Change around some more headers to adhere to new strucutre and namebase

--HG--
branch : trunk
This commit is contained in:
click
2010-06-08 23:44:55 +02:00
parent 89dd005ff8
commit 7561bab716
502 changed files with 505 additions and 505 deletions
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SAY_AGGRO -1532057
#define SAY_SUMMON1 -1532058
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SAY_AGGRO -1532018
#define SAY_SLAY1 -1532019
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#define SAY_MIDNIGHT_KILL -1532000
#define SAY_APPEAR1 -1532001
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
#define SAY_AGGRO -1532011
@@ -21,7 +21,7 @@ SDComment: Not sure about timing and portals placing
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
#define EMOTE_PHASE_PORTAL -1532089
@@ -21,7 +21,7 @@ SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
//phase 1
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
#define SAY_AGGRO -1532091
@@ -21,7 +21,7 @@ SDComment: Flame wreath missing cast animation, mods won't triggere.
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedSimpleAI.h"
#include "karazhan.h"
#include "GameObject.h"
@@ -21,7 +21,7 @@ SDComment: Complete! Needs adjustments to use spell though.
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
#define SAY_SLAY1 -1532065
@@ -21,7 +21,7 @@ SDComment: Oz, Hood, and RAJ event implemented. RAJ event requires more testing.
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
/***********************************/
@@ -21,7 +21,7 @@ SDComment: Instance Script for Karazhan to help in various encounters. TODO: Gam
SDCategory: Karazhan
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
#define MAX_ENCOUNTER 12
@@ -27,7 +27,7 @@ npc_berthold
npc_image_of_medivh
EndContentData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "karazhan.h"
#include "ScriptedEscortAI.h"