Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
Remove duplicate select target function CreatureEventAI::SelectUnit. --HG-- branch : trunk
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@@ -610,7 +610,6 @@ class CreatureEventAI : public CreatureAI
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inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
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inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
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inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
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inline Unit* SelectUnit(AttackingTarget target, uint32 position);
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void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target);
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bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered);
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