Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.

Remove duplicate select target function CreatureEventAI::SelectUnit.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-03-13 12:15:32 +01:00
parent 4c9a9a02b0
commit 75a63297ca
4 changed files with 7 additions and 49 deletions
-1
View File
@@ -610,7 +610,6 @@ class CreatureEventAI : public CreatureAI
inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
inline Unit* SelectUnit(AttackingTarget target, uint32 position);
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target);
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered);