[7618] Fixed: Prevent adding threat to dead creature and for dead target. Author: VladimirMangos
Also remove horriable typecast in ThreatManager code and some other cleanups. --HG-- branch : trunk
This commit is contained in:
+27
-17
@@ -83,7 +83,7 @@ void HostilReference::sourceObjectDestroyLink()
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//============================================================
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// Inform the source, that the status of the reference changed
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void HostilReference::fireStatusChanged(const ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent)
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void HostilReference::fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent)
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{
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if(getSource())
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getSource()->processThreatEvent(&pThreatRefStatusChangeEvent);
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@@ -99,7 +99,11 @@ void HostilReference::addThreat(float pMod)
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if(!isOnline())
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updateOnlineStatus();
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if(pMod != 0.0f)
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fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_THREAT_CHANGE, this, pMod));
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{
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, pMod);
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fireStatusChanged(event);
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}
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if(isValid() && pMod >= 0)
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{
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Unit* victim_owner = getTarget()->GetCharmerOrOwner();
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@@ -154,8 +158,10 @@ void HostilReference::setOnlineOfflineState(bool pIsOnline)
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{
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iOnline = pIsOnline;
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if(!iOnline)
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setAccessibleState(false); // if not online that not accessible as well
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fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ONLINE_STATUS, this));
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setAccessibleState(false); // if not online that not accessable as well
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this);
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fireStatusChanged(event);
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}
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}
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@@ -166,7 +172,9 @@ void HostilReference::setAccessibleState(bool pIsAccessible)
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if(iAccessible != pIsAccessible)
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{
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iAccessible = pIsAccessible;
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fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ASSECCIBLE_STATUS, this));
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ASSECCIBLE_STATUS, this);
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fireStatusChanged(event);
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}
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}
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@@ -177,7 +185,9 @@ void HostilReference::setAccessibleState(bool pIsAccessible)
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void HostilReference::removeReference()
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{
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invalidate();
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fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_REMOVE_FROM_LIST, this));
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ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this);
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fireStatusChanged(event);
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}
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//============================================================
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@@ -357,12 +367,18 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask scho
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//players and pets have only InHateListOf
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//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
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if (pVictim == getOwner()) // only for same creatures :)
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// not to self
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if (pVictim == getOwner())
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return;
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// not to GM
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if(!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) )
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return;
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// not to dead and not for dead
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if(!pVictim->isAlive() || !getOwner()->isAlive() )
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return;
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assert(getOwner()->GetTypeId()== TYPEID_UNIT);
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float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, schoolMask, pThreatSpell);
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@@ -460,18 +476,13 @@ void ThreatManager::setCurrentVictim(HostilReference* pHostilReference)
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// The hated unit is gone, dead or deleted
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// return true, if the event is consumed
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bool ThreatManager::processThreatEvent(const UnitBaseEvent* pUnitBaseEvent)
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void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent)
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{
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bool consumed = false;
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ThreatRefStatusChangeEvent* threatRefStatusChangeEvent;
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HostilReference* hostilReference;
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threatRefStatusChangeEvent = (ThreatRefStatusChangeEvent*) pUnitBaseEvent;
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threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
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hostilReference = threatRefStatusChangeEvent->getReference();
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switch(pUnitBaseEvent->getType())
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HostilReference* hostilReference = threatRefStatusChangeEvent->getReference();
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switch(threatRefStatusChangeEvent->getType())
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{
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case UEV_THREAT_REF_THREAT_CHANGE:
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if((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) ||
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@@ -509,6 +520,5 @@ bool ThreatManager::processThreatEvent(const UnitBaseEvent* pUnitBaseEvent)
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iThreatOfflineContainer.remove(hostilReference);
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break;
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}
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return consumed;
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}
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