rearranged core files
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,654 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITYCORE_CHAT_H
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#define TRINITYCORE_CHAT_H
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#include "SharedDefines.h"
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class ChatHandler;
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class WorldSession;
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class Creature;
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class Player;
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class Unit;
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struct GameTele;
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class ChatCommand
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{
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public:
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const char * Name;
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uint32 SecurityLevel; // function pointer required correct align (use uint32)
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bool AllowConsole;
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bool (ChatHandler::*Handler)(const char* args);
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std::string Help;
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ChatCommand * ChildCommands;
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};
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class ChatHandler
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{
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public:
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explicit ChatHandler(WorldSession* session) : m_session(session) {}
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explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
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~ChatHandler() {}
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static void FillMessageData(WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
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void FillMessageData(WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
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{
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FillMessageData(data, m_session, type, language, NULL, target_guid, message, NULL);
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}
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void FillSystemMessageData(WorldPacket *data, const char* message)
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{
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FillMessageData(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message);
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}
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static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
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// function with different implementation for chat/console
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virtual const char *GetTrinityString(int32 entry) const;
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virtual void SendSysMessage(const char *str);
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void SendSysMessage(int32 entry);
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void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2,3);
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void PSendSysMessage(int32 entry, ...);
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std::string PGetParseString(int32 entry, ...);
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int ParseCommands(const char* text);
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static ChatCommand* getCommandTable();
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bool isValidChatMessage(const char* msg);
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void SendGlobalSysMessage(const char *str);
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protected:
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explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
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bool hasStringAbbr(const char* name, const char* part);
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// function with different implementation for chat/console
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virtual bool isAvailable(ChatCommand const& cmd) const;
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virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
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virtual bool needReportToTarget(Player* chr) const;
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virtual LocaleConstant GetSessionDbcLocale() const;
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virtual int GetSessionDbLocaleIndex() const;
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bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
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bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
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void SendGlobalGMSysMessage(const char *str);
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static bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand);
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bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand);
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bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
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bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
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bool HandleAccountCommand(const char* args);
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bool HandleAccountAddonCommand(const char* args);
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bool HandleAccountCreateCommand(const char* args);
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bool HandleAccountDeleteCommand(const char* args);
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bool HandleAccountLockCommand(const char* args);
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bool HandleAccountOnlineListCommand(const char* args);
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bool HandleAccountPasswordCommand(const char* args);
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bool HandleAccountSetAddonCommand(const char* args);
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleAHBotOptionsCommand(const char * args);
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bool HandleNameAnnounceCommand(const char* args);
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bool HandleGMNameAnnounceCommand(const char* args);
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bool HandleGMAnnounceCommand(const char* args);
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bool HandleGMNotifyCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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bool HandleBanInfoAccountCommand(const char* args);
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bool HandleBanInfoCharacterCommand(const char* args);
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bool HandleBanInfoIPCommand(const char* args);
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bool HandleBanListAccountCommand(const char* args);
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bool HandleBanListCharacterCommand(const char* args);
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bool HandleBanListIPCommand(const char* args);
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bool HandleCastCommand(const char *args);
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bool HandleCastBackCommand(const char *args);
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bool HandleCastDistCommand(const char *args);
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bool HandleCastSelfCommand(const char *args);
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bool HandleCastTargetCommand(const char *args);
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bool HandleCharacterCustomizeCommand(const char * args);
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bool HandleCharacterDeleteCommand(const char* args);
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bool HandleCharacterLevelCommand(const char* args);
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bool HandleCharacterRenameCommand(const char * args);
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bool HandleCharacterReputationCommand(const char* args);
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bool HandleCharacterTitlesCommand(const char* args);
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bool HandleChannelSetPublic(const char *args);
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bool HandleDebugAnimCommand(const char* args);
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bool HandleDebugArenaCommand(const char * args);
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bool HandleDebugBattlegroundCommand(const char * args);
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bool HandleDebugGetItemStateCommand(const char * args);
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bool HandleDebugGetLootRecipientCommand(const char * args);
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bool HandleDebugGetValueCommand(const char* args);
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bool HandleDebugGetItemValueCommand(const char* args);
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bool HandleDebugMod32ValueCommand(const char* args);
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bool HandleDebugSetAuraStateCommand(const char * args);
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bool HandleDebugSetItemValueCommand(const char * args);
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bool HandleDebugItemExpireCommand(const char * args);
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bool HandleDebugSetVehicleId(const char * args);
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bool HandleDebugEnterVehicle(const char * args);
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bool HandleDebugSetValueCommand(const char* args);
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bool HandleDebugSpawnVehicle(const char * args);
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bool HandleDebugSpellCheckCommand(const char* args);
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bool HandleDebugUpdateCommand(const char* args);
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bool HandleDebugUpdateWorldStateCommand(const char* args);
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bool HandleDebugSet32Bit(const char* args);
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bool HandleDebugThreatList(const char * args);
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bool HandleDebugHostileRefList(const char * args);
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bool HandlePossessCommand(const char* args);
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bool HandleUnPossessCommand(const char* args);
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bool HandleBindSightCommand(const char* args);
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bool HandleUnbindSightCommand(const char* args);
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bool HandleDebugPlayCinematicCommand(const char* args);
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bool HandleDebugPlayMovieCommand(const char* args);
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bool HandleDebugPlaySoundCommand(const char* args);
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bool HandleDebugSendBuyErrorCommand(const char* args);
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bool HandleDebugSendChannelNotifyCommand(const char* args);
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bool HandleDebugSendChatMsgCommand(const char* args);
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bool HandleDebugSendEquipErrorCommand(const char* args);
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bool HandleDebugSendLargePacketCommand(const char * args);
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bool HandleDebugSendOpcodeCommand(const char* args);
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bool HandleDebugSendPoiCommand(const char* args);
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bool HandleDebugSendQuestPartyMsgCommand(const char* args);
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bool HandleDebugSendQuestInvalidMsgCommand(const char* args);
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bool HandleDebugSendSellErrorCommand(const char* args);
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bool HandleDebugSendSetPhaseShiftCommand(const char * args);
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bool HandleDebugSendSpellFailCommand(const char* args);
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bool HandleEventActiveListCommand(const char* args);
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bool HandleEventStartCommand(const char* args);
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleGameObjectAddCommand(const char* args);
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bool HandleGameObjectDeleteCommand(const char* args);
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bool HandleGOInfoCommand(const char* args);
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bool HandleGameObjectMoveCommand(const char* args);
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bool HandleGameObjectNearCommand(const char* args);
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bool HandleGameObjectPhaseCommand(const char* args);
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bool HandleGameObjectStateCommand(const char* args);
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bool HandleGameObjectTargetCommand(const char* args);
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bool HandleGameObjectTurnCommand(const char* args);
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bool HandleGMCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMFlyCommand(const char* args);
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bool HandleGMListFullCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleGoGridCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTaxinodeCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoXYCommand(const char* args);
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bool HandleGoXYZCommand(const char* args);
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bool HandleGoZoneXYCommand(const char* args);
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bool HandleGoTicketCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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bool HandleGuildRankCommand(const char* args);
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bool HandleGuildDeleteCommand(const char* args);
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bool HandleHonorAddCommand(const char* args);
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bool HandleHonorAddKillCommand(const char* args);
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bool HandleHonorUpdateCommand(const char* args);
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bool HandleInstanceListBindsCommand(const char* args);
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bool HandleInstanceUnbindCommand(const char* args);
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bool HandleInstanceStatsCommand(const char* args);
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bool HandleInstanceSaveDataCommand(const char * args);
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bool HandleInstanceOpenCommand(const char * args);
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bool HandleInstanceCloseCommand(const char * args);
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bool HandleInstanceOpenCloseCommand(const char * args, bool open);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllCraftsCommand(const char* args);
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bool HandleLearnAllRecipesCommand(const char* args);
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bool HandleLearnAllDefaultCommand(const char* args);
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bool HandleLearnAllLangCommand(const char* args);
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bool HandleLearnAllMyClassCommand(const char* args);
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bool HandleLearnAllMyPetTalentsCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleListAurasCommand(const char * args);
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bool HandleListCreatureCommand(const char* args);
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bool HandleListItemCommand(const char* args);
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bool HandleListObjectCommand(const char* args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupFactionCommand(const char * args);
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bool HandleLookupItemCommand(const char * args);
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bool HandleLookupItemSetCommand(const char * args);
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bool HandleLookupObjectCommand(const char* args);
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bool HandleLookupPlayerIpCommand(const char* args);
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bool HandleLookupPlayerAccountCommand(const char* args);
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bool HandleLookupPlayerEmailCommand(const char* args);
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bool HandleLookupQuestCommand(const char* args);
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bool HandleLookupSkillCommand(const char* args);
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bool HandleLookupSpellCommand(const char* args);
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bool HandleLookupTaxiNodeCommand(const char * args);
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bool HandleLookupTeleCommand(const char * args);
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bool HandleLookupMapCommand(const char* args);
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bool HandleLookupTitleCommand(const char * args);
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bool HandleModifyHPCommand(const char* args);
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bool HandleModifyManaCommand(const char* args);
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bool HandleModifyRageCommand(const char* args);
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bool HandleModifyRunicPowerCommand(const char* args);
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bool HandleModifyEnergyCommand(const char* args);
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bool HandleModifyMoneyCommand(const char* args);
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bool HandleModifyASpeedCommand(const char* args);
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bool HandleModifySpeedCommand(const char* args);
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bool HandleModifyBWalkCommand(const char* args);
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bool HandleModifyFlyCommand(const char* args);
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bool HandleModifySwimCommand(const char* args);
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bool HandleModifyScaleCommand(const char* args);
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bool HandleModifyMountCommand(const char* args);
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bool HandleModifyBitCommand(const char* args);
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bool HandleModifyFactionCommand(const char* args);
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bool HandleModifySpellCommand(const char* args);
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bool HandleModifyTalentCommand (const char* args);
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bool HandleModifyHonorCommand (const char* args);
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bool HandleModifyRepCommand(const char* args);
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bool HandleModifyArenaCommand(const char* args);
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bool HandleModifyPhaseCommand(const char* args);
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bool HandleModifyGenderCommand(const char* args);
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//-----------------------Npc Commands-----------------------
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcAddVendorItemCommand(const char* args);
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bool HandleNpcAllowMovementCommand(const char* args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcChangeLevelCommand(const char* args);
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bool HandleNpcDeleteCommand(const char* args);
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bool HandleNpcDelVendorItemCommand(const char* args);
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bool HandleNpcFactionIdCommand(const char* args);
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bool HandleNpcFlagCommand(const char* args);
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bool HandleNpcFollowCommand(const char* args);
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bool HandleNpcInfoCommand(const char* args);
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bool HandleNpcMoveCommand(const char* args);
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bool HandleNpcPlayEmoteCommand(const char* args);
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||||
bool HandleNpcSayCommand(const char* args);
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||||
bool HandleNpcSetDeathStateCommand(const char* args);
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||||
bool HandleNpcSetModelCommand(const char* args);
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bool HandleNpcSetMoveTypeCommand(const char* args);
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||||
bool HandleNpcSetPhaseCommand(const char* args);
|
||||
bool HandleNpcSpawnDistCommand(const char* args);
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||||
bool HandleNpcSpawnTimeCommand(const char* args);
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||||
bool HandleNpcTameCommand(const char* args);
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||||
bool HandleNpcTextEmoteCommand(const char* args);
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||||
bool HandleNpcUnFollowCommand(const char* args);
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||||
bool HandleNpcWhisperCommand(const char* args);
|
||||
bool HandleNpcYellCommand(const char* args);
|
||||
bool HandleNpcAddFormationCommand(const char* args);
|
||||
bool HandleNpcSetLinkCommand(const char* args);
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||||
|
||||
//TODO: NpcCommands that needs to be fixed :
|
||||
bool HandleNpcAddWeaponCommand(const char* args);
|
||||
bool HandleNpcNameCommand(const char* args);
|
||||
bool HandleNpcSubNameCommand(const char* args);
|
||||
//----------------------------------------------------------
|
||||
|
||||
bool HandlePDumpLoadCommand(const char *args);
|
||||
bool HandlePDumpWriteCommand(const char *args);
|
||||
|
||||
bool HandleQuestAdd(const char * args);
|
||||
bool HandleQuestRemove(const char * args);
|
||||
bool HandleQuestComplete(const char * args);
|
||||
|
||||
bool HandleReloadAllCommand(const char* args);
|
||||
bool HandleReloadAllAchievementCommand(const char* args);
|
||||
bool HandleReloadAllAreaCommand(const char* args);
|
||||
bool HandleReloadAllItemCommand(const char* args);
|
||||
bool HandleReloadAllLootCommand(const char* args);
|
||||
bool HandleReloadAllNpcCommand(const char* args);
|
||||
bool HandleReloadAllQuestCommand(const char* args);
|
||||
bool HandleReloadAllScriptsCommand(const char* args);
|
||||
bool HandleReloadAllEventAICommand(const char* args);
|
||||
bool HandleReloadAllSpellCommand(const char* args);
|
||||
bool HandleReloadAllLocalesCommand(const char* args);
|
||||
|
||||
bool HandleReloadConfigCommand(const char* args);
|
||||
|
||||
bool HandleReloadAccessRequirementCommand(const char* args);
|
||||
bool HandleReloadAchievementCriteriaDataCommand(const char* args);
|
||||
bool HandleReloadAchievementRewardCommand(const char* args);
|
||||
bool HandleReloadAreaTriggerTavernCommand(const char* args);
|
||||
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
|
||||
bool HandleReloadAutobroadcastCommand(const char* args);
|
||||
bool HandleReloadEventScriptsCommand(const char* args);
|
||||
bool HandleReloadEventAITextsCommand(const char* args);
|
||||
bool HandleReloadEventAISummonsCommand(const char* args);
|
||||
bool HandleReloadEventAIScriptsCommand(const char* args);
|
||||
bool HandleReloadCommandCommand(const char* args);
|
||||
bool HandleReloadCreatureTemplateCommand(const char* args);
|
||||
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
|
||||
bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
|
||||
bool HandleReloadCreatureLinkedRespawnCommand(const char* args);
|
||||
bool HandleReloadDbScriptStringCommand(const char* args);
|
||||
bool HandleReloadGameGraveyardZoneCommand(const char* args);
|
||||
bool HandleReloadGameObjectScriptsCommand(const char* args);
|
||||
bool HandleReloadGameTeleCommand(const char* args);
|
||||
bool HandleReloadGossipMenuCommand(const char* args);
|
||||
bool HandleReloadGossipMenuOptionCommand(const char* args);
|
||||
bool HandleReloadGOQuestRelationsCommand(const char* args);
|
||||
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
|
||||
bool HandleReloadItemEnchantementsCommand(const char* args);
|
||||
bool HandleReloadLocalesAchievementRewardCommand(const char* args);
|
||||
bool HandleReloadLocalesCreatureCommand(const char* args);
|
||||
bool HandleReloadLocalesGameobjectCommand(const char* args);
|
||||
bool HandleReloadLocalesItemCommand(const char* args);
|
||||
bool HandleReloadLocalesNpcTextCommand(const char* args);
|
||||
bool HandleReloadLocalesPageTextCommand(const char* args);
|
||||
bool HandleReloadLocalesPointsOfInterestCommand(const char* args);
|
||||
bool HandleReloadLocalesQuestCommand(const char* args);
|
||||
// bool HandleReloadAuctionsCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesCreatureCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesDisenchantCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesFishingCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesGameobjectCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesItemCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesMailCommand(const char* args);
|
||||
bool HandleReloadMailLevelRewardCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesMillingCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesPickpocketingCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesProspectingCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesReferenceCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesSkinningCommand(const char* args);
|
||||
bool HandleReloadLootTemplatesSpellCommand(const char* args);
|
||||
bool HandleReloadTrinityStringCommand(const char* args);
|
||||
bool HandleReloadNpcGossipCommand(const char* args);
|
||||
bool HandleReloadNpcTrainerCommand(const char* args);
|
||||
bool HandleReloadNpcVendorCommand(const char* args);
|
||||
bool HandleReloadPageTextsCommand(const char* args);
|
||||
bool HandleReloadPointsOfInterestCommand(const char* args);
|
||||
bool HandleReloadSpellClickSpellsCommand(const char* args);
|
||||
bool HandleReloadQuestAreaTriggersCommand(const char* args);
|
||||
bool HandleReloadQuestEndScriptsCommand(const char* args);
|
||||
bool HandleReloadQuestStartScriptsCommand(const char* args);
|
||||
bool HandleReloadQuestTemplateCommand(const char* args);
|
||||
bool HandleReloadReservedNameCommand(const char*);
|
||||
bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
|
||||
bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
|
||||
bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
|
||||
bool HandleReloadSpellRequiredCommand(const char* args);
|
||||
bool HandleReloadSpellAreaCommand(const char* args);
|
||||
bool HandleReloadSpellGroupsCommand(const char* args);
|
||||
bool HandleReloadSpellLearnSpellCommand(const char* args);
|
||||
bool HandleReloadSpellLinkedSpellCommand(const char* args);
|
||||
bool HandleReloadSpellProcEventCommand(const char* args);
|
||||
bool HandleReloadSpellBonusesCommand(const char* args);
|
||||
bool HandleReloadSpellScriptsCommand(const char* args);
|
||||
bool HandleReloadSpellTargetPositionCommand(const char* args);
|
||||
bool HandleReloadSpellThreatsCommand(const char* args);
|
||||
bool HandleReloadSpellPetAurasCommand(const char* args);
|
||||
bool HandleReloadSpellDisabledCommand(const char* args);
|
||||
bool HandleReloadSpellGroupStackRulesCommand(const char* args);
|
||||
bool HandleReloadAuctionsCommand(const char* args);
|
||||
bool HandleReloadWpScriptsCommand(const char* args);
|
||||
bool HandleReloadConditions(const char* args);
|
||||
|
||||
bool HandleResetAchievementsCommand(const char * args);
|
||||
bool HandleResetAllCommand(const char * args);
|
||||
bool HandleResetHonorCommand(const char * args);
|
||||
bool HandleResetLevelCommand(const char * args);
|
||||
bool HandleResetSpellsCommand(const char * args);
|
||||
bool HandleResetStatsCommand(const char * args);
|
||||
bool HandleResetTalentsCommand(const char * args);
|
||||
|
||||
bool HandleSendItemsCommand(const char* args);
|
||||
bool HandleSendMailCommand(const char* args);
|
||||
bool HandleSendMessageCommand(const char * args);
|
||||
bool HandleSendMoneyCommand(const char* args);
|
||||
|
||||
bool HandleServerCorpsesCommand(const char* args);
|
||||
bool HandleServerExitCommand(const char* args);
|
||||
bool HandleServerIdleRestartCommand(const char* args);
|
||||
bool HandleServerIdleShutDownCommand(const char* args);
|
||||
bool HandleServerInfoCommand(const char* args);
|
||||
bool HandleServerMotdCommand(const char* args);
|
||||
bool HandleServerPLimitCommand(const char* args);
|
||||
bool HandleServerRestartCommand(const char* args);
|
||||
bool HandleServerSetLogLevelCommand(const char* args);
|
||||
bool HandleServerSetMotdCommand(const char* args);
|
||||
bool HandleServerShutDownCommand(const char* args);
|
||||
bool HandleServerShutDownCancelCommand(const char* args);
|
||||
bool HandleServerSetClosedCommand(const char* args);
|
||||
|
||||
bool HandleServerSetLogFileLevelCommand(const char* args);
|
||||
bool HandleServerSetDiffTimeCommand(const char* args);
|
||||
|
||||
bool HandleTeleCommand(const char * args);
|
||||
bool HandleTeleAddCommand(const char * args);
|
||||
bool HandleTeleDelCommand(const char * args);
|
||||
bool HandleTeleGroupCommand(const char* args);
|
||||
bool HandleTeleNameCommand(const char* args);
|
||||
|
||||
bool HandleTitlesAddCommand(const char* args);
|
||||
bool HandleTitlesCurrentCommand(const char* args);
|
||||
bool HandleTitlesRemoveCommand(const char* args);
|
||||
bool HandleTitlesSetMaskCommand(const char* args);
|
||||
|
||||
bool HandleUnBanAccountCommand(const char* args);
|
||||
bool HandleUnBanCharacterCommand(const char* args);
|
||||
bool HandleUnBanIPCommand(const char* args);
|
||||
|
||||
bool HandleWpAddCommand(const char* args);
|
||||
bool HandleWpLoadPathCommand(const char* args);
|
||||
bool HandleWpUnLoadPathCommand(const char* args);
|
||||
bool HandleWpModifyCommand(const char* args);
|
||||
bool HandleWpEventCommand(const char* args);
|
||||
bool HandleWpShowCommand(const char* args);
|
||||
bool HandleReloadAllPaths(const char *args);
|
||||
|
||||
bool HandleHelpCommand(const char* args);
|
||||
bool HandleCommandsCommand(const char* args);
|
||||
bool HandleStartCommand(const char* args);
|
||||
bool HandleDismountCommand(const char* args);
|
||||
bool HandleSaveCommand(const char* args);
|
||||
|
||||
bool HandleNamegoCommand(const char* args);
|
||||
bool HandleGonameCommand(const char* args);
|
||||
bool HandleGroupgoCommand(const char* args);
|
||||
bool HandleRecallCommand(const char* args);
|
||||
bool HandleAnnounceCommand(const char* args);
|
||||
bool HandleNotifyCommand(const char* args);
|
||||
bool HandleGPSCommand(const char* args);
|
||||
bool HandleTaxiCheatCommand(const char* args);
|
||||
bool HandleWhispersCommand(const char* args);
|
||||
bool HandleModifyDrunkCommand(const char* args);
|
||||
|
||||
bool HandleGUIDCommand(const char* args);
|
||||
bool HandleItemMoveCommand(const char* args);
|
||||
bool HandleDeMorphCommand(const char* args);
|
||||
bool HandlePInfoCommand(const char* args);
|
||||
bool HandleMuteCommand(const char* args);
|
||||
bool HandleUnmuteCommand(const char* args);
|
||||
bool HandleMovegensCommand(const char* args);
|
||||
bool HandleFreezeCommand(const char *args);
|
||||
bool HandleUnFreezeCommand(const char *args);
|
||||
bool HandleListFreezeCommand(const char* args);
|
||||
|
||||
bool HandleCooldownCommand(const char* args);
|
||||
bool HandleUnLearnCommand(const char* args);
|
||||
bool HandleGetDistanceCommand(const char* args);
|
||||
bool HandleModifyStandStateCommand(const char* args);
|
||||
bool HandleDieCommand(const char* args);
|
||||
bool HandleDamageCommand(const char *args);
|
||||
bool HandleReviveCommand(const char* args);
|
||||
bool HandleModifyMorphCommand(const char* args);
|
||||
bool HandleAuraCommand(const char* args);
|
||||
bool HandleUnAuraCommand(const char* args);
|
||||
bool HandleLinkGraveCommand(const char* args);
|
||||
bool HandleNearGraveCommand(const char* args);
|
||||
bool HandleActivateObjectCommand(const char* args);
|
||||
bool HandleSpawnTransportCommand(const char* args);
|
||||
bool HandleExploreCheatCommand(const char* args);
|
||||
bool HandleHoverCommand(const char* args);
|
||||
bool HandleWaterwalkCommand(const char* args);
|
||||
bool HandleLevelUpCommand(const char* args);
|
||||
bool HandleShowAreaCommand(const char* args);
|
||||
bool HandleHideAreaCommand(const char* args);
|
||||
bool HandleAddItemCommand(const char* args);
|
||||
bool HandleAddItemSetCommand(const char* args);
|
||||
bool HandlePetTpCommand(const char* args);
|
||||
bool HandlePetUnlearnCommand(const char* args);
|
||||
bool HandlePetLearnCommand(const char* args);
|
||||
bool HandleCreatePetCommand(const char* args);
|
||||
|
||||
bool HandleGroupLeaderCommand(const char* args);
|
||||
bool HandleGroupDisbandCommand(const char* args);
|
||||
bool HandleGroupRemoveCommand(const char* args);
|
||||
|
||||
bool HandleBankCommand(const char* args);
|
||||
bool HandleChangeWeather(const char* args);
|
||||
bool HandleKickPlayerCommand(const char * args);
|
||||
|
||||
// GM ticket command handlers
|
||||
bool HandleGMTicketListCommand(const char* args);
|
||||
bool HandleGMTicketListOnlineCommand(const char* args);
|
||||
bool HandleGMTicketListClosedCommand(const char* args);
|
||||
bool HandleGMTicketGetByIdCommand(const char* args);
|
||||
bool HandleGMTicketGetByNameCommand(const char* args);
|
||||
bool HandleGMTicketCloseByIdCommand(const char* args);
|
||||
bool HandleGMTicketAssignToCommand(const char* args);
|
||||
bool HandleGMTicketUnAssignCommand(const char* args);
|
||||
bool HandleGMTicketCommentCommand(const char* args);
|
||||
bool HandleGMTicketDeleteByIdCommand(const char* args);
|
||||
bool HandleGMTicketReloadCommand(const char*);
|
||||
|
||||
bool HandleMaxSkillCommand(const char* args);
|
||||
bool HandleSetSkillCommand(const char* args);
|
||||
bool HandleRespawnCommand(const char* args);
|
||||
bool HandleComeToMeCommand(const char *args);
|
||||
bool HandleCombatStopCommand(const char *args);
|
||||
|
||||
/*bool HandleCharDeleteCommand(const char *args);
|
||||
bool HandleSendMessageCommand(const char * args);*/
|
||||
|
||||
bool HandleFlushArenaPointsCommand(const char *args);
|
||||
bool HandlePlayAllCommand(const char* args);
|
||||
bool HandleRepairitemsCommand(const char* args);
|
||||
|
||||
bool HandleTempGameObjectCommand(const char* args);
|
||||
bool HandleTempAddSpwCommand(const char* args);
|
||||
|
||||
//! Development Commands
|
||||
|
||||
/*bool HandleQuestAdd(const char * args);
|
||||
bool HandleQuestRemove(const char * args);
|
||||
bool HandleQuestComplete(const char * args);*/
|
||||
|
||||
//bool HandleSet32Bit(const char* args);
|
||||
bool HandleSaveAllCommand(const char* args);
|
||||
|
||||
Player* getSelectedPlayer();
|
||||
Creature* getSelectedCreature();
|
||||
Unit* getSelectedUnit();
|
||||
WorldObject* getSelectedObject();
|
||||
|
||||
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
|
||||
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
|
||||
|
||||
// if args have single value then it return in arg2 and arg1 == NULL
|
||||
void extractOptFirstArg(char* args, char** arg1, char** arg2);
|
||||
char* extractQuotedArg(char* args);
|
||||
|
||||
uint32 extractSpellIdFromLink(char* text);
|
||||
uint64 extractGuidFromLink(char* text);
|
||||
GameTele const* extractGameTeleFromLink(char* text);
|
||||
bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false);
|
||||
std::string extractPlayerNameFromLink(char* text);
|
||||
// select by arg (name/link) or in-game selection online/offline player
|
||||
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
|
||||
|
||||
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
|
||||
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
|
||||
|
||||
GameObject* GetNearbyGameObject();
|
||||
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
|
||||
|
||||
// Utility methods for commands
|
||||
bool LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 limit);
|
||||
bool HandleBanListHelper(QueryResult_AutoPtr result);
|
||||
bool HandleBanHelper(BanMode mode,char const* args);
|
||||
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
|
||||
bool HandleUnBanHelper(BanMode mode,char const* args);
|
||||
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
|
||||
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
|
||||
|
||||
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
|
||||
private:
|
||||
WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
|
||||
|
||||
// common global flag
|
||||
static bool load_command_table;
|
||||
bool sentErrorMessage;
|
||||
};
|
||||
|
||||
class CliHandler : public ChatHandler
|
||||
{
|
||||
public:
|
||||
typedef void Print(char const*);
|
||||
explicit CliHandler(Print* zprint) : m_print(zprint) {}
|
||||
|
||||
// overwrite functions
|
||||
const char *GetTrinityString(int32 entry) const;
|
||||
bool isAvailable(ChatCommand const& cmd) const;
|
||||
void SendSysMessage(const char *str);
|
||||
std::string GetNameLink() const;
|
||||
bool needReportToTarget(Player* chr) const;
|
||||
LocaleConstant GetSessionDbcLocale() const;
|
||||
int GetSessionDbLocaleIndex() const;
|
||||
|
||||
private:
|
||||
Print* m_print;
|
||||
};
|
||||
|
||||
char const *fmtstring(char const *format, ...);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user