Change around some more headers to adhere to new strucutre and namebase
--HG-- branch : trunk
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_AGGRO -1532057
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#define SAY_SUMMON1 -1532058
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_AGGRO -1532018
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#define SAY_SLAY1 -1532019
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_MIDNIGHT_KILL -1532000
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#define SAY_APPEAR1 -1532001
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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#define SAY_AGGRO -1532011
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@@ -21,7 +21,7 @@ SDComment: Not sure about timing and portals placing
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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#define EMOTE_PHASE_PORTAL -1532089
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@@ -21,7 +21,7 @@ SDComment: SDComment: Timers may incorrect
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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//phase 1
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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#define SAY_AGGRO -1532091
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@@ -21,7 +21,7 @@ SDComment: Flame wreath missing cast animation, mods won't triggere.
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedSimpleAI.h"
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#include "karazhan.h"
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#include "GameObject.h"
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@@ -21,7 +21,7 @@ SDComment: Complete! Needs adjustments to use spell though.
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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#define SAY_SLAY1 -1532065
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@@ -21,7 +21,7 @@ SDComment: Oz, Hood, and RAJ event implemented. RAJ event requires more testing.
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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/***********************************/
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@@ -21,7 +21,7 @@ SDComment: Instance Script for Karazhan to help in various encounters. TODO: Gam
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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#define MAX_ENCOUNTER 12
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@@ -27,7 +27,7 @@ npc_berthold
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npc_image_of_medivh
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "karazhan.h"
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#include "ScriptedEscortAI.h"
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