Change around some more headers to adhere to new strucutre and namebase

--HG--
branch : trunk
This commit is contained in:
click
2010-06-08 23:44:55 +02:00
parent 89dd005ff8
commit 7561bab716
502 changed files with 505 additions and 505 deletions
@@ -21,7 +21,7 @@ SDComment: Cyclone workaround
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
#include "ScriptedEscortAI.h"
@@ -21,7 +21,7 @@ SDComment: Some details and adjustments left to do, probably nothing major. Spaw
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
#define SAY_AGGRO -1548000
@@ -21,7 +21,7 @@ SDComment: Missing blizzlike Shield Generators coords
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
#include "ScriptedSimpleAI.h"
#include "Spell.h"
@@ -21,7 +21,7 @@ SDComment: Possesion Support
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
// --- Spells used by Leotheras The Blind
@@ -21,7 +21,7 @@ SDComment: Coilfang Frenzy, find out how could we fishing in the strangepool
SDCategory: The Lurker Below
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
#include "ScriptedSimpleAI.h"
#include "Spell.h"
@@ -21,7 +21,7 @@ SDComment: Water globules don't explode properly, remove hacks
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
#define SAY_AGGRO -1548030
@@ -21,7 +21,7 @@ SDComment: Instance Data Scripts and functions to acquire mobs and set encounter
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "serpent_shrine.h"
#define MAX_ENCOUNTER 6
@@ -26,7 +26,7 @@ boss_hydromancer_thespia
mob_coilfang_waterelemental
EndContentData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "steam_vault.h"
#define SAY_SUMMON -1545000
@@ -26,7 +26,7 @@ boss_mekgineer_steamrigger
mob_steamrigger_mechanic
EndContentData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "steam_vault.h"
#define SAY_MECHANICS -1545007
@@ -21,7 +21,7 @@ SDComment: Contains workarounds regarding warlord's rage spells not acting as ex
SDCategory: Coilfang Resevoir, The Steamvault
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "steam_vault.h"
#define SAY_INTRO -1545016
@@ -21,7 +21,7 @@ SDComment: Instance script and access panel GO
SDCategory: Coilfang Resevoir, The Steamvault
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "steam_vault.h"
#define MAX_ENCOUNTER 4
@@ -21,7 +21,7 @@ SDComment: Need confirmation if spell data are same in both modes. Summons shoul
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SPELL_FOUL_SPORES 31673
#define SPELL_ACID_GEYSER 38739
@@ -21,7 +21,7 @@ SDComment: Timers may be incorrect
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SPELL_LEVITATE 31704
#define SPELL_SUSPENSION 31719