rearranged core files

--HG--
branch : trunk
This commit is contained in:
Rat
2010-06-05 23:40:08 +02:00
parent 6a9357b13d
commit 75b80d9f5b
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CHANNEL_H
#define _CHANNEL_H
#include <list>
#include <map>
#include <string>
#include "Common.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
enum ChatNotify
{
CHAT_JOINED_NOTICE = 0x00, //+ "%s joined channel.";
CHAT_LEFT_NOTICE = 0x01, //+ "%s left channel.";
//CHAT_SUSPENDED_NOTICE = 0x01, // "%s left channel.";
CHAT_YOU_JOINED_NOTICE = 0x02, //+ "Joined Channel: [%s]"; -- You joined
//CHAT_YOU_CHANGED_NOTICE = 0x02, // "Changed Channel: [%s]";
CHAT_YOU_LEFT_NOTICE = 0x03, //+ "Left Channel: [%s]"; -- You left
CHAT_WRONG_PASSWORD_NOTICE = 0x04, //+ "Wrong password for %s.";
CHAT_NOT_MEMBER_NOTICE = 0x05, //+ "Not on channel %s.";
CHAT_NOT_MODERATOR_NOTICE = 0x06, //+ "Not a moderator of %s.";
CHAT_PASSWORD_CHANGED_NOTICE = 0x07, //+ "[%s] Password changed by %s.";
CHAT_OWNER_CHANGED_NOTICE = 0x08, //+ "[%s] Owner changed to %s.";
CHAT_PLAYER_NOT_FOUND_NOTICE = 0x09, //+ "[%s] Player %s was not found.";
CHAT_NOT_OWNER_NOTICE = 0x0A, //+ "[%s] You are not the channel owner.";
CHAT_CHANNEL_OWNER_NOTICE = 0x0B, //+ "[%s] Channel owner is %s.";
CHAT_MODE_CHANGE_NOTICE = 0x0C, //?
CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s.";
CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s.";
CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s.";
CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s.";
CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak.";
CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s.";
CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are banned from that channel.";
CHAT_PLAYER_BANNED_NOTICE = 0x14, //? "[%s] Player %s banned by %s.";
CHAT_PLAYER_UNBANNED_NOTICE = 0x15, //? "[%s] Player %s unbanned by %s.";
CHAT_PLAYER_NOT_BANNED_NOTICE = 0x16, //+ "[%s] Player %s is not banned.";
CHAT_PLAYER_ALREADY_MEMBER_NOTICE = 0x17, //+ "[%s] Player %s is already on the channel.";
CHAT_INVITE_NOTICE = 0x18, //+ "%2$s has invited you to join the channel '%1$s'.";
CHAT_INVITE_WRONG_FACTION_NOTICE = 0x19, //+ "Target is in the wrong alliance for %s.";
CHAT_WRONG_FACTION_NOTICE = 0x1A, //+ "Wrong alliance for %s.";
CHAT_INVALID_NAME_NOTICE = 0x1B, //+ "Invalid channel name";
CHAT_NOT_MODERATED_NOTICE = 0x1C, //+ "%s is not moderated";
CHAT_PLAYER_INVITED_NOTICE = 0x1D, //+ "[%s] You invited %s to join the channel";
CHAT_PLAYER_INVITE_BANNED_NOTICE = 0x1E, //+ "[%s] %s has been banned.";
CHAT_THROTTLED_NOTICE = 0x1F, //+ "[%s] The number of messages that can be sent to this channel is limited, please wait to send another message.";
CHAT_NOT_IN_AREA_NOTICE = 0x20, //+ "[%s] You are not in the correct area for this channel."; -- The user is trying to send a chat to a zone specific channel, and they're not physically in that zone.
CHAT_NOT_IN_LFG_NOTICE = 0x21, //+ "[%s] You must be queued in looking for group before joining this channel."; -- The user must be in the looking for group system to join LFG chat channels.
CHAT_VOICE_ON_NOTICE = 0x22, //+ "[%s] Channel voice enabled by %s.";
CHAT_VOICE_OFF_NOTICE = 0x23, //+ "[%s] Channel voice disabled by %s.";
};
enum ChannelFlags
{
CHANNEL_FLAG_NONE = 0x00,
CHANNEL_FLAG_CUSTOM = 0x01,
// 0x02
CHANNEL_FLAG_TRADE = 0x04,
CHANNEL_FLAG_NOT_LFG = 0x08,
CHANNEL_FLAG_GENERAL = 0x10,
CHANNEL_FLAG_CITY = 0x20,
CHANNEL_FLAG_LFG = 0x40,
CHANNEL_FLAG_VOICE = 0x80
// General 0x18 = 0x10 | 0x08
// Trade 0x3C = 0x20 | 0x10 | 0x08 | 0x04
// LocalDefence 0x18 = 0x10 | 0x08
// GuildRecruitment 0x38 = 0x20 | 0x10 | 0x08
// LookingForGroup 0x50 = 0x40 | 0x10
};
enum ChannelDBCFlags
{
CHANNEL_DBC_FLAG_NONE = 0x00000,
CHANNEL_DBC_FLAG_INITIAL = 0x00001, // General, Trade, LocalDefense, LFG
CHANNEL_DBC_FLAG_ZONE_DEP = 0x00002, // General, Trade, LocalDefense, GuildRecruitment
CHANNEL_DBC_FLAG_GLOBAL = 0x00004, // WorldDefense
CHANNEL_DBC_FLAG_TRADE = 0x00008, // Trade
CHANNEL_DBC_FLAG_CITY_ONLY = 0x00010, // Trade, GuildRecruitment
CHANNEL_DBC_FLAG_CITY_ONLY2 = 0x00020, // Trade, GuildRecruitment
CHANNEL_DBC_FLAG_DEFENSE = 0x10000, // LocalDefense, WorldDefense
CHANNEL_DBC_FLAG_GUILD_REQ = 0x20000, // GuildRecruitment
CHANNEL_DBC_FLAG_LFG = 0x40000 // LookingForGroup
};
enum ChannelMemberFlags
{
MEMBER_FLAG_NONE = 0x00,
MEMBER_FLAG_OWNER = 0x01,
MEMBER_FLAG_MODERATOR = 0x02,
MEMBER_FLAG_VOICED = 0x04,
MEMBER_FLAG_MUTED = 0x08,
MEMBER_FLAG_CUSTOM = 0x10,
MEMBER_FLAG_MIC_MUTED = 0x20,
// 0x40
// 0x80
};
class Channel
{
struct PlayerInfo
{
uint64 player;
uint8 flags;
bool HasFlag(uint8 flag) { return flags & flag; }
void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
bool IsOwner() { return flags & MEMBER_FLAG_OWNER; }
void SetOwner(bool state)
{
if (state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
bool IsModerator() { return flags & MEMBER_FLAG_MODERATOR; }
void SetModerator(bool state)
{
if (state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
bool IsMuted() { return flags & MEMBER_FLAG_MUTED; }
void SetMuted(bool state)
{
if (state) flags |= MEMBER_FLAG_MUTED;
else flags &= ~MEMBER_FLAG_MUTED;
}
};
typedef std::map<uint64, PlayerInfo> PlayerList;
PlayerList players;
typedef std::set<uint64> BannedList;
BannedList banned;
bool m_announce;
bool m_moderate;
bool m_public;
std::string m_name;
std::string m_password;
uint8 m_flags;
uint32 m_channelId;
uint64 m_ownerGUID;
bool m_IsSaved;
private:
// initial packet data (notify type and channel name)
void MakeNotifyPacket(WorldPacket *data, uint8 notify_type);
// type specific packet data
void MakeJoined(WorldPacket *data, uint64 guid); //+ 0x00
void MakeLeft(WorldPacket *data, uint64 guid); //+ 0x01
void MakeYouJoined(WorldPacket *data); //+ 0x02
void MakeYouLeft(WorldPacket *data); //+ 0x03
void MakeWrongPassword(WorldPacket *data); //? 0x04
void MakeNotMember(WorldPacket *data); //? 0x05
void MakeNotModerator(WorldPacket *data); //? 0x06
void MakePasswordChanged(WorldPacket *data, uint64 guid); //+ 0x07
void MakeOwnerChanged(WorldPacket *data, uint64 guid); //? 0x08
void MakePlayerNotFound(WorldPacket *data, const std::string& name); //+ 0x09
void MakeNotOwner(WorldPacket *data); //? 0x0A
void MakeChannelOwner(WorldPacket *data); //? 0x0B
void MakeModeChange(WorldPacket *data, uint64 guid, uint8 oldflags); //+ 0x0C
void MakeAnnouncementsOn(WorldPacket *data, uint64 guid); //+ 0x0D
void MakeAnnouncementsOff(WorldPacket *data, uint64 guid); //+ 0x0E
void MakeModerationOn(WorldPacket *data, uint64 guid); //+ 0x0F
void MakeModerationOff(WorldPacket *data, uint64 guid); //+ 0x10
void MakeMuted(WorldPacket *data); //? 0x11
void MakePlayerKicked(WorldPacket *data, uint64 bad, uint64 good); //? 0x12
void MakeBanned(WorldPacket *data); //? 0x13
void MakePlayerBanned(WorldPacket *data, uint64 bad, uint64 good); //? 0x14
void MakePlayerUnbanned(WorldPacket *data, uint64 bad, uint64 good); //? 0x15
void MakePlayerNotBanned(WorldPacket *data, uint64 guid); //? 0x16
void MakePlayerAlreadyMember(WorldPacket *data, uint64 guid); //+ 0x17
void MakeInvite(WorldPacket *data, uint64 guid); //? 0x18
void MakeInviteWrongFaction(WorldPacket *data); //? 0x19
void MakeWrongFaction(WorldPacket *data); //? 0x1A
void MakeInvalidName(WorldPacket *data); //? 0x1B
void MakeNotModerated(WorldPacket *data); //? 0x1C
void MakePlayerInvited(WorldPacket *data, const std::string& name); //+ 0x1D
void MakePlayerInviteBanned(WorldPacket *data, uint64 guid); //? 0x1E
void MakeThrottled(WorldPacket *data); //? 0x1F
void MakeNotInArea(WorldPacket *data); //? 0x20
void MakeNotInLfg(WorldPacket *data); //? 0x21
void MakeVoiceOn(WorldPacket *data, uint64 guid); //+ 0x22
void MakeVoiceOff(WorldPacket *data, uint64 guid); //+ 0x23
void SendToAll(WorldPacket *data, uint64 p = 0);
void SendToAllButOne(WorldPacket *data, uint64 who);
void SendToOne(WorldPacket *data, uint64 who);
bool IsOn(uint64 who) const { return players.find(who) != players.end(); }
bool IsBanned(uint64 guid) const { return banned.find(guid) != banned.end(); }
bool _UpdateStringInDB(const std::string& colName, const std::string& colValue) const;
bool _UpdateIntInDB(const std::string& colName, int colValue) const;
void _UpdateBanListInDB() const;
uint8 GetPlayerFlags(uint64 p) const
{
PlayerList::const_iterator p_itr = players.find(p);
if (p_itr == players.end())
return 0;
return p_itr->second.flags;
}
void SetModerator(uint64 p, bool set)
{
if (players[p].IsModerator() != set)
{
uint8 oldFlag = GetPlayerFlags(p);
players[p].SetModerator(set);
WorldPacket data;
MakeModeChange(&data, p, oldFlag);
SendToAll(&data);
}
}
void SetMute(uint64 p, bool set)
{
if (players[p].IsMuted() != set)
{
uint8 oldFlag = GetPlayerFlags(p);
players[p].SetMuted(set);
WorldPacket data;
MakeModeChange(&data, p, oldFlag);
SendToAll(&data);
}
}
public:
uint32 m_Team;
Channel(const std::string& name, uint32 channel_id, uint32 Team = 0);
std::string GetName() const { return m_name; }
uint32 GetChannelId() const { return m_channelId; }
bool IsConstant() const { return m_channelId != 0; }
bool IsAnnounce() const { return m_announce; }
bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
std::string GetPassword() const { return m_password; }
void SetPassword(const std::string& npassword) { m_password = npassword; }
void SetAnnounce(bool nannounce) { m_announce = nannounce; }
uint32 GetNumPlayers() const { return players.size(); }
uint8 GetFlags() const { return m_flags; }
bool HasFlag(uint8 flag) { return m_flags & flag; }
void Join(uint64 p, const char *pass);
void Leave(uint64 p, bool send = true);
void KickOrBan(uint64 good, const char *badname, bool ban);
void Kick(uint64 good, const char *badname) { KickOrBan(good, badname, false); }
void Ban(uint64 good, const char *badname) { KickOrBan(good, badname, true); }
void UnBan(uint64 good, const char *badname);
void Password(uint64 p, const char *pass);
void SetMode(uint64 p, const char *p2n, bool mod, bool set);
void SetOwner(uint64 p, bool exclaim = true);
void SetOwner(uint64 p, const char *newname);
void SendWhoOwner(uint64 p);
void SetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, true); }
void UnsetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, false); }
void SetMute(uint64 p, const char *newname) { SetMode(p, newname, false, true); }
void UnsetMute(uint64 p, const char *newname) { SetMode(p, newname, false, false); }
void List(Player* p);
void Announce(uint64 p);
void Moderate(uint64 p);
void Say(uint64 p, const char *what, uint32 lang);
void Invite(uint64 p, const char *newp);
void Voice(uint64 guid1, uint64 guid2);
void DeVoice(uint64 guid1, uint64 guid2);
void JoinNotify(uint64 guid); // invisible notify
void LeaveNotify(uint64 guid); // invisible notify
};
#endif
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Policies/SingletonImp.h"
#include "ObjectMgr.h" // for normalizePlayerName
#include "ChannelMgr.h"
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
uint32 channel_id;
uint8 unknown1, unknown2;
std::string channelname, pass;
recvPacket >> channel_id >> unknown1 >> unknown2;
recvPacket >> channelname;
if (channelname.empty())
return;
recvPacket >> pass;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
cMgr->team = _player->GetTeam();
if (Channel *chn = cMgr->GetJoinChannel(channelname, channel_id))
chn->Join(_player->GetGUID(), pass.c_str());
}
}
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
uint32 unk;
std::string channelname;
recvPacket >> unk; // channel id?
recvPacket >> channelname;
if (channelname.empty())
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Leave(_player->GetGUID(), true);
cMgr->LeftChannel(channelname);
}
}
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->List(_player);
}
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, pass;
recvPacket >> channelname;
recvPacket >> pass;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Password(_player->GetGUID(), pass.c_str());
}
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, newp;
recvPacket >> channelname;
recvPacket >> newp;
if (!normalizePlayerName(newp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->SetOwner(_player->GetGUID(), newp.c_str());
}
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->SendWhoOwner(_player->GetGUID());
}
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->SetModerator(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->UnsetModerator(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->SetMute(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->UnsetMute(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Invite(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Kick(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Ban(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname, otp;
recvPacket >> channelname;
recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->UnBan(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Announce(_player->GetGUID());
}
void WorldSession::HandleChannelModerate(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->Moderate(_player->GetGUID());
}
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->List(_player);
}
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
if (Channel *chn = cMgr->GetChannel(channelname, _player))
{
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, chn->GetName().size()+1+1+4);
data << chn->GetName();
data << uint8(chn->GetFlags());
data << uint32(chn->GetNumPlayers());
SendPacket(&data);
}
}
}
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
std::string channelname;
recvPacket >> channelname;
/*if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel *chn = cMgr->GetChannel(channelname, _player))
chn->JoinNotify(_player->GetGUID());*/
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ChannelMgr.h"
#include "Policies/SingletonImp.h"
#include "World.h"
INSTANTIATE_SINGLETON_1(AllianceChannelMgr);
INSTANTIATE_SINGLETON_1(HordeChannelMgr);
ChannelMgr* channelMgr(uint32 team)
{
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
return &Trinity::Singleton<AllianceChannelMgr>::Instance(); // cross-faction
if (team == ALLIANCE)
return &Trinity::Singleton<AllianceChannelMgr>::Instance();
if (team == HORDE)
return &Trinity::Singleton<HordeChannelMgr>::Instance();
return NULL;
}
ChannelMgr::~ChannelMgr()
{
for (ChannelMap::iterator itr = channels.begin(); itr != channels.end(); ++itr)
delete itr->second;
channels.clear();
}
Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
{
std::wstring wname;
Utf8toWStr(name,wname);
wstrToLower(wname);
if (channels.find(wname) == channels.end())
{
Channel *nchan = new Channel(name,channel_id, team);
channels[wname] = nchan;
return nchan;
}
return channels[wname];
}
Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
{
std::wstring wname;
Utf8toWStr(name,wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
if (i == channels.end())
{
if (pkt)
{
WorldPacket data;
MakeNotOnPacket(&data,name);
p->GetSession()->SendPacket(&data);
}
return NULL;
}
else
return i->second;
}
void ChannelMgr::LeftChannel(std::string name)
{
std::wstring wname;
Utf8toWStr(name,wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
if (i == channels.end())
return;
Channel* channel = i->second;
if (channel->GetNumPlayers() == 0 && !channel->IsConstant())
{
channels.erase(wname);
delete channel;
}
}
void ChannelMgr::MakeNotOnPacket(WorldPacket *data, std::string name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
(*data) << (uint8)0x05 << name;
}
+57
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __TRINITY_CHANNELMGR_H
#define __TRINITY_CHANNELMGR_H
#include "Common.h"
#include "Channel.h"
#include "Policies/Singleton.h"
#include <map>
#include <string>
#include "Policies/Singleton.h"
#include "Channel.h"
#include "World.h"
class ChannelMgr
{
public:
uint32 team;
typedef std::map<std::wstring,Channel*> ChannelMap;
ChannelMgr() {team = 0;}
~ChannelMgr();
Channel *GetJoinChannel(std::string name, uint32 channel_id);
Channel *GetChannel(std::string name, Player *p, bool pkt = true);
void LeftChannel(std::string name);
private:
ChannelMap channels;
void MakeNotOnPacket(WorldPacket *data, std::string name);
};
class AllianceChannelMgr : public ChannelMgr {};
class HordeChannelMgr : public ChannelMgr {};
ChannelMgr* channelMgr(uint32 team);
#endif
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+654
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_CHAT_H
#define TRINITYCORE_CHAT_H
#include "SharedDefines.h"
class ChatHandler;
class WorldSession;
class Creature;
class Player;
class Unit;
struct GameTele;
class ChatCommand
{
public:
const char * Name;
uint32 SecurityLevel; // function pointer required correct align (use uint32)
bool AllowConsole;
bool (ChatHandler::*Handler)(const char* args);
std::string Help;
ChatCommand * ChildCommands;
};
class ChatHandler
{
public:
explicit ChatHandler(WorldSession* session) : m_session(session) {}
explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
~ChatHandler() {}
static void FillMessageData(WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
void FillMessageData(WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
{
FillMessageData(data, m_session, type, language, NULL, target_guid, message, NULL);
}
void FillSystemMessageData(WorldPacket *data, const char* message)
{
FillMessageData(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message);
}
static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
// function with different implementation for chat/console
virtual const char *GetTrinityString(int32 entry) const;
virtual void SendSysMessage(const char *str);
void SendSysMessage(int32 entry);
void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2,3);
void PSendSysMessage(int32 entry, ...);
std::string PGetParseString(int32 entry, ...);
int ParseCommands(const char* text);
static ChatCommand* getCommandTable();
bool isValidChatMessage(const char* msg);
void SendGlobalSysMessage(const char *str);
protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
bool hasStringAbbr(const char* name, const char* part);
// function with different implementation for chat/console
virtual bool isAvailable(ChatCommand const& cmd) const;
virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
virtual bool needReportToTarget(Player* chr) const;
virtual LocaleConstant GetSessionDbcLocale() const;
virtual int GetSessionDbLocaleIndex() const;
bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
void SendGlobalGMSysMessage(const char *str);
static bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand);
bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand);
bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
bool HandleAccountCommand(const char* args);
bool HandleAccountAddonCommand(const char* args);
bool HandleAccountCreateCommand(const char* args);
bool HandleAccountDeleteCommand(const char* args);
bool HandleAccountLockCommand(const char* args);
bool HandleAccountOnlineListCommand(const char* args);
bool HandleAccountPasswordCommand(const char* args);
bool HandleAccountSetAddonCommand(const char* args);
bool HandleAccountSetGmLevelCommand(const char* args);
bool HandleAccountSetPasswordCommand(const char* args);
bool HandleAHBotOptionsCommand(const char * args);
bool HandleNameAnnounceCommand(const char* args);
bool HandleGMNameAnnounceCommand(const char* args);
bool HandleGMAnnounceCommand(const char* args);
bool HandleGMNotifyCommand(const char* args);
bool HandleBanAccountCommand(const char* args);
bool HandleBanCharacterCommand(const char* args);
bool HandleBanIPCommand(const char* args);
bool HandleBanInfoAccountCommand(const char* args);
bool HandleBanInfoCharacterCommand(const char* args);
bool HandleBanInfoIPCommand(const char* args);
bool HandleBanListAccountCommand(const char* args);
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
bool HandleCastCommand(const char *args);
bool HandleCastBackCommand(const char *args);
bool HandleCastDistCommand(const char *args);
bool HandleCastSelfCommand(const char *args);
bool HandleCastTargetCommand(const char *args);
bool HandleCharacterCustomizeCommand(const char * args);
bool HandleCharacterDeleteCommand(const char* args);
bool HandleCharacterLevelCommand(const char* args);
bool HandleCharacterRenameCommand(const char * args);
bool HandleCharacterReputationCommand(const char* args);
bool HandleCharacterTitlesCommand(const char* args);
bool HandleChannelSetPublic(const char *args);
bool HandleDebugAnimCommand(const char* args);
bool HandleDebugArenaCommand(const char * args);
bool HandleDebugBattlegroundCommand(const char * args);
bool HandleDebugGetItemStateCommand(const char * args);
bool HandleDebugGetLootRecipientCommand(const char * args);
bool HandleDebugGetValueCommand(const char* args);
bool HandleDebugGetItemValueCommand(const char* args);
bool HandleDebugMod32ValueCommand(const char* args);
bool HandleDebugSetAuraStateCommand(const char * args);
bool HandleDebugSetItemValueCommand(const char * args);
bool HandleDebugItemExpireCommand(const char * args);
bool HandleDebugSetVehicleId(const char * args);
bool HandleDebugEnterVehicle(const char * args);
bool HandleDebugSetValueCommand(const char* args);
bool HandleDebugSpawnVehicle(const char * args);
bool HandleDebugSpellCheckCommand(const char* args);
bool HandleDebugUpdateCommand(const char* args);
bool HandleDebugUpdateWorldStateCommand(const char* args);
bool HandleDebugSet32Bit(const char* args);
bool HandleDebugThreatList(const char * args);
bool HandleDebugHostileRefList(const char * args);
bool HandlePossessCommand(const char* args);
bool HandleUnPossessCommand(const char* args);
bool HandleBindSightCommand(const char* args);
bool HandleUnbindSightCommand(const char* args);
bool HandleDebugPlayCinematicCommand(const char* args);
bool HandleDebugPlayMovieCommand(const char* args);
bool HandleDebugPlaySoundCommand(const char* args);
bool HandleDebugSendBuyErrorCommand(const char* args);
bool HandleDebugSendChannelNotifyCommand(const char* args);
bool HandleDebugSendChatMsgCommand(const char* args);
bool HandleDebugSendEquipErrorCommand(const char* args);
bool HandleDebugSendLargePacketCommand(const char * args);
bool HandleDebugSendOpcodeCommand(const char* args);
bool HandleDebugSendPoiCommand(const char* args);
bool HandleDebugSendQuestPartyMsgCommand(const char* args);
bool HandleDebugSendQuestInvalidMsgCommand(const char* args);
bool HandleDebugSendSellErrorCommand(const char* args);
bool HandleDebugSendSetPhaseShiftCommand(const char * args);
bool HandleDebugSendSpellFailCommand(const char* args);
bool HandleEventActiveListCommand(const char* args);
bool HandleEventStartCommand(const char* args);
bool HandleEventStopCommand(const char* args);
bool HandleEventInfoCommand(const char* args);
bool HandleGameObjectAddCommand(const char* args);
bool HandleGameObjectDeleteCommand(const char* args);
bool HandleGOInfoCommand(const char* args);
bool HandleGameObjectMoveCommand(const char* args);
bool HandleGameObjectNearCommand(const char* args);
bool HandleGameObjectPhaseCommand(const char* args);
bool HandleGameObjectStateCommand(const char* args);
bool HandleGameObjectTargetCommand(const char* args);
bool HandleGameObjectTurnCommand(const char* args);
bool HandleGMCommand(const char* args);
bool HandleGMChatCommand(const char* args);
bool HandleGMFlyCommand(const char* args);
bool HandleGMListFullCommand(const char* args);
bool HandleGMListIngameCommand(const char* args);
bool HandleGMVisibleCommand(const char* args);
bool HandleGoCommand(const char* args);
bool HandleGoCreatureCommand(const char* args);
bool HandleGoGraveyardCommand(const char* args);
bool HandleGoGridCommand(const char* args);
bool HandleGoObjectCommand(const char* args);
bool HandleGoTaxinodeCommand(const char* args);
bool HandleGoTriggerCommand(const char* args);
bool HandleGoXYCommand(const char* args);
bool HandleGoXYZCommand(const char* args);
bool HandleGoZoneXYCommand(const char* args);
bool HandleGoTicketCommand(const char* args);
bool HandleGuildCreateCommand(const char* args);
bool HandleGuildInviteCommand(const char* args);
bool HandleGuildUninviteCommand(const char* args);
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
bool HandleHonorAddCommand(const char* args);
bool HandleHonorAddKillCommand(const char* args);
bool HandleHonorUpdateCommand(const char* args);
bool HandleInstanceListBindsCommand(const char* args);
bool HandleInstanceUnbindCommand(const char* args);
bool HandleInstanceStatsCommand(const char* args);
bool HandleInstanceSaveDataCommand(const char * args);
bool HandleInstanceOpenCommand(const char * args);
bool HandleInstanceCloseCommand(const char * args);
bool HandleInstanceOpenCloseCommand(const char * args, bool open);
bool HandleLearnCommand(const char* args);
bool HandleLearnAllCommand(const char* args);
bool HandleLearnAllGMCommand(const char* args);
bool HandleLearnAllCraftsCommand(const char* args);
bool HandleLearnAllRecipesCommand(const char* args);
bool HandleLearnAllDefaultCommand(const char* args);
bool HandleLearnAllLangCommand(const char* args);
bool HandleLearnAllMyClassCommand(const char* args);
bool HandleLearnAllMyPetTalentsCommand(const char* args);
bool HandleLearnAllMySpellsCommand(const char* args);
bool HandleLearnAllMyTalentsCommand(const char* args);
bool HandleListAurasCommand(const char * args);
bool HandleListCreatureCommand(const char* args);
bool HandleListItemCommand(const char* args);
bool HandleListObjectCommand(const char* args);
bool HandleLookupAreaCommand(const char* args);
bool HandleLookupCreatureCommand(const char* args);
bool HandleLookupEventCommand(const char* args);
bool HandleLookupFactionCommand(const char * args);
bool HandleLookupItemCommand(const char * args);
bool HandleLookupItemSetCommand(const char * args);
bool HandleLookupObjectCommand(const char* args);
bool HandleLookupPlayerIpCommand(const char* args);
bool HandleLookupPlayerAccountCommand(const char* args);
bool HandleLookupPlayerEmailCommand(const char* args);
bool HandleLookupQuestCommand(const char* args);
bool HandleLookupSkillCommand(const char* args);
bool HandleLookupSpellCommand(const char* args);
bool HandleLookupTaxiNodeCommand(const char * args);
bool HandleLookupTeleCommand(const char * args);
bool HandleLookupMapCommand(const char* args);
bool HandleLookupTitleCommand(const char * args);
bool HandleModifyHPCommand(const char* args);
bool HandleModifyManaCommand(const char* args);
bool HandleModifyRageCommand(const char* args);
bool HandleModifyRunicPowerCommand(const char* args);
bool HandleModifyEnergyCommand(const char* args);
bool HandleModifyMoneyCommand(const char* args);
bool HandleModifyASpeedCommand(const char* args);
bool HandleModifySpeedCommand(const char* args);
bool HandleModifyBWalkCommand(const char* args);
bool HandleModifyFlyCommand(const char* args);
bool HandleModifySwimCommand(const char* args);
bool HandleModifyScaleCommand(const char* args);
bool HandleModifyMountCommand(const char* args);
bool HandleModifyBitCommand(const char* args);
bool HandleModifyFactionCommand(const char* args);
bool HandleModifySpellCommand(const char* args);
bool HandleModifyTalentCommand (const char* args);
bool HandleModifyHonorCommand (const char* args);
bool HandleModifyRepCommand(const char* args);
bool HandleModifyArenaCommand(const char* args);
bool HandleModifyPhaseCommand(const char* args);
bool HandleModifyGenderCommand(const char* args);
//-----------------------Npc Commands-----------------------
bool HandleNpcAddCommand(const char* args);
bool HandleNpcAddMoveCommand(const char* args);
bool HandleNpcAddVendorItemCommand(const char* args);
bool HandleNpcAllowMovementCommand(const char* args);
bool HandleNpcChangeEntryCommand(const char *args);
bool HandleNpcChangeLevelCommand(const char* args);
bool HandleNpcDeleteCommand(const char* args);
bool HandleNpcDelVendorItemCommand(const char* args);
bool HandleNpcFactionIdCommand(const char* args);
bool HandleNpcFlagCommand(const char* args);
bool HandleNpcFollowCommand(const char* args);
bool HandleNpcInfoCommand(const char* args);
bool HandleNpcMoveCommand(const char* args);
bool HandleNpcPlayEmoteCommand(const char* args);
bool HandleNpcSayCommand(const char* args);
bool HandleNpcSetDeathStateCommand(const char* args);
bool HandleNpcSetModelCommand(const char* args);
bool HandleNpcSetMoveTypeCommand(const char* args);
bool HandleNpcSetPhaseCommand(const char* args);
bool HandleNpcSpawnDistCommand(const char* args);
bool HandleNpcSpawnTimeCommand(const char* args);
bool HandleNpcTameCommand(const char* args);
bool HandleNpcTextEmoteCommand(const char* args);
bool HandleNpcUnFollowCommand(const char* args);
bool HandleNpcWhisperCommand(const char* args);
bool HandleNpcYellCommand(const char* args);
bool HandleNpcAddFormationCommand(const char* args);
bool HandleNpcSetLinkCommand(const char* args);
//TODO: NpcCommands that needs to be fixed :
bool HandleNpcAddWeaponCommand(const char* args);
bool HandleNpcNameCommand(const char* args);
bool HandleNpcSubNameCommand(const char* args);
//----------------------------------------------------------
bool HandlePDumpLoadCommand(const char *args);
bool HandlePDumpWriteCommand(const char *args);
bool HandleQuestAdd(const char * args);
bool HandleQuestRemove(const char * args);
bool HandleQuestComplete(const char * args);
bool HandleReloadAllCommand(const char* args);
bool HandleReloadAllAchievementCommand(const char* args);
bool HandleReloadAllAreaCommand(const char* args);
bool HandleReloadAllItemCommand(const char* args);
bool HandleReloadAllLootCommand(const char* args);
bool HandleReloadAllNpcCommand(const char* args);
bool HandleReloadAllQuestCommand(const char* args);
bool HandleReloadAllScriptsCommand(const char* args);
bool HandleReloadAllEventAICommand(const char* args);
bool HandleReloadAllSpellCommand(const char* args);
bool HandleReloadAllLocalesCommand(const char* args);
bool HandleReloadConfigCommand(const char* args);
bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadAchievementCriteriaDataCommand(const char* args);
bool HandleReloadAchievementRewardCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadAutobroadcastCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadEventAITextsCommand(const char* args);
bool HandleReloadEventAISummonsCommand(const char* args);
bool HandleReloadEventAIScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureTemplateCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
bool HandleReloadCreatureLinkedRespawnCommand(const char* args);
bool HandleReloadDbScriptStringCommand(const char* args);
bool HandleReloadGameGraveyardZoneCommand(const char* args);
bool HandleReloadGameObjectScriptsCommand(const char* args);
bool HandleReloadGameTeleCommand(const char* args);
bool HandleReloadGossipMenuCommand(const char* args);
bool HandleReloadGossipMenuOptionCommand(const char* args);
bool HandleReloadGOQuestRelationsCommand(const char* args);
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
bool HandleReloadItemEnchantementsCommand(const char* args);
bool HandleReloadLocalesAchievementRewardCommand(const char* args);
bool HandleReloadLocalesCreatureCommand(const char* args);
bool HandleReloadLocalesGameobjectCommand(const char* args);
bool HandleReloadLocalesItemCommand(const char* args);
bool HandleReloadLocalesNpcTextCommand(const char* args);
bool HandleReloadLocalesPageTextCommand(const char* args);
bool HandleReloadLocalesPointsOfInterestCommand(const char* args);
bool HandleReloadLocalesQuestCommand(const char* args);
// bool HandleReloadAuctionsCommand(const char* args);
bool HandleReloadLootTemplatesCreatureCommand(const char* args);
bool HandleReloadLootTemplatesDisenchantCommand(const char* args);
bool HandleReloadLootTemplatesFishingCommand(const char* args);
bool HandleReloadLootTemplatesGameobjectCommand(const char* args);
bool HandleReloadLootTemplatesItemCommand(const char* args);
bool HandleReloadLootTemplatesMailCommand(const char* args);
bool HandleReloadMailLevelRewardCommand(const char* args);
bool HandleReloadLootTemplatesMillingCommand(const char* args);
bool HandleReloadLootTemplatesPickpocketingCommand(const char* args);
bool HandleReloadLootTemplatesProspectingCommand(const char* args);
bool HandleReloadLootTemplatesReferenceCommand(const char* args);
bool HandleReloadLootTemplatesSkinningCommand(const char* args);
bool HandleReloadLootTemplatesSpellCommand(const char* args);
bool HandleReloadTrinityStringCommand(const char* args);
bool HandleReloadNpcGossipCommand(const char* args);
bool HandleReloadNpcTrainerCommand(const char* args);
bool HandleReloadNpcVendorCommand(const char* args);
bool HandleReloadPageTextsCommand(const char* args);
bool HandleReloadPointsOfInterestCommand(const char* args);
bool HandleReloadSpellClickSpellsCommand(const char* args);
bool HandleReloadQuestAreaTriggersCommand(const char* args);
bool HandleReloadQuestEndScriptsCommand(const char* args);
bool HandleReloadQuestStartScriptsCommand(const char* args);
bool HandleReloadQuestTemplateCommand(const char* args);
bool HandleReloadReservedNameCommand(const char*);
bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
bool HandleReloadSpellRequiredCommand(const char* args);
bool HandleReloadSpellAreaCommand(const char* args);
bool HandleReloadSpellGroupsCommand(const char* args);
bool HandleReloadSpellLearnSpellCommand(const char* args);
bool HandleReloadSpellLinkedSpellCommand(const char* args);
bool HandleReloadSpellProcEventCommand(const char* args);
bool HandleReloadSpellBonusesCommand(const char* args);
bool HandleReloadSpellScriptsCommand(const char* args);
bool HandleReloadSpellTargetPositionCommand(const char* args);
bool HandleReloadSpellThreatsCommand(const char* args);
bool HandleReloadSpellPetAurasCommand(const char* args);
bool HandleReloadSpellDisabledCommand(const char* args);
bool HandleReloadSpellGroupStackRulesCommand(const char* args);
bool HandleReloadAuctionsCommand(const char* args);
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadConditions(const char* args);
bool HandleResetAchievementsCommand(const char * args);
bool HandleResetAllCommand(const char * args);
bool HandleResetHonorCommand(const char * args);
bool HandleResetLevelCommand(const char * args);
bool HandleResetSpellsCommand(const char * args);
bool HandleResetStatsCommand(const char * args);
bool HandleResetTalentsCommand(const char * args);
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMessageCommand(const char * args);
bool HandleSendMoneyCommand(const char* args);
bool HandleServerCorpsesCommand(const char* args);
bool HandleServerExitCommand(const char* args);
bool HandleServerIdleRestartCommand(const char* args);
bool HandleServerIdleShutDownCommand(const char* args);
bool HandleServerInfoCommand(const char* args);
bool HandleServerMotdCommand(const char* args);
bool HandleServerPLimitCommand(const char* args);
bool HandleServerRestartCommand(const char* args);
bool HandleServerSetLogLevelCommand(const char* args);
bool HandleServerSetMotdCommand(const char* args);
bool HandleServerShutDownCommand(const char* args);
bool HandleServerShutDownCancelCommand(const char* args);
bool HandleServerSetClosedCommand(const char* args);
bool HandleServerSetLogFileLevelCommand(const char* args);
bool HandleServerSetDiffTimeCommand(const char* args);
bool HandleTeleCommand(const char * args);
bool HandleTeleAddCommand(const char * args);
bool HandleTeleDelCommand(const char * args);
bool HandleTeleGroupCommand(const char* args);
bool HandleTeleNameCommand(const char* args);
bool HandleTitlesAddCommand(const char* args);
bool HandleTitlesCurrentCommand(const char* args);
bool HandleTitlesRemoveCommand(const char* args);
bool HandleTitlesSetMaskCommand(const char* args);
bool HandleUnBanAccountCommand(const char* args);
bool HandleUnBanCharacterCommand(const char* args);
bool HandleUnBanIPCommand(const char* args);
bool HandleWpAddCommand(const char* args);
bool HandleWpLoadPathCommand(const char* args);
bool HandleWpUnLoadPathCommand(const char* args);
bool HandleWpModifyCommand(const char* args);
bool HandleWpEventCommand(const char* args);
bool HandleWpShowCommand(const char* args);
bool HandleReloadAllPaths(const char *args);
bool HandleHelpCommand(const char* args);
bool HandleCommandsCommand(const char* args);
bool HandleStartCommand(const char* args);
bool HandleDismountCommand(const char* args);
bool HandleSaveCommand(const char* args);
bool HandleNamegoCommand(const char* args);
bool HandleGonameCommand(const char* args);
bool HandleGroupgoCommand(const char* args);
bool HandleRecallCommand(const char* args);
bool HandleAnnounceCommand(const char* args);
bool HandleNotifyCommand(const char* args);
bool HandleGPSCommand(const char* args);
bool HandleTaxiCheatCommand(const char* args);
bool HandleWhispersCommand(const char* args);
bool HandleModifyDrunkCommand(const char* args);
bool HandleGUIDCommand(const char* args);
bool HandleItemMoveCommand(const char* args);
bool HandleDeMorphCommand(const char* args);
bool HandlePInfoCommand(const char* args);
bool HandleMuteCommand(const char* args);
bool HandleUnmuteCommand(const char* args);
bool HandleMovegensCommand(const char* args);
bool HandleFreezeCommand(const char *args);
bool HandleUnFreezeCommand(const char *args);
bool HandleListFreezeCommand(const char* args);
bool HandleCooldownCommand(const char* args);
bool HandleUnLearnCommand(const char* args);
bool HandleGetDistanceCommand(const char* args);
bool HandleModifyStandStateCommand(const char* args);
bool HandleDieCommand(const char* args);
bool HandleDamageCommand(const char *args);
bool HandleReviveCommand(const char* args);
bool HandleModifyMorphCommand(const char* args);
bool HandleAuraCommand(const char* args);
bool HandleUnAuraCommand(const char* args);
bool HandleLinkGraveCommand(const char* args);
bool HandleNearGraveCommand(const char* args);
bool HandleActivateObjectCommand(const char* args);
bool HandleSpawnTransportCommand(const char* args);
bool HandleExploreCheatCommand(const char* args);
bool HandleHoverCommand(const char* args);
bool HandleWaterwalkCommand(const char* args);
bool HandleLevelUpCommand(const char* args);
bool HandleShowAreaCommand(const char* args);
bool HandleHideAreaCommand(const char* args);
bool HandleAddItemCommand(const char* args);
bool HandleAddItemSetCommand(const char* args);
bool HandlePetTpCommand(const char* args);
bool HandlePetUnlearnCommand(const char* args);
bool HandlePetLearnCommand(const char* args);
bool HandleCreatePetCommand(const char* args);
bool HandleGroupLeaderCommand(const char* args);
bool HandleGroupDisbandCommand(const char* args);
bool HandleGroupRemoveCommand(const char* args);
bool HandleBankCommand(const char* args);
bool HandleChangeWeather(const char* args);
bool HandleKickPlayerCommand(const char * args);
// GM ticket command handlers
bool HandleGMTicketListCommand(const char* args);
bool HandleGMTicketListOnlineCommand(const char* args);
bool HandleGMTicketListClosedCommand(const char* args);
bool HandleGMTicketGetByIdCommand(const char* args);
bool HandleGMTicketGetByNameCommand(const char* args);
bool HandleGMTicketCloseByIdCommand(const char* args);
bool HandleGMTicketAssignToCommand(const char* args);
bool HandleGMTicketUnAssignCommand(const char* args);
bool HandleGMTicketCommentCommand(const char* args);
bool HandleGMTicketDeleteByIdCommand(const char* args);
bool HandleGMTicketReloadCommand(const char*);
bool HandleMaxSkillCommand(const char* args);
bool HandleSetSkillCommand(const char* args);
bool HandleRespawnCommand(const char* args);
bool HandleComeToMeCommand(const char *args);
bool HandleCombatStopCommand(const char *args);
/*bool HandleCharDeleteCommand(const char *args);
bool HandleSendMessageCommand(const char * args);*/
bool HandleFlushArenaPointsCommand(const char *args);
bool HandlePlayAllCommand(const char* args);
bool HandleRepairitemsCommand(const char* args);
bool HandleTempGameObjectCommand(const char* args);
bool HandleTempAddSpwCommand(const char* args);
//! Development Commands
/*bool HandleQuestAdd(const char * args);
bool HandleQuestRemove(const char * args);
bool HandleQuestComplete(const char * args);*/
//bool HandleSet32Bit(const char* args);
bool HandleSaveAllCommand(const char* args);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
Unit* getSelectedUnit();
WorldObject* getSelectedObject();
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
// if args have single value then it return in arg2 and arg1 == NULL
void extractOptFirstArg(char* args, char** arg1, char** arg2);
char* extractQuotedArg(char* args);
uint32 extractSpellIdFromLink(char* text);
uint64 extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
// Utility methods for commands
bool LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 limit);
bool HandleBanListHelper(QueryResult_AutoPtr result);
bool HandleBanHelper(BanMode mode,char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode,char const* args);
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
private:
WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
// common global flag
static bool load_command_table;
bool sentErrorMessage;
};
class CliHandler : public ChatHandler
{
public:
typedef void Print(char const*);
explicit CliHandler(Print* zprint) : m_print(zprint) {}
// overwrite functions
const char *GetTrinityString(int32 entry) const;
bool isAvailable(ChatCommand const& cmd) const;
void SendSysMessage(const char *str);
std::string GetNameLink() const;
bool needReportToTarget(Player* chr) const;
LocaleConstant GetSessionDbcLocale() const;
int GetSessionDbLocaleIndex() const;
private:
Print* m_print;
};
char const *fmtstring(char const *format, ...);
#endif
+756
View File
@@ -0,0 +1,756 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Database/DatabaseEnv.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
{
if (lang != LANG_ADDON)
{
// strip invisible characters for non-addon messages
if (sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
&& !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return false;
}
}
return true;
}
void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
uint32 type;
uint32 lang;
recv_data >> type;
recv_data >> lang;
if (type >= MAX_CHAT_MSG_TYPE)
{
sLog.outError("CHAT: Wrong message type received: %u", type);
return;
}
//sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang);
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
if (!langDesc)
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
return;
}
if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = _player->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if ((*i)->GetMiscValue() == int32(lang))
{
foundAura = true;
break;
}
}
if (!foundAura)
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
return;
}
}
if (lang == LANG_ADDON)
{
if (sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
std::string msg = "";
recv_data >> msg;
if (msg.empty())
{
sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName());
return;
}
sLog.outChat("[ADDON] Player %s sends: %s",
GetPlayer()->GetName(), msg.c_str());
}
// Disabled addon channel?
if (!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
return;
}
// LANG_ADDON should not be changed nor be affected by flood control
else
{
// send in universal language if player in .gmon mode (ignore spell effects)
if (_player->isGameMaster())
lang = LANG_UNIVERSAL;
else
{
// send in universal language in two side iteration allowed mode
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch(type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = ModLangAuras.front()->GetMiscValue();
}
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
return;
}
if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
GetPlayer()->UpdateSpeakTime();
}
if (GetPlayer()->HasAura(1852) && type != CHAT_MSG_WHISPER)
{
std::string msg="";
recv_data >> msg;
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
return;
}
switch(type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (type == CHAT_MSG_SAY)
GetPlayer()->Say(msg, lang);
else if (type == CHAT_MSG_EMOTE)
GetPlayer()->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
GetPlayer()->Yell(msg, lang);
} break;
case CHAT_MSG_WHISPER:
{
std::string to, msg;
recv_data >> to;
recv_data >> msg;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
Player *player = objmgr.GetPlayer(to.c_str());
uint32 tSecurity = GetSecurity();
uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
{
SendPlayerNotFoundNotice(to);
return;
}
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
{
uint32 sidea = GetPlayer()->GetTeam();
uint32 sideb = player->GetTeam();
if (sidea != sideb)
{
SendWrongFactionNotice();
return;
}
}
if (GetPlayer()->HasAura(1852) && !player->isGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
return;
}
GetPlayer()->Whisper(msg, lang, player->GetGUID());
} break;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// if player is in battleground, he cannot say to battleground members by /p
Group *group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = _player->GetGroup();
if (!group || group->isBGGroup())
return;
}
if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_GUILD:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (GetPlayer()->GetGuildId())
{
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (guild)
guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
{
sLog.outChat("[GUILD] Player %s tells guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
}
break;
}
case CHAT_MSG_OFFICER:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
if (GetPlayer()->GetGuildId())
{
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (guild)
guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
break;
}
case CHAT_MSG_RAID:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// if player is in battleground, he cannot say to battleground members by /ra
Group *group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_RAID_LEADER:
{
std::string msg;
recv_data >> msg;
if (msg.empty())
break;
if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
break;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// if player is in battleground, he cannot say to battleground members by /ra
Group *group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
return;
}
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s tells raid: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_RAID_WARNING:
{
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
Group *group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s warns raid with: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND:
{
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group *group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (msg.empty())
break;
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group *group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[RAID] Leader player %s tells battleground: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_CHANNEL:
{
std::string channel, msg;
recv_data >> channel;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
if (msg.empty())
break;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
if (Channel *chn = cMgr->GetChannel(channel, _player))
{
chn->Say(_player->GetGUID(), msg.c_str(), lang);
if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
chn->HasFlag(CHANNEL_FLAG_CITY) ||
chn->HasFlag(CHANNEL_FLAG_LFG)) &&
sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
}
}
} break;
case CHAT_MSG_AFK:
{
std::string msg;
recv_data >> msg;
if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
{
if (!_player->isAFK())
{
if (msg.empty())
msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
_player->afkMsg = msg;
}
_player->ToggleAFK();
if (_player->isAFK() && _player->isDND())
_player->ToggleDND();
}
} break;
case CHAT_MSG_DND:
{
std::string msg;
recv_data >> msg;
if (msg.empty() || !_player->isDND())
{
if (!_player->isDND())
{
if (msg.empty())
msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
_player->dndMsg = msg;
}
_player->ToggleDND();
if (_player->isDND() && _player->isAFK())
_player->ToggleAFK();
}
} break;
default:
sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
{
if (!GetPlayer()->isAlive())
return;
uint32 emote;
recv_data >> emote;
GetPlayer()->HandleEmoteCommand(emote);
}
namespace Trinity
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
uint32 namlen = (nam ? strlen(nam) : 0) + 1;
data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
data << i_player.GetGUID();
data << (uint32)i_text_emote;
data << i_emote_num;
data << (uint32)namlen;
if (namlen > 1)
data.append(nam, namlen);
else
data << (uint8)0x00;
}
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace Trinity
void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
{
if (!GetPlayer()->isAlive())
return;
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
return;
}
uint32 text_emote, emoteNum;
uint64 guid;
recv_data >> text_emote;
recv_data >> emoteNum;
recv_data >> guid;
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
return;
uint32 emote_anim = em->textid;
switch(emote_anim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
default:
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
{
uint64 iguid;
uint8 unk;
//sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED");
recv_data >> iguid;
recv_data >> unk; // probably related to spam reporting
Player *player = objmgr.GetPlayer(iguid);
if (!player || !player->GetSession())
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
}
void WorldSession::SendPlayerNotFoundNotice(std::string name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendPlayerAmbiguousNotice(std::string name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendWrongFactionNotice()
{
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
SendPacket(&data);
}
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
{
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
data << uint8(restriction);
SendPacket(&data);
}
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "World.h"
#include "Player.h"
#include "Opcodes.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "Language.h"
#include "AccountMgr.h"
#include "SystemConfig.h"
#include "revision.h"
#include "Util.h"
bool ChatHandler::HandleHelpCommand(const char* args)
{
char* cmd = strtok((char*)args, " ");
if (!cmd)
{
ShowHelpForCommand(getCommandTable(), "help");
ShowHelpForCommand(getCommandTable(), "");
}
else
{
if (!ShowHelpForCommand(getCommandTable(), cmd))
SendSysMessage(LANG_NO_HELP_CMD);
}
return true;
}
bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
{
ShowHelpForCommand(getCommandTable(), "");
return true;
}
bool ChatHandler::HandleAccountCommand(const char* /*args*/)
{
AccountTypes gmlevel = m_session->GetSecurity();
PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmlevel));
return true;
}
bool ChatHandler::HandleStartCommand(const char* /*args*/)
{
Player *chr = m_session->GetPlayer();
if (chr->isInFlight())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
if (chr->isInCombat())
{
SendSysMessage(LANG_YOU_IN_COMBAT);
SetSentErrorMessage(true);
return false;
}
if ((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
{
// if player is dead and stuck, send ghost to graveyard
chr->RepopAtGraveyard();
return true;
}
// cast spell Stuck
chr->CastSpell(chr,7355,false);
return true;
}
bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
{
uint32 PlayersNum = sWorld.GetPlayerCount();
uint32 MaxPlayersNum = sWorld.GetMaxPlayerCount();
uint32 activeClientsNum = sWorld.GetActiveSessionCount();
uint32 queuedClientsNum = sWorld.GetQueuedSessionCount();
uint32 maxActiveClientsNum = sWorld.GetMaxActiveSessionCount();
uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount();
std::string uptime = secsToTimeString(sWorld.GetUptime());
uint32 updateTime = sWorld.GetUpdateTime();
PSendSysMessage(_FULLVERSION);
//if (m_session)
// full = _FULLVERSION(REVISION_DATE,REVISION_TIME,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
//else
// full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_ID);
//SendSysMessage(full);
//PSendSysMessage(LANG_USING_WORLD_DB,sWorld.GetDBVersion());
//PSendSysMessage(LANG_USING_EVENT_AI,sWorld.GetCreatureEventAIVersion());
PSendSysMessage(LANG_CONNECTED_PLAYERS, PlayersNum, MaxPlayersNum);
PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
PSendSysMessage(LANG_UPTIME, uptime.c_str());
PSendSysMessage("Update time diff: %u.", updateTime);
return true;
}
bool ChatHandler::HandleDismountCommand(const char* /*args*/)
{
//If player is not mounted, so go out :)
if (!m_session->GetPlayer()->IsMounted())
{
SendSysMessage(LANG_CHAR_NON_MOUNTED);
SetSentErrorMessage(true);
return false;
}
if (m_session->GetPlayer()->isInFlight())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->Unmount();
m_session->GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
return true;
}
bool ChatHandler::HandleSaveCommand(const char* /*args*/)
{
Player *player=m_session->GetPlayer();
// save GM account without delay and output message (testing, etc)
if (m_session->GetSecurity() > SEC_PLAYER)
{
player->SaveToDB();
SendSysMessage(LANG_PLAYER_SAVED);
return true;
}
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
player->SaveToDB();
return true;
}
bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
{
bool first = true;
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
(!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
{
if (first)
{
SendSysMessage(LANG_GMS_ON_SRV);
first = false;
}
SendSysMessage(GetNameLink(itr->second).c_str());
}
}
if (first)
SendSysMessage(LANG_GMS_NOT_LOGGED);
return true;
}
bool ChatHandler::HandleAccountPasswordCommand(const char* args)
{
if (!*args)
return false;
char *old_pass = strtok ((char*)args, " ");
char *new_pass = strtok (NULL, " ");
char *new_pass_c = strtok (NULL, " ");
if (!old_pass || !new_pass || !new_pass_c)
return false;
std::string password_old = old_pass;
std::string password_new = new_pass;
std::string password_new_c = new_pass_c;
if (strcmp(new_pass, new_pass_c) != 0)
{
SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH);
SetSentErrorMessage (true);
return false;
}
if (!accmgr.CheckPassword (m_session->GetAccountId(), password_old))
{
SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD);
SetSentErrorMessage (true);
return false;
}
AccountOpResult result = accmgr.ChangePassword(m_session->GetAccountId(), password_new);
switch(result)
{
case AOR_OK:
SendSysMessage(LANG_COMMAND_PASSWORD);
break;
case AOR_PASS_TOO_LONG:
SendSysMessage(LANG_PASSWORD_TOO_LONG);
SetSentErrorMessage(true);
return false;
case AOR_NAME_NOT_EXIST: // not possible case, don't want get account name for output
default:
SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
SetSentErrorMessage(true);
return false;
}
return true;
}
bool ChatHandler::HandleAccountAddonCommand(const char* args)
{
if (!*args)
return false;
char *szExp = strtok((char*)args," ");
uint32 account_id = m_session->GetAccountId();
int expansion=atoi(szExp); //get int anyway (0 if error)
if (expansion < 0 || expansion > sWorld.getConfig(CONFIG_EXPANSION))
return false;
// No SQL injection
LoginDatabase.PExecute("UPDATE account SET expansion = '%d' WHERE id = '%u'", expansion, account_id);
PSendSysMessage(LANG_ACCOUNT_ADDON, expansion);
return true;
}
bool ChatHandler::HandleAccountLockCommand(const char* args)
{
if (!*args)
{
SendSysMessage(LANG_USE_BOL);
return true;
}
std::string argstr = (char*)args;
if (argstr == "on")
{
LoginDatabase.PExecute("UPDATE account SET locked = '1' WHERE id = '%d'",m_session->GetAccountId());
PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
return true;
}
if (argstr == "off")
{
LoginDatabase.PExecute("UPDATE account SET locked = '0' WHERE id = '%d'",m_session->GetAccountId());
PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
return true;
}
SendSysMessage(LANG_USE_BOL);
return true;
}
/// Display the 'Message of the day' for the realm
bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
{
PSendSysMessage(LANG_MOTD_CURRENT, sWorld.GetMotd());
return true;
}
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