Change around some more headers to adhere to new strucutre and namebase

--HG--
branch : trunk
This commit is contained in:
click
2010-06-08 23:44:55 +02:00
parent 89dd005ff8
commit 7561bab716
502 changed files with 505 additions and 505 deletions
@@ -27,7 +27,7 @@ boss_exarch_maladaar
mob_avatar_of_martyred
EndContentData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SPELL_MOONFIRE 37328
#define SPELL_FIREBALL 37329
@@ -21,7 +21,7 @@ Comment: InhibitMagic should stack slower far from the boss, proper Visual for F
Category: Auchindoun, Auchenai Crypts
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SPELL_INHIBITMAGIC 32264
#define SPELL_ATTRACTMAGIC 32265
@@ -26,7 +26,7 @@ boss_nexusprince_shaffar
mob_ethereal_beacon
EndContentData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
enum ePrince
{
@@ -21,7 +21,7 @@ SDComment: Not known how void blast is done (amount of rapid cast seems to be re
SDCategory: Auchindoun, Mana Tombs
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SAY_AGGRO_1 -1557008
#define SAY_AGGRO_2 -1557009
@@ -21,7 +21,7 @@ SDComment: Shock spells/times need more work. Heroic partly implemented.
SDCategory: Auchindoun, Sethekk Halls
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SAY_SUMMON -1556000
@@ -21,7 +21,7 @@ SDComment: Heroic supported. Some details missing, but most are spell related.
SDCategory: Auchindoun, Sethekk Halls
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "sethekk_halls.h"
#define SAY_INTRO -1556007
@@ -21,7 +21,7 @@ SDComment: Instance Data for Sethekk Halls instance
SDCategory: Auchindoun, Sethekk Halls
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "sethekk_halls.h"
enum eEnums
@@ -21,7 +21,7 @@ SDComment: Enrage spell missing/not known
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
#include "shadow_labyrinth.h"
@@ -21,7 +21,7 @@ SDComment: Incite Chaos not functional since core lacks Mind Control support
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "shadow_labyrinth.h"
#define SPELL_INCITE_CHAOS 33676
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "shadow_labyrinth.h"
#define SAY_INTRO -1555028
@@ -21,7 +21,7 @@ SDComment: Timers may be incorrect
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "shadow_labyrinth.h"
#define EMOTE_SONIC_BOOM -1555036
@@ -21,7 +21,7 @@ SDComment: Some cleanup left along with save
SDCategory: Auchindoun, Shadow Labyrinth
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "shadow_labyrinth.h"
#define MAX_ENCOUNTER 5