Change around some more headers to adhere to new strucutre and namebase
--HG-- branch : trunk
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_AGGRO -1469000
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#define SAY_LEASH -1469001
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@@ -21,7 +21,7 @@ SDComment: Chromatic Mutation disabled due to lack of core support
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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enum Emotes
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{
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@@ -21,7 +21,7 @@ SDComment: Shadow of Ebonroc needs core support
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SPELL_SHADOWFLAME 22539
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#define SPELL_WINGBUFFET 18500
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SPELL_SHADOWFLAME 22539
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#define SPELL_WINGBUFFET 23339
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define EMOTE_FRENZY -1469031
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@@ -21,7 +21,7 @@ SDComment: Some issues with class calls effecting more than one class
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_AGGRO -1469007
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#define SAY_XHEALTH -1469008
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@@ -21,7 +21,7 @@ SDComment: Needs additional review. Phase 1 NYI (Grethok the Controller)
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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//Razorgore Phase 2 Script
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@@ -21,7 +21,7 @@ SDComment: Burning Adrenaline not correctly implemented in core
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_LINE1 -1469026
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#define SAY_LINE2 -1469027
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@@ -21,7 +21,7 @@ SDComment: Missing some text, Vael beginning event, and spawns Nef in wrong plac
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#define SAY_GAMESBEGIN_1 -1469004
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#define SAY_GAMESBEGIN_2 -1469005
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@@ -21,5 +21,5 @@ SDComment:
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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