Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair

This commit is contained in:
Shauren
2011-07-22 21:22:05 +02:00
parent 0a4f18fab3
commit 74e2d981ac
15 changed files with 387 additions and 359 deletions
+1 -1
View File
@@ -983,7 +983,7 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
void Register()
{
OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_WMO_DAMAGE);
OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
}
};