*Add Rate.RepairCost config option - by MaXiMiUS

*Apply tc sql coding style to 4737_world_TDB.sql - by Drahy
*Fix build with MAP_BASED_RAND_GEN option.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-03 16:35:33 +02:00
parent b4a2ece56c
commit 7569bb343a
4 changed files with 27 additions and 22 deletions
+2 -1
View File
@@ -20,6 +20,7 @@
#include "Common.h"
#include "Language.h"
#include "Config/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
@@ -4531,7 +4532,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
costs = uint32(costs * discountMod);
costs = uint32(costs * discountMod) * sConfig.GetFloatDefault("Rate.RepairCost", 1);
if (costs==0) //fix for ITEM_QUALITY_ARTIFACT
costs = 1;