Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
@@ -68,7 +68,7 @@ bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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{
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@@ -123,7 +123,7 @@ bool GossipHello_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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@@ -160,7 +160,7 @@ bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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@@ -201,7 +201,7 @@ struct npc_argent_valiantAI : public ScriptedAI
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uiShieldBreakerTimer = 10000;
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}
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void MovementInform(uint32 uiType, uint32 uiId)
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void MovementInform(uint32 uiType, uint32 /*uiId*/)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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@@ -263,7 +263,7 @@ struct npc_argent_tournament_postAI : public ScriptedAI
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{
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npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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void UpdateAI(const uint32 uiDiff)
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void UpdateAI(const uint32 /*uiDiff*/)
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{
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if (me->IsNonMeleeSpellCasted(false))
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return;
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@@ -308,7 +308,7 @@ struct npc_alorah_and_grimminAI : public ScriptedAI
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uiCast = 1;
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}
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void UpdateAI(const uint32 uiDiff)
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void UpdateAI(const uint32 /*uiDiff*/)
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{
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if (uiCast = 1)
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{
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