Change around some more headers to adhere to new strucutre and namebase
--HG-- branch : trunk
This commit is contained in:
@@ -27,7 +27,7 @@ boss_exarch_maladaar
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mob_avatar_of_martyred
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SPELL_MOONFIRE 37328
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#define SPELL_FIREBALL 37329
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+1
-1
@@ -21,7 +21,7 @@ Comment: InhibitMagic should stack slower far from the boss, proper Visual for F
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Category: Auchindoun, Auchenai Crypts
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SPELL_INHIBITMAGIC 32264
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#define SPELL_ATTRACTMAGIC 32265
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@@ -26,7 +26,7 @@ boss_nexusprince_shaffar
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mob_ethereal_beacon
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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enum ePrince
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{
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@@ -21,7 +21,7 @@ SDComment: Not known how void blast is done (amount of rapid cast seems to be re
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SDCategory: Auchindoun, Mana Tombs
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_AGGRO_1 -1557008
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#define SAY_AGGRO_2 -1557009
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@@ -21,7 +21,7 @@ SDComment: Shock spells/times need more work. Heroic partly implemented.
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SDCategory: Auchindoun, Sethekk Halls
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_SUMMON -1556000
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@@ -21,7 +21,7 @@ SDComment: Heroic supported. Some details missing, but most are spell related.
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SDCategory: Auchindoun, Sethekk Halls
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "sethekk_halls.h"
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#define SAY_INTRO -1556007
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@@ -21,7 +21,7 @@ SDComment: Instance Data for Sethekk Halls instance
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SDCategory: Auchindoun, Sethekk Halls
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "sethekk_halls.h"
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enum eEnums
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@@ -21,7 +21,7 @@ SDComment: Enrage spell missing/not known
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SDCategory: Auchindoun, Shadow Labyrinth
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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#include "shadow_labyrinth.h"
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+1
-1
@@ -21,7 +21,7 @@ SDComment: Incite Chaos not functional since core lacks Mind Control support
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SDCategory: Auchindoun, Shadow Labyrinth
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "shadow_labyrinth.h"
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#define SPELL_INCITE_CHAOS 33676
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Auchindoun, Shadow Labyrinth
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "shadow_labyrinth.h"
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#define SAY_INTRO -1555028
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@@ -21,7 +21,7 @@ SDComment: Timers may be incorrect
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SDCategory: Auchindoun, Shadow Labyrinth
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "shadow_labyrinth.h"
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#define EMOTE_SONIC_BOOM -1555036
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@@ -21,7 +21,7 @@ SDComment: Some cleanup left along with save
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SDCategory: Auchindoun, Shadow Labyrinth
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "shadow_labyrinth.h"
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#define MAX_ENCOUNTER 5
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