Add script for quest 28406
--HG-- branch : trunk
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@@ -360,6 +360,106 @@ bool GOHello_go_acherus_soul_prison(Player *player, GameObject* _GO)
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return false;
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}
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/*######
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## npc_death_knight_initiate
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######*/
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#define GOSSIP_DKI "Duel with me!"
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#define SAY_DKI_DUEL1 "Remember this day, $N, for it is the day that you will be thoroughly owned."
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#define SAY_DKI_DUEL2 "I'm going to tear your heart out, cupcake!"
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#define SAY_DKI_DUEL3 "You have challenged death itself!"
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#define SAY_DKI_DUEL4 "Don't make me laugh."
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#define SAY_DKI_DUEL5 "Here come the tears..."
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#define SAY_DKI_DUEL6 "No potions!"
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struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public ScriptedAI
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{
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npc_death_knight_initiateAI(Creature *c) : ScriptedAI(c) {Reset();}
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void Reset()
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{
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m_creature->setFaction(2084);
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}
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void EnterCombat(Unit *who) {
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if(who->GetTypeId() == TYPEID_PLAYER) {
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switch(rand()%6)
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{
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case 0: DoSay(SAY_DKI_DUEL1, LANG_UNIVERSAL, who); break;
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case 1: DoSay(SAY_DKI_DUEL2, LANG_UNIVERSAL, who); break;
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case 2: DoSay(SAY_DKI_DUEL3, LANG_UNIVERSAL, who); break;
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case 3: DoSay(SAY_DKI_DUEL4, LANG_UNIVERSAL, who); break;
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case 4: DoSay(SAY_DKI_DUEL5, LANG_UNIVERSAL, who); break;
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case 5: DoSay(SAY_DKI_DUEL6, LANG_UNIVERSAL, who); break;
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}
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}
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}
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void Aggro(Unit *who) { }
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void JustDied(Unit *killer) { }
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void UpdateAI(const uint32 diff)
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{
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if ( !UpdateVictim() )
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return;
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Unit *victim = m_creature->getVictim();
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if(victim->GetTypeId() == TYPEID_PLAYER) {
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if ( (victim->GetHealth()*100)/victim->GetMaxHealth() <= 10 ) {
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m_creature->setFaction(2084);
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victim->AttackStop();
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m_creature->CombatStop();
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m_creature->RemoveAllAuras();
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EnterEvadeMode();
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}
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}
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DoMeleeAttackIfReady();
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}
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void DamageTaken(Unit *done_by, uint32 & damage)
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{
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if(done_by->GetTypeId() == TYPEID_PLAYER && damage > m_creature->GetHealth())
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{
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//Take 0 damage
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damage = 0;
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((Player*)done_by)->AttackStop();
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((Player*)done_by)->KilledMonster(29025,m_creature->GetGUID());
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m_creature->setFaction(2084);
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m_creature->RemoveAllAuras();
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m_creature->CombatStop();
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EnterEvadeMode();
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}
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}
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};
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CreatureAI* GetAI_npc_death_knight_initiate(Creature *_Creature)
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{
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return new npc_death_knight_initiateAI(_Creature);
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}
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bool GossipHello_npc_death_knight_initiate(Player *player, Creature *_Creature)
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{
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if( player->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE )
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player->ADD_GOSSIP_ITEM(0, GOSSIP_DKI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(),_Creature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_death_knight_initiate(Player *player, Creature *_Creature, uint32 sender, uint32 action )
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{
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if( action == GOSSIP_ACTION_INFO_DEF )
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{
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player->CastSpell(player, 52991, true);
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_Creature->setFaction(14);
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((npc_death_knight_initiateAI*)_Creature->AI())->AttackStart(player);
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}
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return true;
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}
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void AddSC_the_scarlet_enclave()
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{
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@@ -379,4 +479,11 @@ void AddSC_the_scarlet_enclave()
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newscript->Name="go_acherus_soul_prison";
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newscript->pGOHello = &GOHello_go_acherus_soul_prison;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_death_knight_initiate";
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newscript->pGossipHello = &GossipHello_npc_death_knight_initiate;
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newscript->pGossipSelect = &GossipSelect_npc_death_knight_initiate;
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newscript->GetAI = &GetAI_npc_death_knight_initiate;
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newscript->RegisterSelf();
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}
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