rearranged core files
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "ObjectDefines.h"
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void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
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Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
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||||
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||||
if (!pEnemy)
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{
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if (!IS_UNIT_GUID(guid))
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sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
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else
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sLog.outError("WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
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||||
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||||
// stop attack state at client
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SendAttackStop(NULL);
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return;
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||||
}
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||||
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||||
if (!_player->canAttack(pEnemy))
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||||
{
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sLog.outError("WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
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// stop attack state at client
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SendAttackStop(pEnemy);
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return;
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}
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_player->Attack(pEnemy,true);
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}
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||||
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||||
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
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||||
{
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GetPlayer()->AttackStop();
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||||
}
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||||
void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
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||||
{
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||||
uint32 sheathed;
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recv_data >> sheathed;
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//sLog.outDebug("WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
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if (sheathed >= MAX_SHEATH_STATE)
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||||
{
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sLog.outError("Unknown sheath state %u ??",sheathed);
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return;
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||||
}
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||||
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GetPlayer()->SetSheath(SheathState(sheathed));
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||||
}
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||||
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void WorldSession::SendAttackStop(Unit const* enemy)
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||||
{
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WorldPacket data(SMSG_ATTACKSTOP, (4+20)); // we guess size
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data.append(GetPlayer()->GetPackGUID());
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data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
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data << uint32(0); // unk, can be 1 also
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SendPacket(&data);
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}
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@@ -0,0 +1,189 @@
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/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "HostileRefManager.h"
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#include "ThreatManager.h"
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#include "Unit.h"
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#include "DBCStructure.h"
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||||
#include "SpellMgr.h"
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||||
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HostileRefManager::~HostileRefManager()
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||||
{
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deleteReferences();
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||||
}
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||||
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||||
//=================================================
|
||||
// send threat to all my hateres for the pVictim
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||||
// The pVictim is hated than by them as well
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||||
// use for buffs and healing threat functionality
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void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellEntry const *pThreatSpell, bool pSingleTarget)
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||||
{
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HostileReference* ref;
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float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat
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ref = getFirst();
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while (ref != NULL)
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||||
{
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float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
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if (pVictim == getOwner())
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ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible
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||||
else
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||||
ref->getSource()->addThreat(pVictim, threat / size);
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ref = ref->next();
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||||
}
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||||
}
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||||
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||||
//=================================================
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||||
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void HostileRefManager::addTempThreat(float fThreat, bool apply)
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||||
{
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HostileReference* ref = getFirst();
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||||
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||||
while (ref != NULL)
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||||
{
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||||
if (apply)
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||||
{
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if (ref->getTempThreatModifier() == 0.0f)
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||||
ref->addTempThreat(fThreat);
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||||
}
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||||
else
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ref->resetTempThreat();
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ref = ref->next();
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||||
}
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}
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||||
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||||
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||||
//=================================================
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||||
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void HostileRefManager::addThreatPercent(int32 iPercent)
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||||
{
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||||
HostileReference* ref;
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||||
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||||
ref = getFirst();
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||||
while (ref != NULL)
|
||||
{
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||||
ref->addThreatPercent(iPercent);
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||||
ref = ref->next();
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||||
}
|
||||
}
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||||
|
||||
//=================================================
|
||||
// The online / offline status is given to the method. The calculation has to be done before
|
||||
|
||||
void HostileRefManager::setOnlineOfflineState(bool bIsOnline)
|
||||
{
|
||||
HostileReference* ref;
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||||
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ref = getFirst();
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||||
while (ref != NULL)
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||||
{
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||||
ref->setOnlineOfflineState(bIsOnline);
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||||
ref = ref->next();
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||||
}
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}
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||||
|
||||
//=================================================
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||||
// The online / offline status is calculated and set
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||||
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||||
void HostileRefManager::updateThreatTables()
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||||
{
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||||
HostileReference* ref = getFirst();
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||||
while (ref)
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||||
{
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||||
ref->updateOnlineStatus();
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ref = ref->next();
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}
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}
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//=================================================
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// The references are not needed anymore
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||||
// tell the source to remove them from the list and free the mem
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||||
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||||
void HostileRefManager::deleteReferences()
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||||
{
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HostileReference* ref = getFirst();
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while (ref)
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||||
{
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HostileReference* nextRef = ref->next();
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ref->removeReference();
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delete ref;
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ref = nextRef;
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}
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||||
}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefManager::deleteReferencesForFaction(uint32 faction)
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||||
{
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HostileReference* ref = getFirst();
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while (ref)
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||||
{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
|
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefManager::deleteReference(Unit *pCreature)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner() == pCreature)
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{
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ref->removeReference();
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delete ref;
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||||
break;
|
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}
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ref = nextRef;
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}
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}
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|
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline)
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{
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HostileReference* ref = getFirst();
|
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while (ref)
|
||||
{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner() == pCreature)
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||||
{
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||||
ref->setOnlineOfflineState(bIsOnline);
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||||
break;
|
||||
}
|
||||
ref = nextRef;
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||||
}
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}
|
||||
|
||||
//=================================================
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _HOSTILEREFMANAGER
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||||
#define _HOSTILEREFMANAGER
|
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|
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#include "Common.h"
|
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#include "Utilities/LinkedReference/RefManager.h"
|
||||
|
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class Unit;
|
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class ThreatManager;
|
||||
class HostileReference;
|
||||
struct SpellEntry;
|
||||
|
||||
//=================================================
|
||||
|
||||
class HostileRefManager : public RefManager<Unit, ThreatManager>
|
||||
{
|
||||
private:
|
||||
Unit *iOwner;
|
||||
public:
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||||
explicit HostileRefManager(Unit *pOwner) { iOwner = pOwner; }
|
||||
~HostileRefManager();
|
||||
|
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Unit* getOwner() { return iOwner; }
|
||||
|
||||
// send threat to all my hateres for the pVictim
|
||||
// The pVictim is hated than by them as well
|
||||
// use for buffs and healing threat functionality
|
||||
void threatAssist(Unit *pVictim, float fThreat, SpellEntry const *threatSpell = 0, bool pSingleTarget = false);
|
||||
|
||||
void addTempThreat(float fThreat, bool apply);
|
||||
|
||||
void addThreatPercent(int32 iPercent);
|
||||
|
||||
// The references are not needed anymore
|
||||
// tell the source to remove them from the list and free the mem
|
||||
void deleteReferences();
|
||||
|
||||
// Remove specific faction references
|
||||
void deleteReferencesForFaction(uint32 faction);
|
||||
|
||||
HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
|
||||
|
||||
void updateThreatTables();
|
||||
|
||||
void setOnlineOfflineState(bool bIsOnline);
|
||||
|
||||
// set state for one reference, defined by Unit
|
||||
void setOnlineOfflineState(Unit *pCreature, bool bIsOnline);
|
||||
|
||||
// delete one reference, defined by Unit
|
||||
void deleteReference(Unit *pCreature);
|
||||
};
|
||||
//=================================================
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,553 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "ThreatManager.h"
|
||||
#include "Unit.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Map.h"
|
||||
#include "Player.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "UnitEvents.h"
|
||||
#include "SpellAuras.h"
|
||||
|
||||
//==============================================================
|
||||
//================= ThreatCalcHelper ===========================
|
||||
//==============================================================
|
||||
|
||||
// The pHatingUnit is not used yet
|
||||
float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* /*pHatingUnit*/, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell)
|
||||
{
|
||||
if (pThreatSpell)
|
||||
if (Player* modOwner = pHatedUnit->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, fThreat);
|
||||
|
||||
return pHatedUnit->ApplyTotalThreatModifier(fThreat, schoolMask);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
//================= HostileReference ==========================
|
||||
//============================================================
|
||||
|
||||
HostileReference::HostileReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat)
|
||||
{
|
||||
iThreat = fThreat;
|
||||
iTempThreatModifier = 0.0f;
|
||||
link(pUnit, pThreatManager);
|
||||
iUnitGuid = pUnit->GetGUID();
|
||||
iOnline = true;
|
||||
iAccessible = true;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Tell our refTo (target) object that we have a link
|
||||
void HostileReference::targetObjectBuildLink()
|
||||
{
|
||||
getTarget()->addHatedBy(this);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Tell our refTo (taget) object, that the link is cut
|
||||
void HostileReference::targetObjectDestroyLink()
|
||||
{
|
||||
getTarget()->removeHatedBy(this);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
|
||||
|
||||
void HostileReference::sourceObjectDestroyLink()
|
||||
{
|
||||
setOnlineOfflineState(false);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Inform the source, that the status of the reference changed
|
||||
|
||||
void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent)
|
||||
{
|
||||
if (getSource())
|
||||
getSource()->processThreatEvent(&pThreatRefStatusChangeEvent);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void HostileReference::addThreat(float fModThreat)
|
||||
{
|
||||
iThreat += fModThreat;
|
||||
// the threat is changed. Source and target unit have to be available
|
||||
// if the link was cut before relink it again
|
||||
if (!isOnline())
|
||||
updateOnlineStatus();
|
||||
if (fModThreat != 0.0f)
|
||||
{
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, fModThreat);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
|
||||
if (isValid() && fModThreat >= 0.0f)
|
||||
{
|
||||
Unit* victim_owner = getTarget()->GetCharmerOrOwner();
|
||||
if (victim_owner && victim_owner->isAlive())
|
||||
getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// check, if source can reach target and set the status
|
||||
|
||||
void HostileReference::updateOnlineStatus()
|
||||
{
|
||||
bool online = false;
|
||||
bool accessible = false;
|
||||
|
||||
if (!isValid())
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid()))
|
||||
link(target, getSource());
|
||||
|
||||
// only check for online status if
|
||||
// ref is valid
|
||||
// target is no player or not gamemaster
|
||||
// target is not in flight
|
||||
if (isValid() &&
|
||||
((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
|
||||
!getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT)))
|
||||
{
|
||||
Creature* creature = getSourceUnit()->ToCreature();
|
||||
online = getTarget()->isInAccessiblePlaceFor(creature);
|
||||
if (!online)
|
||||
{
|
||||
if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance))
|
||||
online = true; // not accessible but stays online
|
||||
}
|
||||
else
|
||||
accessible = true;
|
||||
|
||||
}
|
||||
setAccessibleState(accessible);
|
||||
setOnlineOfflineState(online);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// set the status and fire the event on status change
|
||||
|
||||
void HostileReference::setOnlineOfflineState(bool pIsOnline)
|
||||
{
|
||||
if (iOnline != pIsOnline)
|
||||
{
|
||||
iOnline = pIsOnline;
|
||||
if (!iOnline)
|
||||
setAccessibleState(false); // if not online that not accessable as well
|
||||
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void HostileReference::setAccessibleState(bool pIsAccessible)
|
||||
{
|
||||
if (iAccessible != pIsAccessible)
|
||||
{
|
||||
iAccessible = pIsAccessible;
|
||||
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ASSECCIBLE_STATUS, this);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// prepare the reference for deleting
|
||||
// this is called be the target
|
||||
|
||||
void HostileReference::removeReference()
|
||||
{
|
||||
invalidate();
|
||||
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
Unit* HostileReference::getSourceUnit()
|
||||
{
|
||||
return (getSource()->getOwner());
|
||||
}
|
||||
|
||||
//============================================================
|
||||
//================ ThreatContainer ===========================
|
||||
//============================================================
|
||||
|
||||
void ThreatContainer::clearReferences()
|
||||
{
|
||||
for (std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
|
||||
{
|
||||
(*i)->unlink();
|
||||
delete (*i);
|
||||
}
|
||||
iThreatList.clear();
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Return the HostileReference of NULL, if not found
|
||||
HostileReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
|
||||
{
|
||||
HostileReference* result = NULL;
|
||||
|
||||
uint64 guid = pVictim->GetGUID();
|
||||
for (std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
|
||||
{
|
||||
if ((*i)->getUnitGuid() == guid)
|
||||
{
|
||||
result = (*i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Add the threat, if we find the reference
|
||||
|
||||
HostileReference* ThreatContainer::addThreat(Unit* pVictim, float fThreat)
|
||||
{
|
||||
HostileReference* ref = getReferenceByTarget(pVictim);
|
||||
if (ref)
|
||||
ref->addThreat(fThreat);
|
||||
return ref;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent)
|
||||
{
|
||||
if (HostileReference* ref = getReferenceByTarget(pVictim))
|
||||
ref->addThreatPercent(iPercent);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Check if the list is dirty and sort if necessary
|
||||
|
||||
void ThreatContainer::update()
|
||||
{
|
||||
if (iDirty && iThreatList.size() >1)
|
||||
{
|
||||
iThreatList.sort(Trinity::ThreatOrderPred());
|
||||
}
|
||||
iDirty = false;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// return the next best victim
|
||||
// could be the current victim
|
||||
|
||||
HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostileReference* pCurrentVictim)
|
||||
{
|
||||
HostileReference* currentRef = NULL;
|
||||
bool found = false;
|
||||
bool noPriorityTargetFound = false;
|
||||
|
||||
std::list<HostileReference*>::const_iterator lastRef = iThreatList.end();
|
||||
lastRef--;
|
||||
|
||||
for (std::list<HostileReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
|
||||
{
|
||||
currentRef = (*iter);
|
||||
|
||||
Unit* target = currentRef->getTarget();
|
||||
assert(target); // if the ref has status online the target must be there !
|
||||
|
||||
// some units are prefered in comparison to others
|
||||
if (!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)))
|
||||
{
|
||||
if (iter != lastRef)
|
||||
{
|
||||
// current victim is a second choice target, so don't compare threat with it below
|
||||
if (currentRef == pCurrentVictim)
|
||||
pCurrentVictim = NULL;
|
||||
++iter;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked.
|
||||
noPriorityTargetFound = true;
|
||||
iter = iThreatList.begin();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (pAttacker->canCreatureAttack(target)) // skip non attackable currently targets
|
||||
{
|
||||
if (pCurrentVictim) // select 1.3/1.1 better target in comparison current target
|
||||
{
|
||||
// list sorted and and we check current target, then this is best case
|
||||
if (pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat())
|
||||
{
|
||||
currentRef = pCurrentVictim; // for second case
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() ||
|
||||
currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() &&
|
||||
pAttacker->IsWithinMeleeRange(target))
|
||||
{ //implement 110% threat rule for targets in melee range
|
||||
found = true; //and 130% rule for targets in ranged distances
|
||||
break; //for selecting alive targets
|
||||
}
|
||||
}
|
||||
else // select any
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
if (!found)
|
||||
currentRef = NULL;
|
||||
|
||||
return currentRef;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
//=================== ThreatManager ==========================
|
||||
//============================================================
|
||||
|
||||
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::clearReferences()
|
||||
{
|
||||
iThreatContainer.clearReferences();
|
||||
iThreatOfflineContainer.clearReferences();
|
||||
iCurrentVictim = NULL;
|
||||
iUpdateTimer = THREAT_UPDATE_INTERVAL;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell)
|
||||
{
|
||||
//function deals with adding threat and adding players and pets into ThreatList
|
||||
//mobs, NPCs, guards have ThreatList and HateOfflineList
|
||||
//players and pets have only InHateListOf
|
||||
//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
|
||||
|
||||
// not to self
|
||||
if (pVictim == getOwner())
|
||||
return;
|
||||
|
||||
// not to GM
|
||||
if (!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster()))
|
||||
return;
|
||||
|
||||
// not to dead and not for dead
|
||||
if (!pVictim->isAlive() || !getOwner()->isAlive())
|
||||
return;
|
||||
|
||||
assert(getOwner()->GetTypeId() == TYPEID_UNIT);
|
||||
|
||||
float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, schoolMask, pThreatSpell);
|
||||
|
||||
// must check > 0.0f, otherwise dead loop
|
||||
if (threat > 0.0f && pVictim->GetReducedThreatPercent())
|
||||
{
|
||||
uint32 reducedThreadPercent = pVictim->GetReducedThreatPercent();
|
||||
|
||||
Unit *unit = pVictim->GetMisdirectionTarget();
|
||||
if (unit)
|
||||
if (Aura* pAura = unit->GetAura(63326)) // Glyph of Vigilance
|
||||
reducedThreadPercent += pAura->GetSpellProto()->EffectBasePoints[0];
|
||||
|
||||
float reducedThreat = threat * reducedThreadPercent / 100;
|
||||
threat -= reducedThreat;
|
||||
if (unit)
|
||||
_addThreat(unit, reducedThreat);
|
||||
}
|
||||
|
||||
_addThreat(pVictim, threat);
|
||||
}
|
||||
|
||||
void ThreatManager::_addThreat(Unit *pVictim, float fThreat)
|
||||
{
|
||||
HostileReference* ref = iThreatContainer.addThreat(pVictim, fThreat);
|
||||
// Ref is not in the online refs, search the offline refs next
|
||||
if (!ref)
|
||||
ref = iThreatOfflineContainer.addThreat(pVictim, fThreat);
|
||||
|
||||
if (!ref) // there was no ref => create a new one
|
||||
{
|
||||
// threat has to be 0 here
|
||||
HostileReference* hostilReference = new HostileReference(pVictim, this, 0);
|
||||
iThreatContainer.addReference(hostilReference);
|
||||
hostilReference->addThreat(fThreat); // now we add the real threat
|
||||
if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster())
|
||||
hostilReference->setOnlineOfflineState(false); // GM is always offline
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 iPercent)
|
||||
{
|
||||
iThreatContainer.modifyThreatPercent(pVictim, iPercent);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
Unit* ThreatManager::getHostilTarget()
|
||||
{
|
||||
iThreatContainer.update();
|
||||
HostileReference* nextVictim = iThreatContainer.selectNextVictim(getOwner()->ToCreature(), getCurrentVictim());
|
||||
setCurrentVictim(nextVictim);
|
||||
return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
|
||||
{
|
||||
float threat = 0.0f;
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(pVictim);
|
||||
if (!ref && pAlsoSearchOfflineList)
|
||||
ref = iThreatOfflineContainer.getReferenceByTarget(pVictim);
|
||||
if (ref)
|
||||
threat = ref->getThreat();
|
||||
return threat;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::tauntApply(Unit* pTaunter)
|
||||
{
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
|
||||
if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
|
||||
{
|
||||
if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
|
||||
ref->setTempThreat(getCurrentVictim()->getThreat());
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::tauntFadeOut(Unit *pTaunter)
|
||||
{
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
|
||||
if (ref)
|
||||
ref->resetTempThreat();
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
|
||||
{
|
||||
if (pHostileReference && pHostileReference != iCurrentVictim)
|
||||
{
|
||||
iOwner->SendChangeCurrentVictimOpcode(pHostileReference);
|
||||
}
|
||||
iCurrentVictim = pHostileReference;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// The hated unit is gone, dead or deleted
|
||||
// return true, if the event is consumed
|
||||
|
||||
void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent)
|
||||
{
|
||||
threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
|
||||
|
||||
HostileReference* hostilReference = threatRefStatusChangeEvent->getReference();
|
||||
|
||||
switch(threatRefStatusChangeEvent->getType())
|
||||
{
|
||||
case UEV_THREAT_REF_THREAT_CHANGE:
|
||||
if ((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) ||
|
||||
(getCurrentVictim() != hostilReference && threatRefStatusChangeEvent->getFValue()>0.0f))
|
||||
setDirty(true); // the order in the threat list might have changed
|
||||
break;
|
||||
case UEV_THREAT_REF_ONLINE_STATUS:
|
||||
if (!hostilReference->isOnline())
|
||||
{
|
||||
if (hostilReference == getCurrentVictim())
|
||||
{
|
||||
setCurrentVictim(NULL);
|
||||
setDirty(true);
|
||||
}
|
||||
iThreatContainer.remove(hostilReference);
|
||||
iThreatOfflineContainer.addReference(hostilReference);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
|
||||
setDirty(true);
|
||||
iThreatContainer.addReference(hostilReference);
|
||||
iThreatOfflineContainer.remove(hostilReference);
|
||||
}
|
||||
break;
|
||||
case UEV_THREAT_REF_REMOVE_FROM_LIST:
|
||||
if (hostilReference == getCurrentVictim())
|
||||
{
|
||||
setCurrentVictim(NULL);
|
||||
setDirty(true);
|
||||
}
|
||||
iOwner->SendRemoveFromThreatListOpcode(hostilReference);
|
||||
if (hostilReference->isOnline())
|
||||
iThreatContainer.remove(hostilReference);
|
||||
else
|
||||
iThreatOfflineContainer.remove(hostilReference);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool ThreatManager::isNeedUpdateToClient(uint32 time)
|
||||
{
|
||||
if (isThreatListEmpty())
|
||||
return false;
|
||||
if (time >= iUpdateTimer)
|
||||
{
|
||||
iUpdateTimer = THREAT_UPDATE_INTERVAL;
|
||||
return true;
|
||||
}
|
||||
iUpdateTimer -= time;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Reset all aggro without modifying the threadlist.
|
||||
void ThreatManager::resetAllAggro()
|
||||
{
|
||||
std::list<HostileReference*> &threatlist = getThreatList();
|
||||
if (threatlist.empty())
|
||||
return;
|
||||
|
||||
for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
(*itr)->setThreat(0);
|
||||
}
|
||||
|
||||
setDirty(true);
|
||||
}
|
||||
@@ -0,0 +1,279 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _THREATMANAGER
|
||||
#define _THREATMANAGER
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "Utilities/LinkedReference/Reference.h"
|
||||
#include "UnitEvents.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
//==============================================================
|
||||
|
||||
class Unit;
|
||||
class Creature;
|
||||
class ThreatManager;
|
||||
struct SpellEntry;
|
||||
|
||||
#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second
|
||||
|
||||
//==============================================================
|
||||
// Class to calculate the real threat based
|
||||
|
||||
class ThreatCalcHelper
|
||||
{
|
||||
public:
|
||||
static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
class HostileReference : public Reference<Unit, ThreatManager>
|
||||
{
|
||||
public:
|
||||
HostileReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat);
|
||||
|
||||
//=================================================
|
||||
void addThreat(float fModThreat);
|
||||
|
||||
void setThreat(float fThreat) { addThreat(fThreat - getThreat()); }
|
||||
|
||||
void addThreatPercent(int32 pPercent)
|
||||
{
|
||||
float tmpThreat = iThreat;
|
||||
tmpThreat = tmpThreat * (pPercent+100.0f) / 100.0f;
|
||||
addThreat(tmpThreat-iThreat);
|
||||
}
|
||||
|
||||
float getThreat() const { return iThreat; }
|
||||
|
||||
bool isOnline() const { return iOnline; }
|
||||
|
||||
// The Unit might be in water and the creature can not enter the water, but has range attack
|
||||
// in this case online = true, but accessible = false
|
||||
bool isAccessible() const { return iAccessible; }
|
||||
|
||||
// used for temporary setting a threat and reducting it later again.
|
||||
// the threat modification is stored
|
||||
void setTempThreat(float fThreat)
|
||||
{
|
||||
addTempThreat(fThreat - getThreat());
|
||||
}
|
||||
|
||||
void addTempThreat(float fThreat)
|
||||
{
|
||||
iTempThreatModifier = fThreat;
|
||||
if (iTempThreatModifier != 0.0f)
|
||||
addThreat(iTempThreatModifier);
|
||||
}
|
||||
|
||||
void resetTempThreat()
|
||||
{
|
||||
if (iTempThreatModifier != 0.0f)
|
||||
{
|
||||
addThreat(-iTempThreatModifier);
|
||||
iTempThreatModifier = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float getTempThreatModifier() { return iTempThreatModifier; }
|
||||
|
||||
//=================================================
|
||||
// check, if source can reach target and set the status
|
||||
void updateOnlineStatus();
|
||||
|
||||
void setOnlineOfflineState(bool pIsOnline);
|
||||
|
||||
void setAccessibleState(bool pIsAccessible);
|
||||
//=================================================
|
||||
|
||||
bool operator == (const HostileReference& pHostileReference) const { return pHostileReference.getUnitGuid() == getUnitGuid(); }
|
||||
|
||||
//=================================================
|
||||
|
||||
uint64 getUnitGuid() const { return iUnitGuid; }
|
||||
|
||||
//=================================================
|
||||
// reference is not needed anymore. realy delete it !
|
||||
|
||||
void removeReference();
|
||||
|
||||
//=================================================
|
||||
|
||||
HostileReference* next() { return ((HostileReference*) Reference<Unit, ThreatManager>::next()); }
|
||||
|
||||
//=================================================
|
||||
|
||||
// Tell our refTo (target) object that we have a link
|
||||
void targetObjectBuildLink();
|
||||
|
||||
// Tell our refTo (taget) object, that the link is cut
|
||||
void targetObjectDestroyLink();
|
||||
|
||||
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
|
||||
void sourceObjectDestroyLink();
|
||||
private:
|
||||
// Inform the source, that the status of that reference was changed
|
||||
void fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent);
|
||||
|
||||
Unit* getSourceUnit();
|
||||
private:
|
||||
float iThreat;
|
||||
float iTempThreatModifier; // used for taunt
|
||||
uint64 iUnitGuid;
|
||||
bool iOnline;
|
||||
bool iAccessible;
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
class ThreatManager;
|
||||
|
||||
class ThreatContainer
|
||||
{
|
||||
private:
|
||||
std::list<HostileReference*> iThreatList;
|
||||
bool iDirty;
|
||||
protected:
|
||||
friend class ThreatManager;
|
||||
|
||||
void remove(HostileReference* pRef) { iThreatList.remove(pRef); }
|
||||
void addReference(HostileReference* pHostileReference) { iThreatList.push_back(pHostileReference); }
|
||||
void clearReferences();
|
||||
// Sort the list if necessary
|
||||
void update();
|
||||
public:
|
||||
ThreatContainer() { iDirty = false; }
|
||||
~ThreatContainer() { clearReferences(); }
|
||||
|
||||
HostileReference* addThreat(Unit* pVictim, float fThreat);
|
||||
|
||||
void modifyThreatPercent(Unit *pVictim, int32 iPercent);
|
||||
|
||||
HostileReference* selectNextVictim(Creature* pAttacker, HostileReference* pCurrentVictim);
|
||||
|
||||
void setDirty(bool pDirty) { iDirty = pDirty; }
|
||||
|
||||
bool isDirty() { return iDirty; }
|
||||
|
||||
bool empty() { return(iThreatList.empty()); }
|
||||
|
||||
HostileReference* getMostHated() { return iThreatList.empty() ? NULL : iThreatList.front(); }
|
||||
|
||||
HostileReference* getReferenceByTarget(Unit* pVictim);
|
||||
|
||||
std::list<HostileReference*>& getThreatList() { return iThreatList; }
|
||||
};
|
||||
|
||||
//=================================================
|
||||
|
||||
class ThreatManager
|
||||
{
|
||||
public:
|
||||
friend class HostileReference;
|
||||
|
||||
explicit ThreatManager(Unit *pOwner);
|
||||
|
||||
~ThreatManager() { clearReferences(); }
|
||||
|
||||
void clearReferences();
|
||||
|
||||
void addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
|
||||
void modifyThreatPercent(Unit *pVictim, int32 iPercent);
|
||||
|
||||
float getThreat(Unit *pVictim, bool pAlsoSearchOfflineList = false);
|
||||
|
||||
bool isThreatListEmpty() { return iThreatContainer.empty(); }
|
||||
|
||||
void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
|
||||
|
||||
bool isNeedUpdateToClient(uint32 time);
|
||||
|
||||
HostileReference* getCurrentVictim() { return iCurrentVictim; }
|
||||
|
||||
Unit* getOwner() { return iOwner; }
|
||||
|
||||
Unit* getHostilTarget();
|
||||
|
||||
void tauntApply(Unit* pTaunter);
|
||||
void tauntFadeOut(Unit *pTaunter);
|
||||
|
||||
void setCurrentVictim(HostileReference* pHostileReference);
|
||||
|
||||
void setDirty(bool bDirty) { iThreatContainer.setDirty(bDirty); }
|
||||
|
||||
// Reset all aggro without modifying the threadlist.
|
||||
void resetAllAggro();
|
||||
|
||||
// Reset all aggro of unit in threadlist satisfying the predicate.
|
||||
template<class PREDICATE> void resetAggro(PREDICATE predicate)
|
||||
{
|
||||
std::list<HostileReference*> &threatlist = getThreatList();
|
||||
if (threatlist.empty())
|
||||
return;
|
||||
|
||||
for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
HostileReference* ref = (*itr);
|
||||
|
||||
if (predicate(ref->getTarget()))
|
||||
{
|
||||
ref->setThreat(0);
|
||||
setDirty(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// methods to access the lists from the outside to do some dirty manipulation (scriping and such)
|
||||
// I hope they are used as little as possible.
|
||||
std::list<HostileReference*>& getThreatList() { return iThreatContainer.getThreatList(); }
|
||||
std::list<HostileReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); }
|
||||
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
|
||||
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
|
||||
private:
|
||||
void _addThreat(Unit *pVictim, float fThreat);
|
||||
|
||||
HostileReference* iCurrentVictim;
|
||||
Unit* iOwner;
|
||||
uint32 iUpdateTimer;
|
||||
ThreatContainer iThreatContainer;
|
||||
ThreatContainer iThreatOfflineContainer;
|
||||
};
|
||||
|
||||
//=================================================
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
// Binary predicate for sorting HostileReferences based on threat value
|
||||
class ThreatOrderPred
|
||||
{
|
||||
public:
|
||||
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
|
||||
bool operator() (const HostileReference *a, const HostileReference *b) const
|
||||
{
|
||||
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
|
||||
}
|
||||
private:
|
||||
const bool m_ascending;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user