Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
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@@ -516,7 +516,7 @@ class BattlegroundSA : public Battleground
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* -Update worldstate
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* -Delete gameobject in front of door (lighting object, with different colours for each door)
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*/
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void DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent);
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void DestroyGate(Player* player, GameObject* go);
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/// Update timer worldstate
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void SendTime();
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/**
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