Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
This commit is contained in:
@@ -369,9 +369,9 @@ class Spell
|
||||
void EffectQuestFail(SpellEffIndex effIndex);
|
||||
void EffectQuestStart(SpellEffIndex effIndex);
|
||||
void EffectRedirectThreat(SpellEffIndex effIndex);
|
||||
void EffectWMODamage(SpellEffIndex effIndex);
|
||||
void EffectWMORepair(SpellEffIndex effIndex);
|
||||
void EffectWMOChange(SpellEffIndex effIndex);
|
||||
void EffectGameObjectDamage(SpellEffIndex effIndex);
|
||||
void EffectGameObjectRepair(SpellEffIndex effIndex);
|
||||
void EffectGameObjectSetDestructionState(SpellEffIndex effIndex);
|
||||
void EffectActivateRune(SpellEffIndex effIndex);
|
||||
void EffectCreateTamedPet(SpellEffIndex effIndex);
|
||||
void EffectDiscoverTaxi(SpellEffIndex effIndex);
|
||||
|
||||
Reference in New Issue
Block a user