rearranged core files
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,664 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include "AuctionHouseBot.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "Util.h"
|
||||
|
||||
//please DO NOT use iterator++, because it is slower than ++iterator!!!
|
||||
//post-incrementation is always slower than pre-incrementation !
|
||||
|
||||
//void called when player click on auctioneer npc
|
||||
void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendAuctionHello(guid, unit);
|
||||
}
|
||||
|
||||
//this void causes that auction window is opened
|
||||
void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
|
||||
{
|
||||
if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
|
||||
if (!ahEntry)
|
||||
return;
|
||||
|
||||
WorldPacket data(MSG_AUCTION_HELLO, 12);
|
||||
data << uint64(guid);
|
||||
data << uint32(ahEntry->houseId);
|
||||
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//call this method when player bids, creates, or deletes auction
|
||||
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
|
||||
data << auctionId;
|
||||
data << Action;
|
||||
data << ErrorCode;
|
||||
if (!ErrorCode && Action)
|
||||
data << bidError; //when bid, then send 0, once...
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this function sends notification, if bidder is online
|
||||
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
|
||||
data << uint32(location);
|
||||
data << uint32(auctionId);
|
||||
data << uint64(bidder);
|
||||
data << uint32(bidSum);
|
||||
data << uint32(diff);
|
||||
data << uint32(item_template);
|
||||
data << uint32(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void causes on client to display: "Your auction sold"
|
||||
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
|
||||
data << auction->Id;
|
||||
data << auction->bid;
|
||||
data << (uint32) 0; //unk
|
||||
data << (uint32) 0; //unk
|
||||
data << (uint32) 0; //unk
|
||||
data << auction->item_template;
|
||||
data << (uint32) 0; //unk
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this function sends mail to old bidder
|
||||
void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice)
|
||||
{
|
||||
uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
|
||||
Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
|
||||
|
||||
uint32 oldBidder_accId = 0;
|
||||
if (!oldBidder)
|
||||
oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
|
||||
|
||||
// old bidder exist
|
||||
if (oldBidder || oldBidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionOutbiddedSubject;
|
||||
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED << ":0:0";
|
||||
|
||||
if (oldBidder && !_player)
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
|
||||
if (oldBidder && _player)
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
|
||||
MailDraft(msgAuctionOutbiddedSubject.str(), "") // TODO: fix body
|
||||
.AddMoney(auction->bid)
|
||||
.SendMailTo(MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
//this function sends mail, when auction is cancelled to old bidder
|
||||
void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
|
||||
{
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
if (!bidder)
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// bidder exist
|
||||
if (bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionCancelledSubject;
|
||||
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER << ":0:0";
|
||||
|
||||
MailDraft(msgAuctionCancelledSubject.str(), "") // TODO: fix body
|
||||
.AddMoney(auction->bid)
|
||||
.SendMailTo(MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
//this void creates new auction and adds auction to some auctionhouse
|
||||
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer, item;
|
||||
uint32 etime, bid, buyout;
|
||||
recv_data >> auctioneer;
|
||||
recv_data.read_skip<uint32>(); // const 1?
|
||||
recv_data >> item;
|
||||
recv_data.read_skip<uint32>(); // unk 3.2.2, const 1?
|
||||
recv_data >> bid;
|
||||
recv_data >> buyout;
|
||||
recv_data >> etime;
|
||||
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if (!item || !bid || !etime)
|
||||
return; //check for cheaters
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
|
||||
if (!auctionHouseEntry)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client send time in minutes, convert to common used sec time
|
||||
etime *= MINUTE;
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client understand only 3 auction time
|
||||
switch(etime)
|
||||
{
|
||||
case 1*MIN_AUCTION_TIME:
|
||||
case 2*MIN_AUCTION_TIME:
|
||||
case 4*MIN_AUCTION_TIME:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Item *it = pl->GetItemByGuid(item);
|
||||
//do not allow to sell already auctioned items
|
||||
if (auctionmgr.GetAItem(GUID_LOPART(item)))
|
||||
{
|
||||
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
// prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
|
||||
if (!it)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!it->CanBeTraded())
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//we have to take deposit :
|
||||
uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it);
|
||||
if (pl->GetMoney() < deposit)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
|
||||
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
|
||||
}
|
||||
|
||||
pl->ModifyMoney(-int32(deposit));
|
||||
|
||||
uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
|
||||
|
||||
AuctionEntry *AH = new AuctionEntry;
|
||||
AH->Id = objmgr.GenerateAuctionID();
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
AH->auctioneer = 23442;
|
||||
else
|
||||
AH->auctioneer = GUID_LOPART(auctioneer);
|
||||
AH->item_guidlow = GUID_LOPART(item);
|
||||
AH->item_template = it->GetEntry();
|
||||
AH->owner = pl->GetGUIDLow();
|
||||
AH->startbid = bid;
|
||||
AH->bidder = 0;
|
||||
AH->bid = 0;
|
||||
AH->buyout = buyout;
|
||||
AH->expire_time = time(NULL) + auction_time;
|
||||
AH->deposit = deposit;
|
||||
AH->auctionHouseEntry = auctionHouseEntry;
|
||||
|
||||
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
|
||||
auctionmgr.AddAItem(it);
|
||||
auctionHouse->AddAuction(AH);
|
||||
|
||||
pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
it->DeleteFromInventoryDB();
|
||||
it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
|
||||
AH->SaveToDB();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
|
||||
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
|
||||
}
|
||||
|
||||
//this function is called when client bids or buys out auction
|
||||
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
uint32 price;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId >> price;
|
||||
|
||||
if (!auctionId || !price)
|
||||
return; //check for cheaters
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject *auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if (!auction || auction->owner == pl->GetGUIDLow())
|
||||
{
|
||||
//you cannot bid your own auction:
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// impossible have online own another character (use this for speedup check in case online owner)
|
||||
Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
|
||||
if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
|
||||
{
|
||||
//you cannot bid your another character auction:
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// cheating
|
||||
if (price <= auction->bid || price < auction->startbid)
|
||||
return;
|
||||
|
||||
// price too low for next bid if not buyout
|
||||
if ((price < auction->buyout || auction->buyout == 0) &&
|
||||
price < auction->bid + auction->GetAuctionOutBid())
|
||||
{
|
||||
//auction has already higher bid, client tests it!
|
||||
return;
|
||||
}
|
||||
|
||||
if (price > pl->GetMoney())
|
||||
{
|
||||
//you don't have enought money!, client tests!
|
||||
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
|
||||
return;
|
||||
}
|
||||
|
||||
if (price < auction->buyout || auction->buyout == 0)
|
||||
{
|
||||
if (auction->bidder > 0)
|
||||
{
|
||||
if (auction->bidder == pl->GetGUIDLow())
|
||||
pl->ModifyMoney(-int32(price - auction->bid));
|
||||
else
|
||||
{
|
||||
// mail to last bidder and return money
|
||||
SendAuctionOutbiddedMail(auction, price);
|
||||
pl->ModifyMoney(-int32(price));
|
||||
}
|
||||
}
|
||||
else
|
||||
pl->ModifyMoney(-int32(price));
|
||||
|
||||
auction->bidder = pl->GetGUIDLow();
|
||||
auction->bid = price;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
|
||||
|
||||
// after this update we should save player's money ...
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//buyout:
|
||||
if (pl->GetGUIDLow() == auction->bidder)
|
||||
pl->ModifyMoney(-int32(auction->buyout - auction->bid));
|
||||
else
|
||||
{
|
||||
pl->ModifyMoney(-int32(auction->buyout));
|
||||
if (auction->bidder) //buyout for bidded auction ..
|
||||
SendAuctionOutbiddedMail(auction, auction->buyout);
|
||||
}
|
||||
auction->bidder = pl->GetGUIDLow();
|
||||
auction->bid = auction->buyout;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
|
||||
|
||||
auctionmgr.SendAuctionSalePendingMail(auction);
|
||||
auctionmgr.SendAuctionSuccessfulMail(auction);
|
||||
auctionmgr.SendAuctionWonMail(auction);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
//this void is called when auction_owner cancels his auction
|
||||
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId;
|
||||
//sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId);
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if (auction && auction->owner == pl->GetGUIDLow())
|
||||
{
|
||||
Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
|
||||
if (pItem)
|
||||
{
|
||||
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
|
||||
{
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed
|
||||
return;
|
||||
//some auctionBidderNotification would be needed, but don't know that parts..
|
||||
SendAuctionCancelledToBidderMail(auction);
|
||||
pl->ModifyMoney(-int32(auctionCut));
|
||||
}
|
||||
// Return the item by mail
|
||||
std::ostringstream msgAuctionCanceledOwner;
|
||||
msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0";
|
||||
|
||||
// item will deleted or added to received mail list
|
||||
MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
|
||||
.AddItem(pItem)
|
||||
.SendMailTo(pl, auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
//this code isn't possible ... maybe there should be assert
|
||||
sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
|
||||
return;
|
||||
}
|
||||
|
||||
//inform player, that auction is removed
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
|
||||
|
||||
// Now remove the auction
|
||||
CharacterDatabase.BeginTransaction();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
//called when player lists his bids
|
||||
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
uint32 listfrom; //page of auctions
|
||||
uint32 outbiddedCount; //count of outbidded auctions
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
recv_data >> outbiddedCount;
|
||||
if (recv_data.size() != (16 + outbiddedCount * 4))
|
||||
{
|
||||
sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4));
|
||||
outbiddedCount = 0;
|
||||
}
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
|
||||
Player *pl = GetPlayer();
|
||||
data << (uint32) 0; //add 0 as count
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
while (outbiddedCount > 0) //add all data, which client requires
|
||||
{
|
||||
--outbiddedCount;
|
||||
uint32 outbiddedAuctionId;
|
||||
recv_data >> outbiddedAuctionId;
|
||||
AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId);
|
||||
if (auction && auction->BuildAuctionInfo(data))
|
||||
{
|
||||
++totalcount;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
|
||||
data.put<uint32>(0, count); // add count to placeholder
|
||||
data << totalcount;
|
||||
data << (uint32)300; //unk 2.3.0
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 listfrom;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
|
||||
data << (uint32) 0; // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
|
||||
auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 0;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void is called when player clicks on search button
|
||||
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
{
|
||||
std::string searchedname;
|
||||
uint8 levelmin, levelmax, usable;
|
||||
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // start, used for page control listing by 50 elements
|
||||
recv_data >> searchedname;
|
||||
|
||||
recv_data >> levelmin >> levelmax;
|
||||
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
|
||||
recv_data >> quality >> usable;
|
||||
|
||||
recv_data.read_skip(16); // unknown 16 bytes: 00 07 01 00 00 01 05 00 06 00 09 01 08 00 03 00
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
||||
// GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
data << (uint32) 0;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
std::wstring wsearchedname;
|
||||
if (!Utf8toWStr(searchedname,wsearchedname))
|
||||
return;
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
|
||||
auctionHouse->BuildListAuctionItems(data,_player,
|
||||
wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
||||
count,totalcount);
|
||||
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 300; // unk 2.3.0 const?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
|
||||
|
||||
recv_data.read_skip<uint64>();
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
|
||||
data << uint32(count); // count
|
||||
/*for (uint32 i = 0; i < count; ++i)
|
||||
{
|
||||
data << ""; // string
|
||||
data << ""; // string
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << float(0);
|
||||
}*/
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -0,0 +1,750 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Database/SQLStorage.h"
|
||||
#include "Policies/SingletonImp.h"
|
||||
#include "DBCStores.h"
|
||||
|
||||
#include "AccountMgr.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Item.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "ProgressBar.h"
|
||||
#include <vector>
|
||||
|
||||
INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
|
||||
|
||||
using namespace std;
|
||||
|
||||
AuctionHouseMgr::AuctionHouseMgr()
|
||||
{
|
||||
}
|
||||
|
||||
AuctionHouseMgr::~AuctionHouseMgr()
|
||||
{
|
||||
for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
|
||||
delete itr->second;
|
||||
}
|
||||
|
||||
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
return &mNeutralAuctions;
|
||||
|
||||
// team have linked auction houses
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
|
||||
if (!u_entry)
|
||||
return &mNeutralAuctions;
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
return &mAllianceAuctions;
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
return &mHordeAuctions;
|
||||
else
|
||||
return &mNeutralAuctions;
|
||||
}
|
||||
|
||||
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
|
||||
{
|
||||
uint32 MSV = pItem->GetProto()->SellPrice;
|
||||
int32 deposit;
|
||||
uint32 timeHr = (((time / 60) / 60) / 12);
|
||||
|
||||
if (MSV > 0)
|
||||
deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr;
|
||||
else
|
||||
deposit = 0;
|
||||
|
||||
sLog.outDebug("Sellprice: %u / Depositpercent: %f / AT1: %u / AT2: %u / AT3: %u / Count: %u", MSV, ((double)entry->depositPercent / 100.0f), time, MIN_AUCTION_TIME, timeHr, pItem->GetCount() );
|
||||
if (deposit > 0)
|
||||
{
|
||||
sLog.outDebug("Deposit: %u", deposit);
|
||||
return deposit;
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("Deposit: 0");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
|
||||
{
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
uint32 bidder_security = 0;
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
// data for gm.log
|
||||
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
std::string bidder_name;
|
||||
if (bidder)
|
||||
{
|
||||
bidder_accId = bidder->GetSession()->GetAccountId();
|
||||
bidder_security = bidder->GetSession()->GetSecurity();
|
||||
bidder_name = bidder->GetName();
|
||||
}
|
||||
else
|
||||
{
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
bidder_security = accmgr.GetSecurity(bidder_accId);
|
||||
|
||||
if (bidder_security > SEC_PLAYER) // not do redundant DB requests
|
||||
{
|
||||
if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
|
||||
bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
}
|
||||
}
|
||||
if (bidder_security > SEC_PLAYER)
|
||||
{
|
||||
std::string owner_name;
|
||||
if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
|
||||
owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
|
||||
uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
|
||||
|
||||
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
|
||||
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
|
||||
}
|
||||
}
|
||||
|
||||
// receiver exist
|
||||
if (bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionWonSubject;
|
||||
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
|
||||
|
||||
std::ostringstream msgAuctionWonBody;
|
||||
msgAuctionWonBody.width(16);
|
||||
msgAuctionWonBody << std::right << std::hex << auction->owner;
|
||||
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
|
||||
|
||||
// set owner to bidder (to prevent delete item with sender char deleting)
|
||||
// owner in `data` will set at mail receive and item extracting
|
||||
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
|
||||
|
||||
if (bidder)
|
||||
{
|
||||
bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
|
||||
// FIXME: for offline player need also
|
||||
bidder->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
|
||||
}
|
||||
|
||||
MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
|
||||
.AddItem(pItem)
|
||||
.SendMailTo(MailReceiver(bidder,auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist (online or offline)
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSalePendingSubject;
|
||||
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
|
||||
|
||||
std::ostringstream msgAuctionSalePendingBody;
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
|
||||
time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);
|
||||
|
||||
msgAuctionSalePendingBody.width(16);
|
||||
msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
|
||||
msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
|
||||
msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
|
||||
|
||||
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
|
||||
|
||||
MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
|
||||
.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSuccessfulSubject;
|
||||
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
|
||||
|
||||
std::ostringstream auctionSuccessfulBody;
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
|
||||
auctionSuccessfulBody.width(16);
|
||||
auctionSuccessfulBody << std::right << std::hex << auction->bidder;
|
||||
auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
|
||||
|
||||
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
|
||||
|
||||
uint32 profit = auction->bid + auction->deposit - auctionCut;
|
||||
|
||||
//FIXME: what do if owner offline
|
||||
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
|
||||
{
|
||||
owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
|
||||
owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
|
||||
//send auction owner notification, bidder must be current!
|
||||
owner->GetSession()->SendAuctionOwnerNotification(auction);
|
||||
}
|
||||
MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str())
|
||||
.AddMoney(profit)
|
||||
.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
|
||||
{ //return an item in auction to its owner by mail
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream subject;
|
||||
subject << auction->item_template << ":0:" << AUCTION_EXPIRED << ":0:0";
|
||||
|
||||
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
|
||||
owner->GetSession()->SendAuctionOwnerNotification(auction);
|
||||
|
||||
MailDraft(subject.str(), "") // TODO: fix body
|
||||
.AddItem(pItem)
|
||||
.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctionItems()
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT data, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auction items");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar(result->GetRowCount());
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
Field *fields;
|
||||
do
|
||||
{
|
||||
bar.step();
|
||||
|
||||
fields = result->Fetch();
|
||||
uint32 item_guid = fields[2].GetUInt32();
|
||||
uint32 item_template = fields[3].GetUInt32();
|
||||
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
|
||||
|
||||
if (!proto)
|
||||
{
|
||||
sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
|
||||
continue;
|
||||
}
|
||||
|
||||
Item *item = NewItemOrBag(proto);
|
||||
|
||||
if (!item->LoadFromDB(item_guid,0, result))
|
||||
{
|
||||
delete item;
|
||||
continue;
|
||||
}
|
||||
AddAItem(item);
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u auction items", count);
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctions()
|
||||
{
|
||||
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
uint32 AuctionCount=fields[0].GetUInt32();
|
||||
|
||||
if (!AuctionCount)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse");
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar(AuctionCount);
|
||||
|
||||
AuctionEntry *aItem;
|
||||
|
||||
do
|
||||
{
|
||||
fields = result->Fetch();
|
||||
|
||||
bar.step();
|
||||
|
||||
aItem = new AuctionEntry;
|
||||
aItem->Id = fields[0].GetUInt32();
|
||||
aItem->auctioneer = fields[1].GetUInt32();
|
||||
aItem->item_guidlow = fields[2].GetUInt32();
|
||||
aItem->item_template = fields[3].GetUInt32();
|
||||
aItem->owner = fields[4].GetUInt32();
|
||||
aItem->buyout = fields[5].GetUInt32();
|
||||
aItem->expire_time = fields[6].GetUInt32();
|
||||
aItem->bidder = fields[7].GetUInt32();
|
||||
aItem->bid = fields[8].GetUInt32();
|
||||
aItem->startbid = fields[9].GetUInt32();
|
||||
aItem->deposit = fields[10].GetUInt32();
|
||||
|
||||
CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
|
||||
if (!auctioneerData)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
|
||||
if (!auctioneerInfo)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
|
||||
if (!aItem->auctionHouseEntry)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
|
||||
aItem->Id, aItem->auctioneer,auctioneerData->id,auctioneerInfo->faction_A);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if sold item exists for guid
|
||||
// and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
|
||||
if (!GetAItem(aItem->item_guidlow))
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem);
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u auctions", AuctionCount);
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::AddAItem(Item* it)
|
||||
{
|
||||
ASSERT(it);
|
||||
ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
mAitems[it->GetGUIDLow()] = it;
|
||||
}
|
||||
|
||||
bool AuctionHouseMgr::RemoveAItem(uint32 id)
|
||||
{
|
||||
ItemMap::iterator i = mAitems.find(id);
|
||||
if (i == mAitems.end())
|
||||
return false;
|
||||
|
||||
mAitems.erase(i);
|
||||
return true;
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::Update()
|
||||
{
|
||||
mHordeAuctions.Update();
|
||||
mAllianceAuctions.Update();
|
||||
mNeutralAuctions.Update();
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
|
||||
{
|
||||
uint32 houseid = 7; // goblin auction house
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
{
|
||||
//FIXME: found way for proper auctionhouse selection by another way
|
||||
// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
|
||||
// but no easy way convert creature faction to player race faction for specific city
|
||||
switch(factionTemplateId)
|
||||
{
|
||||
case 12: houseid = 1; break; // human
|
||||
case 29: houseid = 6; break; // orc, and generic for horde
|
||||
case 55: houseid = 2; break; // dwarf, and generic for alliance
|
||||
case 68: houseid = 4; break; // undead
|
||||
case 80: houseid = 3; break; // n-elf
|
||||
case 104: houseid = 5; break; // trolls
|
||||
case 120: houseid = 7; break; // booty bay, neutral
|
||||
case 474: houseid = 7; break; // gadgetzan, neutral
|
||||
case 855: houseid = 7; break; // everlook, neutral
|
||||
case 1604: houseid = 6; break; // b-elfs,
|
||||
default: // for unknown case
|
||||
{
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
|
||||
if (!u_entry)
|
||||
houseid = 7; // goblin auction house
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
houseid = 1; // human auction house
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
houseid = 6; // orc auction house
|
||||
else
|
||||
houseid = 7; // goblin auction house
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sAuctionHouseStore.LookupEntry(houseid);
|
||||
}
|
||||
void AuctionHouseObject::AddAuction(AuctionEntry *ah)
|
||||
{
|
||||
ASSERT(ah);
|
||||
AuctionsMap[ah->Id] = ah;
|
||||
auctionbot.IncrementItemCounts(ah);
|
||||
}
|
||||
|
||||
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)
|
||||
{
|
||||
auctionbot.DecrementItemCounts(auction, item_template);
|
||||
return AuctionsMap.erase(auction->Id) ? true : false;
|
||||
}
|
||||
|
||||
void AuctionHouseObject::Update()
|
||||
{
|
||||
time_t curTime = sWorld.GetGameTime();
|
||||
///- Handle expired auctions
|
||||
|
||||
// If storage is empty, no need to update. next == NULL in this case.
|
||||
if (AuctionsMap.empty())
|
||||
return;
|
||||
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
|
||||
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
if (result->GetRowCount() == 0)
|
||||
return;
|
||||
|
||||
vector<uint32> expiredAuctions;
|
||||
|
||||
do
|
||||
{
|
||||
uint32 tmpdata = result->Fetch()->GetUInt32();
|
||||
expiredAuctions.push_back(tmpdata);
|
||||
} while (result->NextRow());
|
||||
|
||||
while (!expiredAuctions.empty())
|
||||
{
|
||||
vector<uint32>::iterator iter = expiredAuctions.begin();
|
||||
|
||||
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
||||
AuctionEntry* auction = GetAuction(*iter);
|
||||
|
||||
// Erase the auction from the vector.
|
||||
expiredAuctions.erase(iter);
|
||||
|
||||
if (!auction)
|
||||
continue;
|
||||
|
||||
///- Either cancel the auction if there was no bidder
|
||||
if (auction->bidder == 0)
|
||||
auctionmgr.SendAuctionExpiredMail(auction);
|
||||
///- Or perform the transaction
|
||||
else
|
||||
{
|
||||
//we should send an "item sold" message if the seller is online
|
||||
//we send the item to the winner
|
||||
//we send the money to the seller
|
||||
auctionmgr.SendAuctionSuccessfulMail(auction);
|
||||
auctionmgr.SendAuctionWonMail(auction);
|
||||
}
|
||||
|
||||
///- In any case clear the auction
|
||||
CharacterDatabase.BeginTransaction();
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
RemoveAuction(auction, item_template);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
||||
{
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if (Aentry && Aentry->bidder == player->GetGUIDLow())
|
||||
{
|
||||
if (itr->second->BuildAuctionInfo(data))
|
||||
++count;
|
||||
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
||||
{
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if (Aentry && Aentry->owner == player->GetGUIDLow())
|
||||
{
|
||||
if (Aentry->BuildAuctionInfo(data))
|
||||
++count;
|
||||
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
|
||||
std::wstring const& wsearchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
|
||||
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
||||
uint32& count, uint32& totalcount)
|
||||
{
|
||||
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
|
||||
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
ItemPrototype const *proto = item->GetProto();
|
||||
|
||||
if (itemClass != 0xffffffff && proto->Class != itemClass)
|
||||
continue;
|
||||
|
||||
if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass)
|
||||
continue;
|
||||
|
||||
if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType)
|
||||
continue;
|
||||
|
||||
if (quality != 0xffffffff && proto->Quality != quality)
|
||||
continue;
|
||||
|
||||
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
|
||||
continue;
|
||||
|
||||
if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
// Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey)
|
||||
// No need to do any of this if no search term was entered
|
||||
if (!wsearchedname.empty())
|
||||
{
|
||||
std::string name = proto->Name1;
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
// local name
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
|
||||
if (il)
|
||||
{
|
||||
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
||||
name = il->Name[loc_idx];
|
||||
}
|
||||
}
|
||||
|
||||
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
|
||||
// that matches the search but it may not equal item->GetItemRandomPropertyId()
|
||||
// used in BuildAuctionInfo() which then causes wrong items to be listed
|
||||
int32 propRefID = item->GetItemRandomPropertyId();
|
||||
|
||||
if (propRefID)
|
||||
{
|
||||
// Append the suffix to the name (ie: of the Monkey) if one exists
|
||||
// These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
|
||||
// even though the DBC names seem misleading
|
||||
const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
|
||||
|
||||
if (itemRandProp)
|
||||
{
|
||||
char* const* temp = itemRandProp->nameSuffix;
|
||||
//char* temp = itemRandProp->nameSuffix;
|
||||
|
||||
// dbc local name
|
||||
if (temp)
|
||||
{
|
||||
if (locdbc_idx >= 0)
|
||||
{
|
||||
// Append the suffix (ie: of the Monkey) to the name using localization
|
||||
name += " ";
|
||||
name += temp[locdbc_idx];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid localization? Append the suffix using default enUS
|
||||
name += " ";
|
||||
name += temp[LOCALE_enUS];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Perform the search (with or without suffix)
|
||||
if (!Utf8FitTo(name, wsearchedname))
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add the item if no search term or if entered search term was found
|
||||
if (count < 50 && totalcount >= listfrom)
|
||||
{
|
||||
++count;
|
||||
Aentry->BuildAuctionInfo(data);
|
||||
}
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
|
||||
//this function inserts to WorldPacket auction's data
|
||||
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
{
|
||||
Item *pItem = auctionmgr.GetAItem(item_guidlow);
|
||||
if (!pItem)
|
||||
{
|
||||
sLog.outError("auction to item, that doesn't exist !!!!");
|
||||
return false;
|
||||
}
|
||||
data << uint32(Id);
|
||||
data << uint32(pItem->GetEntry());
|
||||
|
||||
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i)
|
||||
{
|
||||
data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
|
||||
data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
|
||||
data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i)));
|
||||
}
|
||||
|
||||
data << int32(pItem->GetItemRandomPropertyId()); //random item property id
|
||||
data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor
|
||||
data << uint32(pItem->GetCount()); //item->count
|
||||
data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF
|
||||
data << uint32(0); //Unknown
|
||||
data << uint64(owner); //Auction->owner
|
||||
data << uint32(startbid); //Auction->startbid (not sure if useful)
|
||||
data << uint32(bid ? GetAuctionOutBid() : 0);
|
||||
//minimal outbid
|
||||
data << uint32(buyout); //auction->buyout
|
||||
data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
|
||||
data << uint64(bidder) ; //auction->bidder current
|
||||
data << uint32(bid); //current bid
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 AuctionEntry::GetAuctionCut() const
|
||||
{
|
||||
int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid;
|
||||
if (cut > 0)
|
||||
return cut;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
||||
uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
{
|
||||
uint32 outbid = (uint32)((double)bid / 100.0f) * 5;
|
||||
if (!outbid)
|
||||
outbid = 1;
|
||||
return outbid;
|
||||
}
|
||||
|
||||
void AuctionEntry::DeleteFromDB() const
|
||||
{
|
||||
//No SQL injection (Id is integer)
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id);
|
||||
}
|
||||
|
||||
void AuctionEntry::SaveToDB() const
|
||||
{
|
||||
//No SQL injection (no strings)
|
||||
CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) "
|
||||
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u')",
|
||||
Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit);
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _AUCTION_HOUSE_MGR_H
|
||||
#define _AUCTION_HOUSE_MGR_H
|
||||
|
||||
#include "Policies/Singleton.h"
|
||||
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#include "AuctionHouseBot.h"
|
||||
|
||||
class Item;
|
||||
class Player;
|
||||
class WorldPacket;
|
||||
|
||||
#define MIN_AUCTION_TIME (12*HOUR)
|
||||
|
||||
enum AuctionError
|
||||
{
|
||||
AUCTION_OK = 0,
|
||||
AUCTION_INTERNAL_ERROR = 2,
|
||||
AUCTION_NOT_ENOUGHT_MONEY = 3,
|
||||
AUCTION_ITEM_NOT_FOUND = 4,
|
||||
CANNOT_BID_YOUR_AUCTION_ERROR = 10
|
||||
};
|
||||
|
||||
enum AuctionAction
|
||||
{
|
||||
AUCTION_SELL_ITEM = 0,
|
||||
AUCTION_CANCEL = 1,
|
||||
AUCTION_PLACE_BID = 2
|
||||
};
|
||||
|
||||
struct AuctionEntry
|
||||
{
|
||||
uint32 Id;
|
||||
uint32 auctioneer; // creature low guid
|
||||
uint32 item_guidlow;
|
||||
uint32 item_template;
|
||||
uint32 owner;
|
||||
uint32 startbid; //maybe useless
|
||||
uint32 bid;
|
||||
uint32 buyout;
|
||||
time_t expire_time;
|
||||
uint32 bidder;
|
||||
uint32 deposit; //deposit can be calculated only when creating auction
|
||||
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
|
||||
|
||||
// helpers
|
||||
uint32 GetHouseId() const { return auctionHouseEntry->houseId; }
|
||||
uint32 GetHouseFaction() const { return auctionHouseEntry->faction; }
|
||||
uint32 GetAuctionCut() const;
|
||||
uint32 GetAuctionOutBid() const;
|
||||
bool BuildAuctionInfo(WorldPacket & data) const;
|
||||
void DeleteFromDB() const;
|
||||
void SaveToDB() const;
|
||||
};
|
||||
|
||||
//this class is used as auctionhouse instance
|
||||
class AuctionHouseObject
|
||||
{
|
||||
public:
|
||||
// Initialize storage
|
||||
AuctionHouseObject() { next = AuctionsMap.begin(); }
|
||||
~AuctionHouseObject()
|
||||
{
|
||||
for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
||||
delete itr->second;
|
||||
}
|
||||
|
||||
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
|
||||
|
||||
uint32 Getcount() { return AuctionsMap.size(); }
|
||||
|
||||
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
|
||||
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
|
||||
|
||||
AuctionEntry* GetAuction(uint32 id) const
|
||||
{
|
||||
AuctionEntryMap::const_iterator itr = AuctionsMap.find(id);
|
||||
return itr != AuctionsMap.end() ? itr->second : NULL;
|
||||
}
|
||||
|
||||
void AddAuction(AuctionEntry *ah);
|
||||
|
||||
bool RemoveAuction(AuctionEntry *auction, uint32 item_template);
|
||||
|
||||
void Update();
|
||||
|
||||
void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
|
||||
void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
|
||||
void BuildListAuctionItems(WorldPacket& data, Player* player,
|
||||
std::wstring const& searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
|
||||
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
||||
uint32& count, uint32& totalcount);
|
||||
|
||||
private:
|
||||
AuctionEntryMap AuctionsMap;
|
||||
|
||||
// storage for "next" auction item for next Update()
|
||||
AuctionEntryMap::const_iterator next;
|
||||
};
|
||||
|
||||
class AuctionHouseMgr
|
||||
{
|
||||
public:
|
||||
AuctionHouseMgr();
|
||||
~AuctionHouseMgr();
|
||||
|
||||
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
||||
|
||||
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
|
||||
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
|
||||
|
||||
Item* GetAItem(uint32 id)
|
||||
{
|
||||
ItemMap::const_iterator itr = mAitems.find(id);
|
||||
if (itr != mAitems.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//auction messages
|
||||
void SendAuctionWonMail(AuctionEntry * auction);
|
||||
void SendAuctionSalePendingMail(AuctionEntry * auction);
|
||||
void SendAuctionSuccessfulMail(AuctionEntry * auction);
|
||||
void SendAuctionExpiredMail(AuctionEntry * auction);
|
||||
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
|
||||
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
|
||||
|
||||
public:
|
||||
//load first auction items, because of check if item exists, when loading
|
||||
void LoadAuctionItems();
|
||||
void LoadAuctions();
|
||||
|
||||
void AddAItem(Item* it);
|
||||
bool RemoveAItem(uint32 id);
|
||||
|
||||
void Update();
|
||||
|
||||
private:
|
||||
AuctionHouseObject mHordeAuctions;
|
||||
AuctionHouseObject mAllianceAuctions;
|
||||
AuctionHouseObject mNeutralAuctions;
|
||||
|
||||
ItemMap mAitems;
|
||||
};
|
||||
|
||||
#define auctionmgr Trinity::Singleton<AuctionHouseMgr>::Instance()
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user