Change around some more headers to adhere to new strucutre and namebase
--HG-- branch : trunk
This commit is contained in:
@@ -33,7 +33,7 @@ at_warsong_farms q11686
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at_stormwright_shelf q12741
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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/*######
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## AreaTrigger_at_aldurthar_gate
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@@ -21,7 +21,7 @@ SDComment: Teleport function & Mark of Nature missing
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SDCategory: Bosses
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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enum eEnums
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{
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@@ -21,5 +21,5 @@ SDComment: Place Holder
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SDCategory: Bosses
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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@@ -21,7 +21,7 @@ SDComment: Mark of Nature & Teleport NYI. Fix the way to be banished.
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SDCategory: Bosses
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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enum eEnums
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{
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@@ -21,7 +21,7 @@ SDComment: Mark of Nature & Teleport missing
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SDCategory: Bosses
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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enum eEnums
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{
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@@ -48,7 +48,7 @@ go_soulwell
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go_bashir_crystalforge
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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/*######
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## go_cat_figurine
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@@ -29,7 +29,7 @@ guard_shattrath_scryer
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guard_stormwind
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedGuardAI.h"
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/*******************************************************
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@@ -29,7 +29,7 @@ item_gor_dreks_ointment(i30175) Protecting Our Own(q10488)
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item_only_for_flight Items which should only useable while flying
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "Spell.h"
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/*#####
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@@ -22,7 +22,7 @@ SDComment: Should be replaced with core based AI
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SDCategory: Creatures
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define GENERIC_CREATURE_COOLDOWN 5000
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@@ -24,7 +24,7 @@ SDComment: Complete
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SDCategory: NPCs
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define HALLOWEEN_EVENTID 12
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#define SPELL_TRICK_OR_TREATED 24755
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@@ -21,7 +21,7 @@ SDComment: Provides learn/unlearn/relearn-options for professions. Not supported
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SDCategory: NPCs
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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/*
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A few notes for future developement:
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@@ -22,7 +22,7 @@ SDCategory: NPCs
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EndScriptData
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*/
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define GOSSIP_SUSURRUS "I am ready."
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#define GOSSIP_NETHER_DRAKE "I'm ready to fly! Take me up, dragon!"
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@@ -40,7 +40,7 @@ npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die f
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npc_locksmith 75% list of keys needs to be confirmed
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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