rearranged core files
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __TRINITY_VEHICLE_H
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#define __TRINITY_VEHICLE_H
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#include "ObjectDefines.h"
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struct VehicleEntry;
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struct VehicleSeatEntry;
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class Unit;
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enum PowerType
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{
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POWER_STEAM = 61,
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POWER_PYRITE = 41,
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};
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struct VehicleSeat
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{
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explicit VehicleSeat(VehicleSeatEntry const *_seatInfo) : seatInfo(_seatInfo), passenger(NULL) {}
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VehicleSeatEntry const *seatInfo;
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Unit* passenger;
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};
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struct VehicleAccessory
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{
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explicit VehicleAccessory(uint32 _uiAccessory, int8 _uiSeat, bool _bMinion) : uiAccessory(_uiAccessory), uiSeat(_uiSeat), bMinion(_bMinion) {}
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uint32 uiAccessory;
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int8 uiSeat;
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uint32 bMinion;
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};
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typedef std::vector<VehicleAccessory> VehicleAccessoryList;
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typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
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typedef std::map<int8, VehicleSeat> SeatMap;
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class Vehicle
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{
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public:
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explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo);
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virtual ~Vehicle();
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void Install();
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void Uninstall();
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void Reset();
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void Die();
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void InstallAllAccessories();
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Unit *GetBase() const { return me; }
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VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
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bool HasEmptySeat(int8 seatId) const;
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Unit *GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
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bool AddPassenger(Unit *passenger, int8 seatId = -1);
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void RemovePassenger(Unit *passenger);
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void RelocatePassengers(float x, float y, float z, float ang);
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void RemoveAllPassengers();
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void Dismiss();
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bool IsVehicleInUse() { return m_Seats.begin() != m_Seats.end(); }
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SeatMap m_Seats;
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protected:
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Unit *me;
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VehicleEntry const *m_vehicleInfo;
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uint32 m_usableSeatNum;
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void InstallAccessory(uint32 entry, int8 seatId, bool minion = true);
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};
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#endif
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