Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
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@@ -983,7 +983,7 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
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void Register()
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{
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OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_WMO_DAMAGE);
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OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
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}
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};
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