rearranged core files
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _FORMATIONS_H
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#define _FORMATIONS_H
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#include "Common.h"
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class CreatureGroup;
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struct FormationInfo
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{
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uint32 leaderGUID;
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float follow_dist;
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float follow_angle;
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uint8 groupAI;
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};
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class CreatureGroupManager
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{
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public:
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void AddCreatureToGroup(uint32 group_id, Creature *creature);
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void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
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void LoadCreatureFormations();
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};
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typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
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extern CreatureGroupInfoType CreatureGroupMap;
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class CreatureGroup
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{
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private:
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Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
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typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
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CreatureGroupMemberType m_members;
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uint32 m_groupID;
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bool m_Formed;
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public:
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//Group cannot be created empty
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explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
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~CreatureGroup() { sLog.outDebug("Destroying group"); }
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Creature* getLeader() const { return m_leader; }
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uint32 GetId() const { return m_groupID; }
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bool isEmpty() const { return m_members.empty(); }
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bool isFormed() const { return m_Formed; }
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void AddMember(Creature *member);
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void RemoveMember(Creature *member);
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void FormationReset(bool dismiss);
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void LeaderMoveTo(float x, float y, float z);
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void MemberAttackStart(Creature* member, Unit *target);
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};
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#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
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#endif
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