|
||||
}
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (group && group->isBGGroup())
|
||||
group = GetPlayer()->GetOriginalGroup();
|
||||
|
||||
Group *group2 = player->GetGroup();
|
||||
if (group2 && group2->isBGGroup())
|
||||
group2 = player->GetOriginalGroup();
|
||||
// player already in another group or invited
|
||||
if (group2 || player->GetGroupInvite())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
|
||||
return;
|
||||
}
|
||||
|
||||
if (group)
|
||||
{
|
||||
// not have permissions for invite
|
||||
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
|
||||
return;
|
||||
}
|
||||
// not have place
|
||||
if (group->IsFull())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ok, but group not exist, start a new group
|
||||
// but don't create and save the group to the DB until
|
||||
// at least one person joins
|
||||
if (!group)
|
||||
{
|
||||
group = new Group;
|
||||
// new group: if can't add then delete
|
||||
if (!group->AddLeaderInvite(GetPlayer()))
|
||||
{
|
||||
delete group;
|
||||
return;
|
||||
}
|
||||
if (!group->AddInvite(player))
|
||||
{
|
||||
delete group;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// already existed group: if can't add then just leave
|
||||
if (!group->AddInvite(player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ok, we do it
|
||||
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
|
||||
data << uint8(1); // invited/already in group flag
|
||||
data << GetPlayer()->GetName(); // max len 48
|
||||
data << uint32(0); // unk
|
||||
data << uint8(0); // count
|
||||
//for (int i = 0; i < count; ++i)
|
||||
// data << uint32(0);
|
||||
data << uint32(0); // unk
|
||||
player->GetSession()->SendPacket(&data);
|
||||
|
||||
SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupAcceptOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroupInvite();
|
||||
if (!group) return;
|
||||
|
||||
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
|
||||
{
|
||||
sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
// remove in from ivites in any case
|
||||
group->RemoveInvite(GetPlayer());
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// not have place
|
||||
if (group->IsFull())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
|
||||
return;
|
||||
}
|
||||
|
||||
Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
|
||||
|
||||
// forming a new group, create it
|
||||
if (!group->IsCreated())
|
||||
{
|
||||
if (leader)
|
||||
group->RemoveInvite(leader);
|
||||
group->Create(group->GetLeaderGUID(), group->GetLeaderName());
|
||||
objmgr.AddGroup(group);
|
||||
}
|
||||
|
||||
// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
|
||||
if (!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
|
||||
return;
|
||||
|
||||
SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
if (Player *plrg = itr->getSource())
|
||||
{
|
||||
plrg->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
}
|
||||
|
||||
group->BroadcastGroupUpdate();
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroupInvite();
|
||||
if (!group) return;
|
||||
|
||||
// remember leader if online
|
||||
Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
|
||||
|
||||
// uninvite, group can be deleted
|
||||
GetPlayer()->UninviteFromGroup();
|
||||
|
||||
if (!leader || !leader->GetSession())
|
||||
return;
|
||||
|
||||
// report
|
||||
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
|
||||
data << GetPlayer()->GetName();
|
||||
leader->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
recv_data.read_skip<std::string>(); // reason
|
||||
|
||||
//can't uninvite yourself
|
||||
if (guid == GetPlayer()->GetGUID())
|
||||
{
|
||||
sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
PartyResult res = GetPlayer()->CanUninviteFromGroup();
|
||||
if (res != ERR_PARTY_RESULT_OK)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_UNINVITE, "", res);
|
||||
return;
|
||||
}
|
||||
|
||||
Group* grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
return;
|
||||
|
||||
if (grp->IsMember(guid))
|
||||
{
|
||||
Player::RemoveFromGroup(grp,guid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player* plr = grp->GetInvited(guid))
|
||||
{
|
||||
plr->UninviteFromGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
std::string membername;
|
||||
recv_data >> membername;
|
||||
|
||||
// player not found
|
||||
if (!normalizePlayerName(membername))
|
||||
return;
|
||||
|
||||
// can't uninvite yourself
|
||||
if (GetPlayer()->GetName() == membername)
|
||||
{
|
||||
sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
PartyResult res = GetPlayer()->CanUninviteFromGroup();
|
||||
if (res != ERR_PARTY_RESULT_OK)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_UNINVITE, "", res);
|
||||
return;
|
||||
}
|
||||
|
||||
Group* grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
return;
|
||||
|
||||
if (uint64 guid = grp->GetMemberGUID(membername))
|
||||
{
|
||||
Player::RemoveFromGroup(grp,guid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player* plr = grp->GetInvited(membername))
|
||||
{
|
||||
plr->UninviteFromGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
|
||||
/** error handling **/
|
||||
if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->ChangeLeader(guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
if (!GetPlayer()->GetGroup())
|
||||
return;
|
||||
|
||||
if (_player->InBattleGround())
|
||||
{
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
|
||||
return;
|
||||
}
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
|
||||
|
||||
GetPlayer()->RemoveFromGroup();
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint32 lootMethod;
|
||||
uint64 lootMaster;
|
||||
uint32 lootThreshold;
|
||||
recv_data >> lootMethod >> lootMaster >> lootThreshold;
|
||||
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->SetLootMethod((LootMethod)lootMethod);
|
||||
group->SetLooterGuid(lootMaster);
|
||||
group->SetLootThreshold((ItemQualities)lootThreshold);
|
||||
group->SendUpdate();
|
||||
}
|
||||
|
||||
void WorldSession::HandleLootRoll(WorldPacket &recv_data)
|
||||
{
|
||||
if (!GetPlayer()->GetGroup())
|
||||
return;
|
||||
|
||||
uint64 Guid;
|
||||
uint32 NumberOfPlayers;
|
||||
uint8 rollType;
|
||||
recv_data >> Guid; //guid of the item rolled
|
||||
recv_data >> NumberOfPlayers;
|
||||
recv_data >> rollType; //0: pass, 1: need, 2: greed
|
||||
|
||||
//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
|
||||
|
||||
Group* group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
// everything's fine, do it
|
||||
group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
|
||||
|
||||
switch (rollType)
|
||||
{
|
||||
case ROLL_NEED:
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
|
||||
break;
|
||||
case ROLL_GREED:
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
if (!GetPlayer()->GetGroup())
|
||||
return;
|
||||
|
||||
float x, y;
|
||||
recv_data >> x;
|
||||
recv_data >> y;
|
||||
|
||||
//sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
data << float(x);
|
||||
data << float(y);
|
||||
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
|
||||
}
|
||||
|
||||
void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 minimum, maximum, roll;
|
||||
recv_data >> minimum;
|
||||
recv_data >> maximum;
|
||||
|
||||
/** error handling **/
|
||||
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
roll = urand(minimum, maximum);
|
||||
|
||||
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
|
||||
|
||||
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
|
||||
data << uint32(minimum);
|
||||
data << uint32(maximum);
|
||||
data << uint32(roll);
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
if (GetPlayer()->GetGroup())
|
||||
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
|
||||
else
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint8 x;
|
||||
recv_data >> x;
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
if (x == 0xFF) // target icon request
|
||||
{
|
||||
group->SendTargetIconList(this);
|
||||
}
|
||||
else // target icon update
|
||||
{
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
group->SetTargetIcon(x, _player->GetGUID(), guid);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
if (_player->InBattleGround())
|
||||
return;
|
||||
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
||||
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
|
||||
group->ConvertToRaid();
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
// we will get correct pointer for group here, so we don't have to check if group is BG raid
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
std::string name;
|
||||
uint8 groupNr;
|
||||
recv_data >> name;
|
||||
|
||||
recv_data >> groupNr;
|
||||
|
||||
/** error handling **/
|
||||
uint64 senderGuid = GetPlayer()->GetGUID();
|
||||
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
||||
return;
|
||||
|
||||
if (!group->HasFreeSlotSubGroup(groupNr))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
Player *movedPlayer=objmgr.GetPlayer(name.c_str());
|
||||
if (!movedPlayer)
|
||||
return;
|
||||
|
||||
//Do not allow leader to change group of player in combat
|
||||
if (movedPlayer->isInCombat())
|
||||
return;
|
||||
|
||||
// everything's fine, do it
|
||||
group->ChangeMembersGroup(movedPlayer, groupNr);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
uint8 flag;
|
||||
recv_data >> guid;
|
||||
recv_data >> flag;
|
||||
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->SetAssistant(guid, (flag != 0));
|
||||
}
|
||||
|
||||
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("MSG_PARTY_ASSIGNMENT");
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
uint8 flag, apply;
|
||||
uint64 guid;
|
||||
recv_data >> flag >> apply;
|
||||
recv_data >> guid;
|
||||
|
||||
/** error handling **/
|
||||
uint64 senderGuid = GetPlayer()->GetGUID();
|
||||
if (!group->IsLeader(senderGuid) && group->IsAssistant(senderGuid))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
if (flag == 0)
|
||||
group->SetMainTank(guid, apply);
|
||||
|
||||
else if (flag == 1)
|
||||
group->SetMainAssistant(guid, apply);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if (!group)
|
||||
return;
|
||||
|
||||
if (recv_data.empty()) // request
|
||||
{
|
||||
/** error handling **/
|
||||
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
||||
data << GetPlayer()->GetGUID();
|
||||
group->BroadcastPacket(&data, false, -1);
|
||||
|
||||
group->OfflineReadyCheck();
|
||||
}
|
||||
else // answer
|
||||
{
|
||||
uint8 state;
|
||||
recv_data >> state;
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
data << uint8(state);
|
||||
group->BroadcastReadyCheck(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
//Group* group = GetPlayer()->GetGroup();
|
||||
//if (!group)
|
||||
// return;
|
||||
|
||||
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
// return;
|
||||
|
||||
// Is any reaction need?
|
||||
}
|
||||
|
||||
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
|
||||
{
|
||||
uint32 mask = player->GetGroupUpdateFlag();
|
||||
|
||||
if (mask == GROUP_UPDATE_FLAG_NONE)
|
||||
return;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
||||
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
||||
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
||||
|
||||
uint32 byteCount = 0;
|
||||
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
|
||||
if (mask & (1 << i))
|
||||
byteCount += GroupUpdateLength[i];
|
||||
|
||||
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
|
||||
data->append(player->GetPackGUID());
|
||||
*data << (uint32) mask;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
if (player->IsPvP())
|
||||
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
|
||||
else
|
||||
*data << (uint16) MEMBER_STATUS_ONLINE;
|
||||
}
|
||||
else
|
||||
*data << (uint16) MEMBER_STATUS_OFFLINE;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
||||
*data << (uint32) player->GetHealth();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
||||
*data << (uint32) player->GetMaxHealth();
|
||||
|
||||
Powers powerType = player->getPowerType();
|
||||
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
||||
*data << (uint8) powerType;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
||||
*data << (uint16) player->GetPower(powerType);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
||||
*data << (uint16) player->GetMaxPower(powerType);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
||||
*data << (uint16) player->getLevel();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
||||
*data << (uint16) player->GetZoneId();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
||||
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
||||
{
|
||||
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
|
||||
*data << uint64(auramask);
|
||||
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (auramask & (uint64(1) << i))
|
||||
{
|
||||
AuraApplication const * aurApp = player->GetVisibleAura(i);
|
||||
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
||||
*data << uint8(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint64) pet->GetGUID();
|
||||
else
|
||||
*data << (uint64) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
||||
{
|
||||
if (pet)
|
||||
*data << pet->GetName();
|
||||
else
|
||||
*data << (uint8) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint16) pet->GetDisplayId();
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint32) pet->GetHealth();
|
||||
else
|
||||
*data << (uint32) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint32) pet->GetMaxHealth();
|
||||
else
|
||||
*data << (uint32) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint8) pet->getPowerType();
|
||||
else
|
||||
*data << (uint8) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint16) pet->GetPower(pet->getPowerType());
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
||||
{
|
||||
if (pet)
|
||||
*data << (uint16) pet->GetMaxPower(pet->getPowerType());
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
||||
{
|
||||
if (player->GetVehicle()){
|
||||
Vehicle* vv=player->GetVehicle();
|
||||
*data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat];
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
||||
{
|
||||
if (pet)
|
||||
{
|
||||
const uint64& auramask = pet->GetAuraUpdateMaskForRaid();
|
||||
*data << uint64(auramask);
|
||||
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (auramask & (uint64(1) << i))
|
||||
{
|
||||
AuraApplication const * aurApp = player->GetVisibleAura(i);
|
||||
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
||||
*data << uint8(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
*data << (uint64) 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
||||
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
|
||||
uint64 Guid;
|
||||
recv_data >> Guid;
|
||||
|
||||
Player *player = objmgr.GetPlayer(Guid);
|
||||
if (!player)
|
||||
{
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
|
||||
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
||||
data.appendPackGUID(Guid);
|
||||
data << (uint32) GROUP_UPDATE_FLAG_STATUS;
|
||||
data << (uint16) MEMBER_STATUS_OFFLINE;
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
|
||||
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
||||
data.append(player->GetPackGUID());
|
||||
|
||||
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
|
||||
if (pet)
|
||||
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
|
||||
|
||||
Powers powerType = player->getPowerType();
|
||||
data << (uint32) mask1; // group update mask
|
||||
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
|
||||
data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
|
||||
data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
|
||||
data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
|
||||
data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
|
||||
data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
|
||||
data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
|
||||
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
|
||||
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
|
||||
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
|
||||
|
||||
uint64 auramask = 0;
|
||||
size_t maskPos = data.wpos();
|
||||
data << (uint64) auramask; // placeholder
|
||||
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (AuraApplication * aurApp = player->GetVisibleAura(i))
|
||||
{
|
||||
auramask |= (uint64(1) << i);
|
||||
data << (uint32) aurApp->GetBase()->GetId();
|
||||
data << (uint8) 1;
|
||||
}
|
||||
}
|
||||
data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
|
||||
|
||||
if (pet)
|
||||
{
|
||||
Powers petpowertype = pet->getPowerType();
|
||||
data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
|
||||
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
|
||||
data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
||||
data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
|
||||
data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
|
||||
data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
|
||||
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
|
||||
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
|
||||
|
||||
uint64 petauramask = 0;
|
||||
size_t petMaskPos = data.wpos();
|
||||
data << (uint64) petauramask; // placeholder
|
||||
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if (AuraApplication * auraApp = pet->GetVisibleAura(i))
|
||||
{
|
||||
petauramask |= (uint64(1) << i);
|
||||
data << (uint32) auraApp->GetBase()->GetId();
|
||||
data << (uint8) 1;
|
||||
}
|
||||
}
|
||||
data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
}
|
||||
else
|
||||
{
|
||||
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
|
||||
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
// every time the player checks the character screen
|
||||
_player->SendRaidInfo();
|
||||
}
|
||||
|
||||
/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: got CMSG_GROUP_CANCEL.");
|
||||
}*/
|
||||
|
||||
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
|
||||
|
||||
uint32 passOnLoot;
|
||||
recv_data >> passOnLoot; // 1 always pass, 0 do not pass
|
||||
|
||||
// ignore if player not loaded
|
||||
if (!GetPlayer()) // needed because STATUS_AUTHED
|
||||
{
|
||||
if (passOnLoot != 0)
|
||||
sLog.outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
|
||||
return;
|
||||
}
|
||||
|
||||
GetPlayer()->SetPassOnGroupLoot(passOnLoot);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _GROUPREFMANAGER
|
||||
#define _GROUPREFMANAGER
|
||||
|
||||
#include "Utilities/LinkedReference/RefManager.h"
|
||||
|
||||
class Group;
|
||||
class Player;
|
||||
class GroupReference;
|
||||
|
||||
class GroupRefManager : public RefManager<Group, Player>
|
||||
{
|
||||
public:
|
||||
GroupReference* getFirst() { return ((GroupReference*) RefManager<Group, Player>::getFirst()); }
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Player.h"
|
||||
#include "Group.h"
|
||||
#include "GroupReference.h"
|
||||
|
||||
void GroupReference::targetObjectBuildLink()
|
||||
{
|
||||
// called from link()
|
||||
getTarget()->LinkMember(this);
|
||||
}
|
||||
|
||||
void GroupReference::targetObjectDestroyLink()
|
||||
{
|
||||
// called from unlink()
|
||||
getTarget()->DelinkMember(this);
|
||||
}
|
||||
|
||||
void GroupReference::sourceObjectDestroyLink()
|
||||
{
|
||||
// called from invalidate()
|
||||
getTarget()->DelinkMember(this);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _GROUPREFERENCE_H
|
||||
#define _GROUPREFERENCE_H
|
||||
|
||||
#include "Utilities/LinkedReference/Reference.h"
|
||||
|
||||
class Group;
|
||||
class Player;
|
||||
|
||||
class GroupReference : public Reference<Group, Player>
|
||||
{
|
||||
protected:
|
||||
uint8 iSubGroup;
|
||||
void targetObjectBuildLink();
|
||||
void targetObjectDestroyLink();
|
||||
void sourceObjectDestroyLink();
|
||||
public:
|
||||
GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
|
||||
~GroupReference() { unlink(); }
|
||||
GroupReference *next() { return (GroupReference*)Reference<Group, Player>::next(); }
|
||||
uint8 getSubGroup() const { return iSubGroup; }
|
||||
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user