Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair

This commit is contained in:
Shauren
2011-07-22 21:22:05 +02:00
parent 0a4f18fab3
commit 74e2d981ac
15 changed files with 387 additions and 359 deletions
@@ -516,7 +516,7 @@ class BattlegroundSA : public Battleground
* -Update worldstate
* -Delete gameobject in front of door (lighting object, with different colours for each door)
*/
void DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent);
void DestroyGate(Player* player, GameObject* go);
/// Update timer worldstate
void SendTime();
/**