Change around some more headers to adhere to new strucutre and namebase
--HG-- branch : trunk
This commit is contained in:
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@@ -21,7 +21,7 @@ SDComment: Cyclone workaround
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SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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#include "ScriptedEscortAI.h"
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@@ -21,7 +21,7 @@ SDComment: Some details and adjustments left to do, probably nothing major. Spaw
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SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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#define SAY_AGGRO -1548000
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@@ -21,7 +21,7 @@ SDComment: Missing blizzlike Shield Generators coords
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SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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#include "ScriptedSimpleAI.h"
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#include "Spell.h"
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@@ -21,7 +21,7 @@ SDComment: Possesion Support
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SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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// --- Spells used by Leotheras The Blind
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@@ -21,7 +21,7 @@ SDComment: Coilfang Frenzy, find out how could we fishing in the strangepool
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SDCategory: The Lurker Below
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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#include "ScriptedSimpleAI.h"
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#include "Spell.h"
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@@ -21,7 +21,7 @@ SDComment: Water globules don't explode properly, remove hacks
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SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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#define SAY_AGGRO -1548030
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@@ -21,7 +21,7 @@ SDComment: Instance Data Scripts and functions to acquire mobs and set encounter
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SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "serpent_shrine.h"
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#define MAX_ENCOUNTER 6
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@@ -26,7 +26,7 @@ boss_hydromancer_thespia
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mob_coilfang_waterelemental
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "steam_vault.h"
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#define SAY_SUMMON -1545000
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@@ -26,7 +26,7 @@ boss_mekgineer_steamrigger
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mob_steamrigger_mechanic
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "steam_vault.h"
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#define SAY_MECHANICS -1545007
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@@ -21,7 +21,7 @@ SDComment: Contains workarounds regarding warlord's rage spells not acting as ex
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SDCategory: Coilfang Resevoir, The Steamvault
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "steam_vault.h"
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#define SAY_INTRO -1545016
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@@ -21,7 +21,7 @@ SDComment: Instance script and access panel GO
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SDCategory: Coilfang Resevoir, The Steamvault
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "steam_vault.h"
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#define MAX_ENCOUNTER 4
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@@ -21,7 +21,7 @@ SDComment: Need confirmation if spell data are same in both modes. Summons shoul
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SDCategory: Coilfang Resevoir, Underbog
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SPELL_FOUL_SPORES 31673
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#define SPELL_ACID_GEYSER 38739
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@@ -21,7 +21,7 @@ SDComment: Timers may be incorrect
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SDCategory: Coilfang Resevoir, Underbog
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SPELL_LEVITATE 31704
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#define SPELL_SUSPENSION 31719
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