Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair

This commit is contained in:
Shauren
2011-07-22 21:22:05 +02:00
parent 0a4f18fab3
commit 74e2d981ac
15 changed files with 387 additions and 359 deletions
+3 -3
View File
@@ -369,9 +369,9 @@ class Spell
void EffectQuestFail(SpellEffIndex effIndex);
void EffectQuestStart(SpellEffIndex effIndex);
void EffectRedirectThreat(SpellEffIndex effIndex);
void EffectWMODamage(SpellEffIndex effIndex);
void EffectWMORepair(SpellEffIndex effIndex);
void EffectWMOChange(SpellEffIndex effIndex);
void EffectGameObjectDamage(SpellEffIndex effIndex);
void EffectGameObjectRepair(SpellEffIndex effIndex);
void EffectGameObjectSetDestructionState(SpellEffIndex effIndex);
void EffectActivateRune(SpellEffIndex effIndex);
void EffectCreateTamedPet(SpellEffIndex effIndex);
void EffectDiscoverTaxi(SpellEffIndex effIndex);