Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
@@ -79,7 +79,7 @@ struct boss_amanitarAI : public ScriptedAI
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}
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}
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void JustDied(Unit *Killer)
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void JustDied(Unit * /*Killer*/)
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{
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if (pInstance)
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{
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@@ -88,7 +88,7 @@ struct boss_amanitarAI : public ScriptedAI
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}
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}
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void EnterCombat(Unit *who)
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void EnterCombat(Unit * /*who*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS);
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@@ -180,8 +180,8 @@ struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI
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}
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}
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void EnterCombat(Unit *who) {}
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void AttackStart(Unit *victim) {}
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void EnterCombat(Unit * /*who*/) {}
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void AttackStart(Unit * /*victim*/) {}
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void UpdateAI(const uint32 diff)
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{
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@@ -91,7 +91,7 @@ struct boss_elder_nadoxAI : public ScriptedAI
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pInstance->SetData(DATA_ELDER_NADOX_EVENT, NOT_STARTED);
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}
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void EnterCombat(Unit *who)
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void EnterCombat(Unit * /*who*/)
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{
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DoScriptText(SAY_DEATH,me);
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@@ -99,12 +99,12 @@ struct boss_elder_nadoxAI : public ScriptedAI
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pInstance->SetData(DATA_ELDER_NADOX_EVENT, IN_PROGRESS);
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}
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void KilledUnit(Unit *victim)
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void KilledUnit(Unit * /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_SLAY_3,me); //SAY_SLAY_3 on death?
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@@ -200,13 +200,13 @@ struct mob_ahnkahar_nerubianAI : public ScriptedAI
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uiSprintTimer = 10*IN_MILISECONDS;
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}
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void JustDied(Unit *killer)
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void JustDied(Unit * /*killer*/)
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{
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if (me->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY)
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DeadAhnkaharGuardian = true;
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}
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void EnterCombat(Unit *who){}
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void EnterCombat(Unit * /*who*/){}
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void UpdateAI(const uint32 diff)
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{
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@@ -246,10 +246,10 @@ struct mob_nadox_eggsAI : public Scripted_NoMovementAI
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c->UpdateAllStats();
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}
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void Reset() {}
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void EnterCombat(Unit* who) {}
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void AttackStart(Unit* victim) {}
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void MoveInLineOfSight(Unit* who) {}
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void UpdateAI(const uint32 diff) {}
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void EnterCombat(Unit* /*who*/) {}
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void AttackStart(Unit* /*victim*/) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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void UpdateAI(const uint32 /*diff*/) {}
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};
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CreatureAI* GetAI_mob_ahnkahar_nerubian(Creature* pCreature)
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@@ -87,7 +87,7 @@ struct boss_volazjAI : public ScriptedAI
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return 100*(me->GetHealth()-damage)/me->GetMaxHealth();
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}
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void DamageTaken(Unit *pAttacker, uint32 &damage)
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void DamageTaken(Unit * /*pAttacker*/, uint32 &damage)
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{
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
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damage = 0;
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@@ -161,7 +161,7 @@ struct boss_volazjAI : public ScriptedAI
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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@@ -282,7 +282,7 @@ struct boss_volazjAI : public ScriptedAI
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH_1, me);
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@@ -296,7 +296,7 @@ struct boss_volazjAI : public ScriptedAI
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Summons.DespawnAll();
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}
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void KilledUnit(Unit *victim)
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void KilledUnit(Unit * /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
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}
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@@ -141,7 +141,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI
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DoScriptText(RAND(TEXT_SLAY_1, TEXT_SLAY_2, TEXT_SLAY_3), me);
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}
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void JustDied(Unit* Killer)
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void JustDied(Unit* /*Killer*/)
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{
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DoScriptText(TEXT_DEATH, me);
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if (pInstance)
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@@ -508,11 +508,11 @@ struct npc_jedogas_aufseher_triggerAI : public Scripted_NoMovementAI
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bool bCasted2;
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void Reset() {}
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void EnterCombat(Unit* who) {}
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void AttackStart(Unit* victim) {}
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void MoveInLineOfSight(Unit* who) {}
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void EnterCombat(Unit* /*who*/) {}
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void AttackStart(Unit* /*victim*/) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 /*diff*/)
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{
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if (!pInstance)
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return;
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@@ -110,7 +110,7 @@ struct boss_taldaramAI : public ScriptedAI
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pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS);
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@@ -237,7 +237,7 @@ struct boss_taldaramAI : public ScriptedAI
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} else uiPhaseTimer -= diff;
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}
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void DamageTaken(Unit* done_by, uint32 &damage)
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void DamageTaken(Unit* /*done_by*/, uint32 &damage)
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{
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Unit* pEmbraceTarget = GetEmbraceTarget();
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@@ -254,7 +254,7 @@ struct boss_taldaramAI : public ScriptedAI
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}
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -262,7 +262,7 @@ struct boss_taldaramAI : public ScriptedAI
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pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE);
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}
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void KilledUnit(Unit *victim)
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void KilledUnit(Unit * victim)
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{
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if (victim == me)
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return;
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@@ -342,10 +342,10 @@ struct mob_taldaram_flamesphereAI : public ScriptedAI
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uiDespawnTimer = 10*IN_MILISECONDS;
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}
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void EnterCombat(Unit *who) {}
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void MoveInLineOfSight(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void MoveInLineOfSight(Unit * /*who*/) {}
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void JustDied(Unit* slayer)
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void JustDied(Unit* /*who*/)
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{
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DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT);
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}
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@@ -369,7 +369,7 @@ CreatureAI* GetAI_mob_taldaram_flamesphere(Creature* pCreature)
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return new mob_taldaram_flamesphereAI (pCreature);
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}
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bool GOHello_prince_taldaram_sphere(Player *pPlayer, GameObject *pGO)
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bool GOHello_prince_taldaram_sphere(Player * /*pPlayer*/, GameObject *pGO)
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{
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ScriptedInstance *pInstance = pGO->GetInstanceData();
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@@ -90,7 +90,7 @@ struct instance_ahnkahet : public ScriptedInstance
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return false;
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}
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void OnCreatureCreate(Creature* pCreature, bool add)
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void OnCreatureCreate(Creature* pCreature, bool /*add*/)
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{
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switch(pCreature->GetEntry())
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{
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@@ -103,7 +103,7 @@ struct instance_ahnkahet : public ScriptedInstance
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}
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}
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void OnGameObjectCreate(GameObject* pGo, bool add)
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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{
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switch(pGo->GetEntry())
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{
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@@ -109,7 +109,7 @@ struct boss_anub_arakAI : public ScriptedAI
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}
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void EnterCombat(Unit *pWho)
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void EnterCombat(Unit * /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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@@ -246,7 +246,7 @@ struct boss_anub_arakAI : public ScriptedAI
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit *pKiller)
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void JustDied(Unit * /*pKiller*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -100,13 +100,13 @@ struct boss_hadronoxAI : public ScriptedAI
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me->SetHealth(me->GetHealth()+health);
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}
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void JustDied(Unit* Killer)
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void JustDied(Unit* /*Killer*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_HADRONOX_EVENT, DONE);
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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if (pInstance)
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pInstance->SetData(DATA_HADRONOX_EVENT, IN_PROGRESS);
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@@ -114,7 +114,7 @@ struct boss_krik_thirAI : public ScriptedAI
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pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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Summon();
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@@ -178,7 +178,7 @@ struct boss_krik_thirAI : public ScriptedAI
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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@@ -194,7 +194,7 @@ struct boss_krik_thirAI : public ScriptedAI
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pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
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}
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}
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void KilledUnit(Unit *victim)
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void KilledUnit(Unit * victim)
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{
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if (victim == me)
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return;
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@@ -212,7 +212,7 @@ struct npc_skittering_infectorAI : public ScriptedAI
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{
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npc_skittering_infectorAI(Creature *c) : ScriptedAI(c) {}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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//The spell is not working propperly
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DoCast(me->getVictim(),SPELL_ACID_SPLASH, true);
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@@ -344,7 +344,7 @@ struct npc_watcher_gashraAI : public ScriptedAI
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uiInfectedBiteTimer = 4*IN_MILISECONDS;
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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DoCast(me, SPELL_ENRAGE, true);
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}
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@@ -63,7 +63,7 @@ struct instance_azjol_nerub : public ScriptedInstance
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return false;
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}
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void OnCreatureCreate(Creature* pCreature, bool add)
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void OnCreatureCreate(Creature* pCreature, bool /*add*/)
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{
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switch(pCreature->GetEntry())
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{
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@@ -76,7 +76,7 @@ struct instance_azjol_nerub : public ScriptedInstance
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}
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}
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void OnGameObjectCreate(GameObject* pGo, bool add)
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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{
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switch (pGo->GetEntry())
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{
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@@ -76,7 +76,7 @@ bool GossipHello_npc_fizzcrank_fullthrottle(Player* pPlayer, Creature* pCreature
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return true;
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}
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bool GossipSelect_npc_fizzcrank_fullthrottle(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_fizzcrank_fullthrottle(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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{
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@@ -147,7 +147,7 @@ bool GossipHello_npc_surristrasz(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_surristrasz(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_surristrasz(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_OPTION_GOSSIP)
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{
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@@ -181,7 +181,7 @@ bool GossipHello_npc_tiare(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_tiare(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_tiare(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_OPTION_GOSSIP)
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{
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@@ -231,7 +231,7 @@ struct npc_sinkhole_kill_creditAI : public ScriptedAI
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}
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}
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void EnterCombat(Unit* who){}
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void EnterCombat(Unit* /*who*/){}
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void UpdateAI(const uint32 diff)
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{
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@@ -361,7 +361,7 @@ bool GossipHello_npc_keristrasza(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_keristrasza(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_keristrasza(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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@@ -399,7 +399,7 @@ bool GossipHello_npc_corastrasza(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_corastrasza(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_corastrasza(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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@@ -436,7 +436,7 @@ bool GossipHello_npc_iruk(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_iruk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_iruk(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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@@ -463,8 +463,8 @@ struct mob_nerubar_victimAI : public ScriptedAI
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mob_nerubar_victimAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit *who) {}
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void MoveInLineOfSight(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void MoveInLineOfSight(Unit * /*who*/) {}
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void JustDied(Unit* Killer)
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{
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@@ -556,12 +556,12 @@ struct npc_jennyAI : public ScriptedAI
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}
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}
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void DamageTaken(Unit* pDone_by, uint32& uiDamage)
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void DamageTaken(Unit* /*pDone_by*/, uint32& /*uiDamage*/)
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{
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DoCast(me, SPELL_DROP_CRATE, true);
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 /*diff*/)
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{
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if (setCrateNumber)
|
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{
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||||
@@ -664,10 +664,10 @@ struct npc_nesingwary_trapperAI : public ScriptedAI
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Phase = 1;
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go_caribouGUID = 0;
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}
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void EnterCombat(Unit *who) {}
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void MoveInLineOfSight(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void MoveInLineOfSight(Unit * /*who*/) {}
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|
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void JustDied(Unit *who)
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void JustDied(Unit * /*who*/)
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{
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if (GameObject *go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
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go_caribou->SetLootState(GO_JUST_DEACTIVATED);
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@@ -972,7 +972,7 @@ struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 /*diff*/)
|
||||
{
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||||
if (WithRedDragonBlood && HarpoonerGUID && !me->HasAura(SPELL_RED_DRAGONBLOOD))
|
||||
{
|
||||
@@ -1294,7 +1294,7 @@ struct npc_thassarianAI : public npc_escortAI
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DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (Creature* pTalbot = me->GetCreature(*me, uiTalbot))
|
||||
pTalbot->RemoveFromWorld();
|
||||
@@ -1323,7 +1323,7 @@ bool GossipHello_npc_thassarian(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_thassarian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_thassarian(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
@@ -1353,7 +1353,7 @@ struct npc_image_lich_kingAI : public ScriptedAI
|
||||
me->RestoreFaction();
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -1377,7 +1377,7 @@ struct npc_general_arlosAI : public ScriptedAI
|
||||
{
|
||||
npc_general_arlosAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -1430,7 +1430,7 @@ struct npc_counselor_talbotAI : public ScriptedAI
|
||||
uiDeflectionTimer = urand(20000,25000);
|
||||
uiSoulBlastTimer = urand (12000,18000);
|
||||
}
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -1527,7 +1527,7 @@ struct npc_leryssaAI : public ScriptedAI
|
||||
uint32 Phase;
|
||||
uint32 uiPhaseTimer;
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -1683,7 +1683,7 @@ struct npc_beryl_sorcererAI : public FollowerAI
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1732,9 +1732,8 @@ struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI
|
||||
CasterGUID = NULL;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void SpellHit(Unit* pUnit, const SpellEntry* pSpell)
|
||||
@@ -1870,7 +1869,7 @@ struct npc_mootoo_the_youngerAI : public npc_escortAI
|
||||
SetDespawnAtFar(false);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Player* pPlayer=GetPlayerForEscort())
|
||||
pPlayer->FailQuest(QUEST_ESCAPING_THE_MIST);
|
||||
@@ -1957,13 +1956,13 @@ struct npc_bonker_togglevoltAI : public npc_escortAI
|
||||
SetDespawnAtFar(false);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->FailQuest(QUEST_ESCAPING_THE_MIST);
|
||||
}
|
||||
|
||||
void UpdateEscortAI(const uint32 diff)
|
||||
void UpdateEscortAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (GetAttack() && UpdateVictim())
|
||||
{
|
||||
@@ -2090,7 +2089,7 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI
|
||||
bStarted = true;
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
GameObject* pTrap;
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
@@ -2280,9 +2279,9 @@ struct npc_warmage_coldarraAI : public Scripted_NoMovementAI
|
||||
m_uiTimer = 0;
|
||||
}
|
||||
|
||||
void Aggro(Unit* pWho){}
|
||||
void Aggro(Unit* /*pWho*/) {}
|
||||
|
||||
void AttackStart(Unit* pWho){}
|
||||
void AttackStart(Unit* /*pWho*/) {}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
|
||||
+7
-7
@@ -85,7 +85,7 @@ struct boss_eadricAI : public ScriptedAI
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *done_by, uint32 &damage)
|
||||
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
@@ -96,7 +96,7 @@ struct boss_eadricAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 MovementType, uint32 Data)
|
||||
void MovementInform(uint32 MovementType, uint32 /*Data*/)
|
||||
{
|
||||
if (MovementType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -199,13 +199,13 @@ struct boss_paletressAI : public ScriptedAI
|
||||
pMemory->RemoveFromWorld();
|
||||
}
|
||||
|
||||
void SetData(uint32 uiId, uint32 uiValue)
|
||||
void SetData(uint32 uiId, uint32 /*uiValue*/)
|
||||
{
|
||||
if (uiId == 1)
|
||||
me->RemoveAura(SPELL_SHIELD);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *done_by, uint32 &damage)
|
||||
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
@@ -358,7 +358,7 @@ struct npc_memoryAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (me->isSummon())
|
||||
{
|
||||
@@ -412,7 +412,7 @@ struct npc_argent_soldierAI : public npc_escortAI
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 uiType, uint32 uiData)
|
||||
void SetData(uint32 uiType, uint32 /*uiData*/)
|
||||
{
|
||||
switch(me->GetEntry())
|
||||
{
|
||||
@@ -474,7 +474,7 @@ struct npc_argent_soldierAI : public npc_escortAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED,pInstance->GetData(DATA_ARGENT_SOLDIER_DEFEATED) + 1);
|
||||
|
||||
+3
-3
@@ -257,7 +257,7 @@ struct boss_black_knightAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
|
||||
void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage)
|
||||
{
|
||||
if (uiDamage > me->GetHealth() && uiPhase <= PHASE_SKELETON)
|
||||
{
|
||||
@@ -278,7 +278,7 @@ struct boss_black_knightAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_BLACK_KNIGHT,DONE);
|
||||
@@ -332,7 +332,7 @@ struct npc_black_knight_skeletal_gryphonAI : public npc_escortAI
|
||||
Start(false,true,0,NULL);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
void WaypointReached(uint32 /*i*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
+7
-7
@@ -166,7 +166,7 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI
|
||||
uiBuffTimer = urand(30000,60000);
|
||||
}
|
||||
|
||||
void SetData(uint32 uiType, uint32 uiData)
|
||||
void SetData(uint32 uiType, uint32 /*uiData*/)
|
||||
{
|
||||
switch(uiType)
|
||||
{
|
||||
@@ -210,7 +210,7 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoCastSpellShield();
|
||||
}
|
||||
@@ -406,7 +406,7 @@ struct boss_warrior_toc5AI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
|
||||
@@ -540,7 +540,7 @@ struct boss_mage_toc5AI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
|
||||
@@ -681,7 +681,7 @@ struct boss_shaman_toc5AI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
|
||||
@@ -830,7 +830,7 @@ struct boss_hunter_toc5AI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
|
||||
@@ -945,7 +945,7 @@ struct boss_rouge_toc5AI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_GRAND_CHAMPIONS, DONE);
|
||||
|
||||
+2
-2
@@ -90,7 +90,7 @@ struct instance_trial_of_the_champion : public ScriptedInstance
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool bAdd)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*bAdd*/)
|
||||
{
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
uint32 TeamInInstance = 0;
|
||||
@@ -141,7 +141,7 @@ struct instance_trial_of_the_champion : public ScriptedInstance
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGO, bool bAdd)
|
||||
void OnGameObjectCreate(GameObject* pGO, bool /*bAdd*/)
|
||||
{
|
||||
switch(pGO->GetEntry())
|
||||
{
|
||||
|
||||
+2
-2
@@ -111,7 +111,7 @@ struct npc_announcer_toc5AI : public ScriptedAI
|
||||
uiPhase = uiPhaseStep;
|
||||
}
|
||||
|
||||
void SetData(uint32 uiType, uint32 uiData)
|
||||
void SetData(uint32 uiType, uint32 /*uiData*/)
|
||||
{
|
||||
switch (uiType)
|
||||
{
|
||||
@@ -488,7 +488,7 @@ bool GossipHello_npc_announcer_toc5(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_announcer_toc5(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_announcer_toc5(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
|
||||
@@ -54,7 +54,7 @@ struct npc_warmage_violetstandAI : public Scripted_NoMovementAI
|
||||
uiTargetGUID = 0;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
|
||||
@@ -53,9 +53,9 @@ struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI
|
||||
|
||||
void Reset(){}
|
||||
|
||||
void Aggro(Unit* pWho){}
|
||||
void Aggro(Unit* /*pWho*/){}
|
||||
|
||||
void AttackStart(Unit* pWho){}
|
||||
void AttackStart(Unit* /*pWho*/){}
|
||||
|
||||
void MoveInLineOfSight(Unit *pWho)
|
||||
{
|
||||
@@ -97,7 +97,7 @@ struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI
|
||||
return;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff){}
|
||||
void UpdateAI(const uint32 /*diff*/){}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_mageguard_dalaran(Creature* pCreature)
|
||||
@@ -131,7 +131,7 @@ bool GossipHello_npc_hira_snowdawn(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_hira_snowdawn(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_hira_snowdawn(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_TRAIN)
|
||||
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
|
||||
|
||||
@@ -48,7 +48,7 @@ bool GossipHello_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
|
||||
@@ -79,7 +79,7 @@ struct boss_dredAI : public ScriptedAI
|
||||
uiRaptorCallTimer = urand(20*IN_MILISECONDS,25*IN_MILISECONDS);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_DRED_EVENT,IN_PROGRESS);
|
||||
@@ -136,7 +136,7 @@ struct boss_dredAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
@@ -184,7 +184,7 @@ struct npc_drakkari_gutripperAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
@@ -232,7 +232,7 @@ struct npc_drakkari_scytheclawAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
|
||||
@@ -114,7 +114,7 @@ struct boss_novosAI : public Scripted_NoMovementAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
Phase = PHASE_1;
|
||||
@@ -167,7 +167,7 @@ struct boss_novosAI : public Scripted_NoMovementAI
|
||||
break;
|
||||
}
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
if (pInstance)
|
||||
@@ -180,7 +180,7 @@ struct boss_novosAI : public Scripted_NoMovementAI
|
||||
lSummons.DespawnAll();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
@@ -240,7 +240,7 @@ struct mob_crystal_handlerAI : public ScriptedAI
|
||||
uiFlashOfDarknessTimer = 5*IN_MILISECONDS;
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0))
|
||||
CAST_AI(boss_novosAI,pNovos->AI())->RemoveCrystal();
|
||||
|
||||
@@ -96,7 +96,7 @@ struct boss_tharon_jaAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_THARON_JA_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -218,12 +218,12 @@ struct boss_tharon_jaAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2),me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH,me);
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ struct boss_trollgoreAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_TROLLGORE_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -152,7 +152,7 @@ struct boss_trollgoreAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -166,7 +166,7 @@ struct boss_trollgoreAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -84,7 +84,7 @@ struct instance_drak_tharon : public ScriptedInstance
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo, bool add)
|
||||
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
@@ -103,7 +103,7 @@ struct instance_drak_tharon : public ScriptedInstance
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -90,7 +90,7 @@ struct boss_bronjahmAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_BRONJAHM_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -98,7 +98,7 @@ struct boss_bronjahmAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_BRONJAHM_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -106,7 +106,7 @@ struct boss_bronjahmAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_BRONJAHM_EVENT, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *pWho)
|
||||
void KilledUnit(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
@@ -215,14 +215,14 @@ struct mob_corrupted_soul_fragmentAI : public ScriptedAI
|
||||
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
void MovementInform(uint32 /*type*/, uint32 /*id*/)
|
||||
{
|
||||
if (pInstance)
|
||||
if (Creature* pBronjham = Unit::GetCreature(*me,pInstance->GetData64(DATA_BRONJAHM)))
|
||||
DoCast(pBronjham,SPELL_CONSUME_SOUL);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff) {}
|
||||
void UpdateAI(const uint32 /*diff*/) {}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_corrupted_soul_fragment(Creature* pCreature)
|
||||
|
||||
@@ -152,7 +152,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_DEVOURER_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_DEVOURER_EVENT, IN_PROGRESS);
|
||||
@@ -166,7 +166,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
|
||||
events.ScheduleEvent(EVENT_WAILING_SOULS, urand(60000,70000));
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
|
||||
void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
|
||||
{
|
||||
if (uiMirroredSoulTarget && me->HasAura(SPELL_MIRRORED_SOUL))
|
||||
{
|
||||
@@ -184,13 +184,13 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_FACE_ANGER_SLAY_1,SAY_FACE_SORROW_SLAY_1,SAY_FACE_DESIRE_SLAY_1,
|
||||
SAY_FACE_ANGER_SLAY_2,SAY_FACE_SORROW_SLAY_2,SAY_FACE_DESIRE_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Position spawnPoint = { 5618.139, 2451.873, 705.854 };
|
||||
|
||||
@@ -224,7 +224,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* pTarget, const SpellEntry *pSpell)
|
||||
void SpellHitTarget(Unit* /*pTarget*/, const SpellEntry *pSpell)
|
||||
{
|
||||
if (pSpell->Id == H_SPELL_PHANTOM_BLAST)
|
||||
bThreeFaceAchievement = false;
|
||||
|
||||
@@ -362,7 +362,7 @@ bool GossipHello_npc_jaina_or_slyvanas_fos(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_jaina_or_slyvanas_fos(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_jaina_or_slyvanas_fos(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
@@ -390,7 +390,7 @@ struct mob_spiteful_apparitionAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPITE, 8000);
|
||||
}
|
||||
@@ -434,7 +434,7 @@ struct mob_spectral_wardenAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_VEIL_OF_SHADOWS, 5000);
|
||||
events.ScheduleEvent(EVENT_WAIL_OF_SOULS, 10000);
|
||||
@@ -483,7 +483,7 @@ struct mob_soulguard_watchmanAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SHROUD_OF_RUNES, 1000);
|
||||
events.ScheduleEvent(EVENT_UNHOLY_RAGE, 1000);
|
||||
@@ -531,7 +531,7 @@ struct mob_soulguard_reaperAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FROST_NOVA, 8000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_LANCE, 5000);
|
||||
@@ -581,7 +581,7 @@ struct mob_soulguard_bonecasterAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BONE_VOLLEY, 6000);
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 25000);
|
||||
@@ -635,7 +635,7 @@ struct mob_soulguard_animatorAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 25000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 5000);
|
||||
@@ -697,7 +697,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_RAISE_DEAD, 25000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 8000);
|
||||
@@ -758,7 +758,7 @@ struct mob_soul_horrorAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SOUL_STRIKE, 6000);
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ struct instance_forge_of_souls : public ScriptedInstance
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@ struct instance_halls_of_reflection : public ScriptedInstance
|
||||
m_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -87,7 +87,7 @@ struct boss_garfrostAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_GARFROST_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
DoCast(me, SPELL_PERMAFROST);
|
||||
@@ -98,7 +98,7 @@ struct boss_garfrostAI : public ScriptedAI
|
||||
events.ScheduleEvent(EVENT_THROW_SARONITE, 45000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
|
||||
void DamageTaken(Unit* /*pDoneBy*/, uint32& /*uiDamage*/)
|
||||
{
|
||||
if (HealthBelowPct(66) && !phase2)
|
||||
{
|
||||
@@ -126,7 +126,7 @@ struct boss_garfrostAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
@@ -134,7 +134,7 @@ struct boss_garfrostAI : public ScriptedAI
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
if (pInstance)
|
||||
|
||||
@@ -142,7 +142,7 @@ struct boss_ickAI : public ScriptedAI
|
||||
return me->GetCreature(*me, pInstance ? pInstance->GetData64(DATA_KRICK) : 0);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *pWho)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_KRICKANDICK_EVENT, IN_PROGRESS);
|
||||
@@ -168,7 +168,7 @@ struct boss_ickAI : public ScriptedAI
|
||||
ScriptedAI::EnterEvadeMode();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (Creature* pKrick = GetKrick())
|
||||
{
|
||||
@@ -291,7 +291,7 @@ struct boss_krickAI : public ScriptedAI
|
||||
return me->GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ICK) : 0);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
@@ -299,7 +299,7 @@ struct boss_krickAI : public ScriptedAI
|
||||
DoScriptText(RAND(SAY_KRICK_SLAY_1,SAY_KRICK_SLAY_2), me);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
|
||||
void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
|
||||
{
|
||||
// if killed whatever the reason, it breaks the outro
|
||||
uiDamage = 0;
|
||||
|
||||
@@ -107,7 +107,7 @@ struct boss_tyrannusAI : public ScriptedAI
|
||||
return me->GetCreature(*me, pInstance->GetData64(DATA_RIMEFANG));
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
me->ExitVehicle();
|
||||
@@ -123,12 +123,12 @@ struct boss_tyrannusAI : public ScriptedAI
|
||||
events.ScheduleEvent(EVENT_DARK_MIGHT, 40000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -196,7 +196,7 @@ struct boss_rimefangAI : public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
me->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||
|
||||
@@ -61,7 +61,7 @@ struct instance_pit_of_saron : public ScriptedInstance
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@ struct mob_ymirjar_wrathbringerAI : public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BLIGHT, 7000);
|
||||
}
|
||||
@@ -206,7 +206,7 @@ struct mob_ymirjar_skyCallerAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FROSTBLADE, 1);
|
||||
events.ScheduleEvent(EVENT_GLACIAL_STRIKE, 8000);
|
||||
@@ -255,7 +255,7 @@ struct mob_ymirjar_flamebearerAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FIREBALL, 4000);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 8000);
|
||||
@@ -312,7 +312,7 @@ struct mob_ymirjar_deathbringerAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_EMPOWERED_SHADOW_BOLT, 8000);
|
||||
}
|
||||
@@ -357,7 +357,7 @@ struct mob_wrathbone_laborerAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BLINDING_DIRT, 8000);
|
||||
events.ScheduleEvent(EVENT_PUNCTURE_WOUND, 9000);
|
||||
@@ -413,7 +413,7 @@ struct mob_wrathbone_coldwraithAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FREEZING_CIRCLE, 9000);
|
||||
events.ScheduleEvent(EVENT_FROSTBOLT, 5000);
|
||||
@@ -464,7 +464,7 @@ struct mob_stonespine_gargoyleAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_GARGOYLE_STRIKE, 5000);
|
||||
}
|
||||
@@ -513,7 +513,7 @@ struct mob_plagueborn_horrorAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BLIGHT_BOMB, 999999);
|
||||
events.ScheduleEvent(EVENT_PUSTULANT_FLESH, 5000);
|
||||
@@ -568,7 +568,7 @@ struct mob_iceborn_protodrakeAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FROST_BREATH, 5000);
|
||||
}
|
||||
@@ -612,7 +612,7 @@ struct mob_hungering_ghoulAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_DEVOUR_FLESH, 4000);
|
||||
}
|
||||
@@ -656,7 +656,7 @@ struct mob_fallen_warriorAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_ARCING_SLICE, 8000);
|
||||
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 20000);
|
||||
@@ -710,7 +710,7 @@ struct mob_deathwhisper_torturerAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_BLACK_BRAND, 10000);
|
||||
events.ScheduleEvent(EVENT_CURSE_OF_AGONY, 6000);
|
||||
@@ -761,7 +761,7 @@ struct mob_deathwhisper_shadowcasterAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 3000);
|
||||
}
|
||||
@@ -806,7 +806,7 @@ struct mob_deathwhisper_necrolyteAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CONVERSION_BEAM, 12000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_2, 4000);
|
||||
@@ -857,7 +857,7 @@ struct mob_wrathbone_sorcererAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT_3, 3000);
|
||||
}
|
||||
@@ -902,7 +902,7 @@ struct mob_geist_ambusherAI: public ScriptedAI
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
//Only here so when I figure out how to make it cast on an NPC i can do that.
|
||||
events.ScheduleEvent(EVENT_LEAPING_FACE_MAUL, 99999);
|
||||
|
||||
@@ -86,7 +86,7 @@ bool GossipHello_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
@@ -267,7 +267,7 @@ struct npc_emilyAI : public npc_escortAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* Who)
|
||||
void EnterCombat(Unit* /*Who*/)
|
||||
{
|
||||
DoScriptText(SAY_RANDOMAGGRO, me);
|
||||
}
|
||||
@@ -348,9 +348,9 @@ struct npc_mrfloppyAI : public ScriptedAI
|
||||
|
||||
void EnterEvadeMode() {}
|
||||
|
||||
void MoveInLineOfSight(Unit *who) {}
|
||||
void MoveInLineOfSight(Unit * /*who*/) {}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -437,7 +437,7 @@ struct npc_tallhorn_stagAI : public ScriptedAI
|
||||
m_uiPhase = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (m_uiPhase = 1)
|
||||
{
|
||||
|
||||
@@ -64,7 +64,7 @@ struct boss_drakkari_colossusAI : public ScriptedAI
|
||||
bHealth1 = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, IN_PROGRESS);
|
||||
@@ -122,7 +122,7 @@ struct boss_drakkari_colossusAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, DONE);
|
||||
@@ -162,7 +162,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI
|
||||
me->RemoveFromWorld();
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -202,7 +202,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
|
||||
pColossus->Kill(pColossus);
|
||||
@@ -227,7 +227,7 @@ struct npc_living_mojoAI : public ScriptedAI
|
||||
uiMojoPuddleTimer = 7*IN_MILISECONDS;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
|
||||
//Check if the npc is near of Drakkari Colossus.
|
||||
@@ -240,7 +240,7 @@ struct npc_living_mojoAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDone_by, uint32& uiDamage)
|
||||
void DamageTaken(Unit* pDone_by, uint32& /*uiDamage*/)
|
||||
{
|
||||
if (me->HasReactState(REACT_PASSIVE))
|
||||
{
|
||||
|
||||
@@ -59,7 +59,7 @@ struct boss_eckAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS);
|
||||
@@ -115,7 +115,7 @@ struct boss_eckAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, DONE);
|
||||
@@ -136,7 +136,7 @@ struct npc_ruins_dwellerAI : public ScriptedAI
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
void JustDied(Unit *who)
|
||||
void JustDied(Unit * /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
|
||||
@@ -116,7 +116,7 @@ struct boss_gal_darahAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_GAL_DARAH_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -238,7 +238,7 @@ struct boss_gal_darahAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -263,7 +263,7 @@ struct boss_gal_darahAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -77,7 +77,7 @@ struct boss_moorabiAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_MOORABI_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
DoCast(me, SPELL_MOJO_FRENZY, true);
|
||||
@@ -137,7 +137,7 @@ struct boss_moorabiAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ struct boss_slad_ranAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -159,7 +159,7 @@ struct boss_slad_ranAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -167,7 +167,7 @@ struct boss_slad_ranAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ struct instance_gundrak : public ScriptedInstance
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
@@ -144,7 +144,7 @@ struct instance_gundrak : public ScriptedInstance
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo, bool add)
|
||||
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
@@ -490,10 +490,10 @@ struct instance_gundrak : public ScriptedInstance
|
||||
}
|
||||
};
|
||||
|
||||
bool GOHello_altar(Player *pPlayer, GameObject *pGO)
|
||||
bool GOHello_altar(Player * /*pPlayer*/, GameObject *pGO)
|
||||
{
|
||||
ScriptedInstance *pInstance = pGO->GetInstanceData();
|
||||
uint64 uiStatue;
|
||||
uint64 uiStatue = 0;
|
||||
|
||||
pGO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
|
||||
pGO->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
@@ -72,7 +72,7 @@ struct npc_Apothecary_HanesAI : public npc_escortAI
|
||||
PotTimer = 10000; //10 sec cooldown on potion
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->FailQuest(QUEST_TRAIL_OF_FIRE);
|
||||
@@ -250,7 +250,7 @@ bool GossipHello_npc_razael_and_lyana(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_razael_and_lyana(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_razael_and_lyana(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
@@ -292,7 +292,7 @@ bool GossipHello_npc_mcgoyver(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_mcgoyver(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_mcgoyver(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
|
||||
@@ -68,7 +68,7 @@ bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
@@ -123,7 +123,7 @@ bool GossipHello_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
@@ -160,7 +160,7 @@ bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
@@ -201,7 +201,7 @@ struct npc_argent_valiantAI : public ScriptedAI
|
||||
uiShieldBreakerTimer = 10000;
|
||||
}
|
||||
|
||||
void MovementInform(uint32 uiType, uint32 uiId)
|
||||
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
||||
{
|
||||
if (uiType != POINT_MOTION_TYPE)
|
||||
return;
|
||||
@@ -263,7 +263,7 @@ struct npc_argent_tournament_postAI : public ScriptedAI
|
||||
{
|
||||
npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
@@ -308,7 +308,7 @@ struct npc_alorah_and_grimminAI : public ScriptedAI
|
||||
uiCast = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (uiCast = 1)
|
||||
{
|
||||
|
||||
@@ -83,7 +83,7 @@ struct boss_anubrekhanAI : public BossAI
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -66,7 +66,7 @@ struct boss_faerlinaAI : public BossAI
|
||||
bool doDelayFrenzy;
|
||||
bool bAchievement;
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3,SAY_AGGRO_4), me);
|
||||
@@ -92,13 +92,13 @@ struct boss_faerlinaAI : public BossAI
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (!(rand()%3))
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
@@ -186,7 +186,7 @@ struct mob_faerlina_addAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
if (pInstance && getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
|
||||
{
|
||||
|
||||
@@ -262,7 +262,7 @@ struct boss_four_horsemenAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (!(rand()%5))
|
||||
{
|
||||
@@ -273,7 +273,7 @@ struct boss_four_horsemenAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
@@ -294,7 +294,7 @@ struct boss_four_horsemenAI : public BossAI
|
||||
DoScriptText(SAY_DEATH[id], me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ struct boss_gluthAI : public BossAI
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
for (uint32 i = 0; i < 3; ++i)
|
||||
if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummon[i]))
|
||||
|
||||
@@ -171,7 +171,7 @@ struct boss_gothikAI : public BossAI
|
||||
thirtyPercentReached = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
for (uint32 i = 0; i < POS_LIVE; ++i)
|
||||
if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
|
||||
@@ -219,13 +219,13 @@ struct boss_gothikAI : public BossAI
|
||||
summons.Despawn(summon);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (!(rand()%5))
|
||||
DoScriptText(SAY_KILL, me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
LiveTriggerGUID.clear();
|
||||
DeadTriggerGUID.clear();
|
||||
@@ -334,7 +334,7 @@ struct boss_gothikAI : public BossAI
|
||||
return false;
|
||||
}
|
||||
|
||||
void SpellHit(Unit *caster, const SpellEntry *spell)
|
||||
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
|
||||
{
|
||||
uint32 spellId = 0;
|
||||
switch(spell->Id)
|
||||
@@ -504,7 +504,7 @@ struct mob_gothik_minionAI : public CombatAI
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
if (me->isSummon())
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@ struct boss_grobbulusAI : public BossAI
|
||||
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_POISON_CLOUD_ADD, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_CLOUD, 15000);
|
||||
|
||||
@@ -49,19 +49,19 @@ struct boss_heiganAI : public BossAI
|
||||
bool eruptDirection;
|
||||
Phases phase;
|
||||
|
||||
void KilledUnit(Unit* Victim)
|
||||
void KilledUnit(Unit* /*Victim*/)
|
||||
{
|
||||
if (!(rand()%5))
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -321,7 +321,7 @@ struct boss_kelthuzadAI : public BossAI
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
@@ -335,7 +335,7 @@ struct boss_kelthuzadAI : public BossAI
|
||||
chained.clear();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
me->setFaction(uiFaction);
|
||||
|
||||
@@ -634,7 +634,7 @@ CreatureAI* GetAI_boss_kelthuzadAI(Creature* pCreature)
|
||||
return new boss_kelthuzadAI (pCreature);
|
||||
}
|
||||
|
||||
bool AreaTrigger_at_kelthuzad_center(Player* pPlayer, const AreaTriggerEntry *at)
|
||||
bool AreaTrigger_at_kelthuzad_center(Player* pPlayer, const AreaTriggerEntry * /*at*/)
|
||||
{
|
||||
if (pPlayer->isGameMaster())
|
||||
return false;
|
||||
|
||||
@@ -41,7 +41,7 @@ struct boss_loathebAI : public BossAI
|
||||
{
|
||||
boss_loathebAI(Creature *c) : BossAI(c, BOSS_LOATHEB) {}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_AURA, 10000);
|
||||
|
||||
@@ -63,7 +63,7 @@ struct boss_maexxnaAI : public BossAI
|
||||
|
||||
bool enraged;
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
enraged = false;
|
||||
@@ -142,7 +142,7 @@ struct mob_webwrapAI : public NullCreatureAI
|
||||
|
||||
uint64 victimGUID;
|
||||
|
||||
void SetGUID(const uint64 &guid, int32 param)
|
||||
void SetGUID(const uint64 &guid, int32 /*param*/)
|
||||
{
|
||||
victimGUID = guid;
|
||||
if (me->m_spells[0] && victimGUID)
|
||||
@@ -150,7 +150,7 @@ struct mob_webwrapAI : public NullCreatureAI
|
||||
victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
if (me->m_spells[0] && victimGUID)
|
||||
if (Unit *victim = Unit::GetUnit(*me, victimGUID))
|
||||
|
||||
@@ -75,7 +75,7 @@ struct boss_nothAI : public BossAI
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
@@ -100,7 +100,7 @@ struct boss_nothAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (!(rand()%5))
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
@@ -113,7 +113,7 @@ struct boss_nothAI : public BossAI
|
||||
summon->AI()->DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -55,13 +55,13 @@ struct boss_patchwerkAI : public BossAI
|
||||
|
||||
uint32 EncounterTime;
|
||||
|
||||
void KilledUnit(Unit* Victim)
|
||||
void KilledUnit(Unit* /*Victim*/)
|
||||
{
|
||||
if (!(rand()%5))
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
@@ -82,7 +82,7 @@ struct boss_patchwerkAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Enraged = false;
|
||||
|
||||
@@ -57,7 +57,7 @@ struct boss_razuviousAI : public BossAI
|
||||
{
|
||||
boss_razuviousAI(Creature *c) : BossAI(c, BOSS_RAZUVIOUS) {}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (!(rand()%3))
|
||||
DoPlaySoundToSet(me, SOUND_SLAY);
|
||||
@@ -72,14 +72,14 @@ struct boss_razuviousAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoPlaySoundToSet(me, SOUND_DEATH);
|
||||
me->CastSpell(me, SPELL_HOPELESS, true); // TODO: this may affect other creatures
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoPlaySoundToSet(me, SOUND_AGGRO);
|
||||
|
||||
@@ -111,7 +111,7 @@ struct boss_sapphironAI : public BossAI
|
||||
CheckFrostResistTimer = 5000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
|
||||
@@ -136,7 +136,7 @@ struct boss_sapphironAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* who)
|
||||
void JustDied(Unit* /*who*/)
|
||||
{
|
||||
_JustDied();
|
||||
me->CastSpell(me, SPELL_DIES, true);
|
||||
|
||||
@@ -128,13 +128,13 @@ struct boss_thaddiusAI : public BossAI
|
||||
bool checkFeugenAlive;
|
||||
uint32 uiAddsTimer;
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (!(rand()%5))
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
@@ -171,7 +171,7 @@ struct boss_thaddiusAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
|
||||
@@ -180,7 +180,7 @@ struct boss_thaddiusAI : public BossAI
|
||||
events.ScheduleEvent(EVENT_BERSERK, 360000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
|
||||
void DamageTaken(Unit * /*pDoneBy*/, uint32 & /*uiDamage*/)
|
||||
{
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
@@ -270,12 +270,12 @@ struct mob_stalaggAI : public ScriptedAI
|
||||
magneticPullTimer = 20000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *pWho)
|
||||
void EnterCombat(Unit * /*pWho*/)
|
||||
{
|
||||
DoCast(SPELL_STALAGG_TESLA);
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
|
||||
@@ -347,12 +347,12 @@ struct mob_feugenAI : public ScriptedAI
|
||||
staticFieldTimer = 5000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *pWho)
|
||||
void EnterCombat(Unit * /*pWho*/)
|
||||
{
|
||||
DoCast(SPELL_FEUGEN_TESLA);
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
if (Creature *pThaddius = me->GetCreature(*me, pInstance->GetData64(DATA_THADDIUS)))
|
||||
|
||||
@@ -95,7 +95,7 @@ struct boss_malygosAI : public ScriptedAI
|
||||
//Source Deadly Boss Mod
|
||||
enrage = 615000; //10 min
|
||||
}
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (phase == 1)
|
||||
DoScriptText(SAY_PHASE1_AGGRO, me);
|
||||
@@ -104,9 +104,9 @@ struct boss_malygosAI : public ScriptedAI
|
||||
if (phase == 3)
|
||||
DoScriptText(SAY_PHASE1_AGGRO, me);
|
||||
}
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
phase =1;
|
||||
//Return since we have no target
|
||||
@@ -122,11 +122,11 @@ struct boss_malygosAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -86,7 +86,7 @@ struct boss_anomalusAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_ANOMALUS_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -94,7 +94,7 @@ struct boss_anomalusAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_ANOMALUS_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -195,7 +195,7 @@ struct mob_chaotic_riftAI : public Scripted_NoMovementAI
|
||||
DoCast(me, SPELL_ARCANEFORM, false);
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
if (Creature* pAnomalus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0))
|
||||
CAST_AI(boss_anomalusAI,pAnomalus->AI())->bDeadChaoticRift = true;
|
||||
|
||||
@@ -86,7 +86,7 @@ struct boss_keristraszaAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
DoCastAOE(SPELL_INTENSE_COLD);
|
||||
@@ -95,7 +95,7 @@ struct boss_keristraszaAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_KERISTRASZA_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -107,7 +107,7 @@ struct boss_keristraszaAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
}
|
||||
@@ -215,7 +215,7 @@ CreatureAI* GetAI_boss_keristrasza(Creature* pCreature)
|
||||
return new boss_keristraszaAI (pCreature);
|
||||
}
|
||||
|
||||
bool GOHello_containment_sphere(Player *pPlayer, GameObject *pGO)
|
||||
bool GOHello_containment_sphere(Player * /*pPlayer*/, GameObject *pGO)
|
||||
{
|
||||
ScriptedInstance *pInstance = pGO->GetInstanceData();
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@ struct boss_magus_telestraAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -117,7 +117,7 @@ struct boss_magus_telestraAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -129,7 +129,7 @@ struct boss_magus_telestraAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_KILL, me);
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ struct boss_ormorokAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -94,7 +94,7 @@ struct boss_ormorokAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -102,7 +102,7 @@ struct boss_ormorokAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_ORMOROK_EVENT, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_KILL, me);
|
||||
}
|
||||
@@ -125,7 +125,7 @@ struct boss_ormorokAI : public ScriptedAI
|
||||
fSpikeXY[3][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO-(M_PI/2)));
|
||||
fSpikeXY[3][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO-(M_PI/2)));
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
Creature* Spike = me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILISECONDS);
|
||||
me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILISECONDS);
|
||||
if (++uiCrystalSpikesCount >= 13)
|
||||
bCrystalSpikes = false;
|
||||
uiCrystalSpikesTimer2 = 200;
|
||||
|
||||
@@ -28,10 +28,10 @@ struct boss_commander_kolurgAI : public ScriptedAI
|
||||
boss_commander_kolurgAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void Reset() {}
|
||||
void EnterCombat(Unit* who) {}
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
@@ -39,7 +39,7 @@ struct boss_commander_kolurgAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer) {}
|
||||
void JustDied(Unit* /*killer*/) {}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_commander_kolurg(Creature* pCreature)
|
||||
|
||||
@@ -28,13 +28,13 @@ struct boss_commander_stoutbeardAI : public ScriptedAI
|
||||
boss_commander_stoutbeardAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void Reset() {}
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
@@ -42,7 +42,7 @@ struct boss_commander_stoutbeardAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ struct instance_nexus : public ScriptedInstance
|
||||
Keristrasza = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature *pCreature, bool bAdd)
|
||||
void OnCreatureCreate(Creature *pCreature, bool /*bAdd*/)
|
||||
{
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
uint32 TeamInInstance = 0;
|
||||
@@ -110,7 +110,7 @@ struct instance_nexus : public ScriptedInstance
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject *pGo, bool bAdd)
|
||||
void OnGameObjectCreate(GameObject *pGo, bool /*bAdd*/)
|
||||
{
|
||||
switch (pGo->GetEntry())
|
||||
{
|
||||
|
||||
@@ -74,7 +74,7 @@ struct boss_drakosAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_DRAKOS_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -144,14 +144,14 @@ struct boss_drakosAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_DRAKOS_EVENT, DONE);
|
||||
}
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2,SAY_KILL_3), me);
|
||||
}
|
||||
|
||||
@@ -89,15 +89,15 @@ struct boss_eregosAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_EREGOS_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_EREGOS_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
@@ -106,7 +106,7 @@ struct boss_eregosAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_EREGOS_EVENT, DONE);
|
||||
|
||||
@@ -59,7 +59,7 @@ struct boss_uromAI : public ScriptedAI
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_UROM_EVENT, NOT_STARTED);
|
||||
}
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -67,9 +67,9 @@ struct boss_uromAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_UROM_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
@@ -77,14 +77,14 @@ struct boss_uromAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_UROM_EVENT, DONE);
|
||||
}
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -57,16 +57,16 @@ struct boss_varosAI : public ScriptedAI
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_VAROS_EVENT, NOT_STARTED);
|
||||
}
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_VAROS_EVENT, IN_PROGRESS);
|
||||
}
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
@@ -74,14 +74,14 @@ struct boss_varosAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_VAROS_EVENT, DONE);
|
||||
}
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -37,7 +37,7 @@ struct instance_oculus : public ScriptedInstance
|
||||
uint8 m_auiEncounter[MAX_ENCOUNTER];
|
||||
std::string str_data;
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -63,7 +63,7 @@ bool GossipHello_npc_oculus_drake(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_oculus_drake(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_oculus_drake(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -272,7 +272,7 @@ struct boss_sartharionAI : public ScriptedAI
|
||||
pInstance->SetData(TYPE_SARTHARION_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_SARTHARION_AGGRO,me);
|
||||
DoZoneInCombat();
|
||||
@@ -284,7 +284,7 @@ struct boss_sartharionAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
DoScriptText(SAY_SARTHARION_DEATH,me);
|
||||
|
||||
@@ -301,7 +301,7 @@ struct boss_sartharionAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SARTHARION_SLAY_1,SAY_SARTHARION_SLAY_2,SAY_SARTHARION_SLAY_3), me);
|
||||
}
|
||||
@@ -722,9 +722,9 @@ struct dummy_dragonAI : public ScriptedAI
|
||||
case NPC_VESPERON:
|
||||
{
|
||||
if (pInstance && !pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
|
||||
Creature* Acolyte = me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y , AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
||||
me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon.x, AcolyteofVesperon.y , AcolyteofVesperon.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
||||
else
|
||||
Creature* Acolyte = me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon2.x, AcolyteofVesperon2.y , AcolyteofVesperon2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
||||
me->SummonCreature(NPC_ACOLYTE_OF_VESPERON, AcolyteofVesperon2.x, AcolyteofVesperon2.y , AcolyteofVesperon2.z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
||||
|
||||
iTextId = WHISPER_OPEN_PORTAL;
|
||||
break;
|
||||
@@ -742,7 +742,7 @@ struct dummy_dragonAI : public ScriptedAI
|
||||
//Refresh respawnTime so time again are set to 30secs?
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
int32 iTextId = 0;
|
||||
uint32 uiSpellId = 0;
|
||||
@@ -818,14 +818,14 @@ struct mob_tenebronAI : public dummy_dragonAI
|
||||
m_uiHatchEggTimer = 30000;
|
||||
}
|
||||
|
||||
void Aggro(Unit* pWho)
|
||||
void Aggro(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_TENEBRON_AGGRO, me);
|
||||
DoZoneInCombat();
|
||||
DoCast(me, SPELL_POWER_OF_TENEBRON);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_TENEBRON_SLAY_1,SAY_TENEBRON_SLAY_2), me);
|
||||
/*if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
|
||||
@@ -905,14 +905,14 @@ struct mob_shadronAI : public dummy_dragonAI
|
||||
me->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA);
|
||||
}
|
||||
|
||||
void Aggro(Unit* pWho)
|
||||
void Aggro(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_SHADRON_AGGRO,me);
|
||||
DoZoneInCombat();
|
||||
DoCast(me, SPELL_POWER_OF_SHADRON);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SHADRON_SLAY_1,SAY_SHADRON_SLAY_2), me);
|
||||
/*if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
|
||||
@@ -989,14 +989,14 @@ struct mob_vesperonAI : public dummy_dragonAI
|
||||
m_uiAcolyteVesperonTimer = 60000;
|
||||
}
|
||||
|
||||
void Aggro(Unit* pWho)
|
||||
void Aggro(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_VESPERON_AGGRO,me);
|
||||
DoZoneInCombat();
|
||||
DoCast(me, SPELL_POWER_OF_VESPERON);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_VESPERON_SLAY_1,SAY_VESPERON_SLAY_2), me);
|
||||
/*if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
|
||||
@@ -1088,11 +1088,11 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
|
||||
me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
Creature* pDebuffTarget = NULL;
|
||||
//Creature* pDebuffTarget = NULL;
|
||||
Map *map = me->GetMap();
|
||||
if (map->IsDungeon())
|
||||
{
|
||||
@@ -1130,7 +1130,7 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1166,7 +1166,7 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI
|
||||
DoCast(me, SPELL_TWILIGHT_TORMENT_VESP_ACO);
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
// remove twilight torment on Vesperon
|
||||
if (pInstance)
|
||||
@@ -1201,7 +1201,7 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1252,8 +1252,8 @@ struct mob_twilight_eggsAI : public Scripted_NoMovementAI
|
||||
else
|
||||
m_uiHatchEggTimer -= uiDiff;
|
||||
}
|
||||
void AttackStart(Unit* pWho) {}
|
||||
void MoveInLineOfSight(Unit* pWho) {}
|
||||
void AttackStart(Unit* /*pWho*/) {}
|
||||
void MoveInLineOfSight(Unit* /*pWho*/) {}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_twilight_eggs(Creature* pCreature)
|
||||
|
||||
@@ -27,7 +27,7 @@ struct instance_obsidian_sanctum : public ScriptedInstance
|
||||
m_uiVesperonGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -102,7 +102,7 @@ struct npc_injured_rainspeaker_oracleAI : public npc_escortAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
return;
|
||||
@@ -128,7 +128,7 @@ bool GossipHello_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCrea
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
@@ -149,7 +149,7 @@ bool GossipSelect_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCre
|
||||
return true;
|
||||
}
|
||||
|
||||
bool QuestAccept_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCreature, Quest const *_Quest)
|
||||
bool QuestAccept_npc_injured_rainspeaker_oracle(Player* /*pPlayer*/, Creature* pCreature, Quest const * /*_Quest*/)
|
||||
{
|
||||
DoScriptText(SAY_QUEST_ACCEPT_IRO, pCreature);
|
||||
return false;
|
||||
@@ -195,7 +195,7 @@ bool GossipHello_npc_vekjik(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_vekjik(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_vekjik(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
@@ -245,7 +245,7 @@ bool GossipHello_npc_avatar_of_freya(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_avatar_of_freya(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_avatar_of_freya(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
@@ -284,7 +284,7 @@ struct npc_bushwhackerAI : public ScriptedAI
|
||||
me->GetMotionMaster()->MovePoint(0,pSummoner->GetPositionX(),pSummoner->GetPositionY(),pSummoner->GetPositionZ());
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
void UpdateAI(const uint32 /*uiDiff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
@@ -54,7 +54,7 @@ bool GossipHello_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_agnetta_tyrsdottar(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
@@ -92,7 +92,7 @@ bool GossipHello_npc_frostborn_scout(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_frostborn_scout(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_frostborn_scout(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
@@ -145,7 +145,7 @@ bool GossipHello_npc_thorim(Player* pPlayer, Creature* pCreature)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_thorim(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_thorim(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
@@ -251,7 +251,7 @@ struct npc_victorious_challengerAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
me->RestoreFaction();
|
||||
}
|
||||
@@ -273,7 +273,7 @@ bool GossipHello_npc_victorious_challenger(Player* pPlayer, Creature* pCreature)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_victorious_challenger(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
@@ -322,7 +322,7 @@ bool GossipHello_npc_loklira_crone(Player* pPlayer, Creature* pCreature)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_loklira_crone(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_loklira_crone(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
|
||||
@@ -155,7 +155,7 @@ struct boss_bjarngrimAI : public ScriptedAI
|
||||
m_pInstance->SetData(TYPE_BJARNGRIM, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -166,12 +166,12 @@ struct boss_bjarngrimAI : public ScriptedAI
|
||||
m_pInstance->SetData(TYPE_BJARNGRIM, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@ struct boss_ionarAI : public ScriptedAI
|
||||
pInstance->SetData(TYPE_IONAR, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -117,7 +117,7 @@ struct boss_ionarAI : public ScriptedAI
|
||||
pInstance->SetData(TYPE_IONAR, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -127,7 +127,7 @@ struct boss_ionarAI : public ScriptedAI
|
||||
pInstance->SetData(TYPE_IONAR, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
|
||||
}
|
||||
@@ -158,7 +158,7 @@ struct boss_ionarAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
|
||||
void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
|
||||
{
|
||||
if (me->GetVisibility() == VISIBILITY_OFF)
|
||||
uiDamage = 0;
|
||||
@@ -268,7 +268,7 @@ CreatureAI* GetAI_boss_ionar(Creature* pCreature)
|
||||
return new boss_ionarAI(pCreature);
|
||||
}
|
||||
|
||||
bool EffectDummyCreature_boss_ionar(Unit* pCaster, uint32 uiSpellId, uint32 uiEffIndex, Creature* pCreatureTarget)
|
||||
bool EffectDummyCreature_boss_ionar(Unit* /*pCaster*/, uint32 uiSpellId, uint32 uiEffIndex, Creature* pCreatureTarget)
|
||||
{
|
||||
//always check spellid and effectindex
|
||||
if (uiSpellId == SPELL_DISPERSE && uiEffIndex == 0)
|
||||
@@ -322,7 +322,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI
|
||||
me->ForcedDespawn();
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *pDoneBy, uint32 &uiDamage)
|
||||
void DamageTaken(Unit * /*pDoneBy*/, uint32 &uiDamage)
|
||||
{
|
||||
uiDamage = 0;
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ struct boss_lokenAI : public ScriptedAI
|
||||
m_pInstance->SetData(TYPE_LOKEN, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -103,7 +103,7 @@ struct boss_lokenAI : public ScriptedAI
|
||||
m_pInstance->SetData(TYPE_LOKEN, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -126,7 +126,7 @@ struct boss_lokenAI : public ScriptedAI
|
||||
m_pInstance->SetData(TYPE_LOKEN, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ struct boss_volkhanAI : public ScriptedAI
|
||||
m_pInstance->SetData(TYPE_VOLKHAN, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -135,7 +135,7 @@ struct boss_volkhanAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
DespawnGolem();
|
||||
@@ -159,7 +159,7 @@ struct boss_volkhanAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* pVictim)
|
||||
void KilledUnit(Unit* /*pVictim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
|
||||
}
|
||||
@@ -200,7 +200,7 @@ struct boss_volkhanAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
|
||||
void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell)
|
||||
{
|
||||
if (pSpell->Id == SPELL_TEMPER_DUMMY)
|
||||
m_bIsStriking = true;
|
||||
@@ -397,7 +397,7 @@ struct mob_molten_golemAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
|
||||
void DamageTaken(Unit* /*pDoneBy*/, uint32 &uiDamage)
|
||||
{
|
||||
if (uiDamage > me->GetHealth())
|
||||
{
|
||||
@@ -415,7 +415,7 @@ struct mob_molten_golemAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
|
||||
void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell)
|
||||
{
|
||||
//this is the dummy effect of the spells
|
||||
if (pSpell->Id == SPELL_SHATTER_N || pSpell->Id == SPELL_SHATTER_H)
|
||||
|
||||
@@ -64,7 +64,7 @@ struct instance_halls_of_lightning : public ScriptedInstance
|
||||
m_uiLokenGlobeGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
@@ -83,7 +83,7 @@ struct instance_halls_of_lightning : public ScriptedInstance
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo, bool add)
|
||||
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
|
||||
@@ -62,7 +62,7 @@ struct boss_krystallusAI : public ScriptedAI
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_KRYSTALLUS_EVENT, NOT_STARTED);
|
||||
}
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -116,7 +116,7 @@ struct boss_krystallusAI : public ScriptedAI
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -124,7 +124,7 @@ struct boss_krystallusAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_KRYSTALLUS_EVENT, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -66,7 +66,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -135,7 +135,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
@@ -152,7 +152,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
|
||||
itr->getSource()->CompletedAchievement(AchievGoodGrief);
|
||||
}
|
||||
}
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
|
||||
@@ -106,7 +106,7 @@ struct boss_sjonnirAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_SJONNIR_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
@@ -191,7 +191,7 @@ struct boss_sjonnirAI : public ScriptedAI
|
||||
lSummons.Summon(summon);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
lSummons.DespawnAll();
|
||||
@@ -203,7 +203,7 @@ struct boss_sjonnirAI : public ScriptedAI
|
||||
pInstance->DoCompleteAchievement(ACHIEV_ABUSE_THE_OOZE);
|
||||
}
|
||||
}
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (victim == me)
|
||||
return;
|
||||
@@ -266,7 +266,7 @@ struct mob_iron_sludgeAI : public ScriptedAI
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
void JustDied(Unit* pKiller)
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (pInstance)
|
||||
if (Creature* pSjonnir = Unit::GetCreature(*me, pInstance->GetData64(DATA_SJONNIR)))
|
||||
|
||||
@@ -361,7 +361,7 @@ struct npc_brann_hosAI : public npc_escortAI
|
||||
Start();
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* done_by, uint32 &damage)
|
||||
void DamageTaken(Unit* /*done_by*/, uint32 & /*damage*/)
|
||||
{
|
||||
if (!bHasBeenDamaged)
|
||||
bHasBeenDamaged = true;
|
||||
@@ -685,7 +685,7 @@ bool GossipHello_npc_brann_hos(Player* pPlayer, Creature* pCreature)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_brann_hos(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
bool GossipSelect_npc_brann_hos(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
|
||||
@@ -62,7 +62,7 @@ struct instance_halls_of_stone : public ScriptedInstance
|
||||
m_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
@@ -76,7 +76,7 @@ struct instance_halls_of_stone : public ScriptedInstance
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo, bool add)
|
||||
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
|
||||
@@ -129,7 +129,7 @@ struct boss_algalonAI : public ScriptedAI
|
||||
pInstance->SetData(TYPE_ALGALON, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
@@ -155,7 +155,7 @@ struct boss_steelbreakerAI : public ScriptedAI
|
||||
ScriptedInstance* pInstance;
|
||||
uint32 phase;
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_STEELBREAKER_AGGRO, me);
|
||||
DoZoneInCombat();
|
||||
@@ -175,7 +175,7 @@ struct boss_steelbreakerAI : public ScriptedAI
|
||||
events.RescheduleEvent(EVENT_OVERWHELMING_POWER, rand()%5000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pKiller, uint32 &damage)
|
||||
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
@@ -191,14 +191,14 @@ struct boss_steelbreakerAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1,SAY_STEELBREAKER_DEATH_2), me);
|
||||
if (IsEncounterComplete(pInstance, me) && pInstance)
|
||||
pInstance->SetData(TYPE_ASSEMBLY, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *who)
|
||||
void KilledUnit(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_STEELBREAKER_SLAY_1,SAY_STEELBREAKER_SLAY_2), me);
|
||||
|
||||
@@ -206,7 +206,7 @@ struct boss_steelbreakerAI : public ScriptedAI
|
||||
DoCast(me, SPELL_ELECTRICAL_CHARGE);
|
||||
}
|
||||
|
||||
void SpellHit(Unit *from, const SpellEntry *spell)
|
||||
void SpellHit(Unit * /*from*/, const SpellEntry *spell)
|
||||
{
|
||||
if (spell->Id == SPELL_SUPERCHARGE)
|
||||
UpdatePhase();
|
||||
@@ -268,7 +268,7 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
|
||||
EventMap events;
|
||||
uint32 phase;
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_MOLGEIM_AGGRO, me);
|
||||
DoZoneInCombat();
|
||||
@@ -288,7 +288,7 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
|
||||
events.RescheduleEvent(EVENT_RUNE_OF_SUMMONING, urand(20000,30000));
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pKiller, uint32 &damage)
|
||||
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
@@ -304,19 +304,19 @@ struct boss_runemaster_molgeimAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_MOLGEIM_DEATH_1,SAY_MOLGEIM_DEATH_2), me);
|
||||
if (IsEncounterComplete(pInstance, me) && pInstance)
|
||||
pInstance->SetData(TYPE_ASSEMBLY, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *who)
|
||||
void KilledUnit(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_MOLGEIM_SLAY_1,SAY_MOLGEIM_SLAY_2), me);
|
||||
}
|
||||
|
||||
void SpellHit(Unit *from, const SpellEntry *spell)
|
||||
void SpellHit(Unit * /*from*/, const SpellEntry *spell)
|
||||
{
|
||||
if (spell->Id == SPELL_SUPERCHARGE)
|
||||
UpdatePhase();
|
||||
@@ -383,7 +383,7 @@ struct mob_lightning_elementalAI : public ScriptedAI
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (!me->isInCombat())
|
||||
return;
|
||||
@@ -435,7 +435,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
|
||||
ScriptedInstance* pInstance;
|
||||
uint32 phase;
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_BRUNDIR_AGGRO, me);
|
||||
DoZoneInCombat();
|
||||
@@ -458,7 +458,7 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pKiller, uint32 &damage)
|
||||
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
@@ -474,19 +474,19 @@ struct boss_stormcaller_brundirAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_BRUNDIR_DEATH_1,SAY_BRUNDIR_DEATH_2), me);
|
||||
if (IsEncounterComplete(pInstance, me) && pInstance)
|
||||
pInstance->SetData(TYPE_ASSEMBLY, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *who)
|
||||
void KilledUnit(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_BRUNDIR_SLAY_1,SAY_BRUNDIR_SLAY_2), me);
|
||||
}
|
||||
|
||||
void SpellHit(Unit *from, const SpellEntry *spell)
|
||||
void SpellHit(Unit * /*from*/, const SpellEntry *spell)
|
||||
{
|
||||
if (spell->Id == SPELL_SUPERCHARGE)
|
||||
UpdatePhase();
|
||||
|
||||
@@ -50,24 +50,24 @@ struct boss_auriaya_AI : public BossAI
|
||||
SONIC_SCREECH_Timer = 30000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(SAY_AGGRO,me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
|
||||
@@ -102,7 +102,7 @@ struct boss_flame_leviathanAI : public BossAI
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
@@ -125,13 +125,13 @@ struct boss_flame_leviathanAI : public BossAI
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void SpellHit(Unit *caster, const SpellEntry *spell)
|
||||
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
|
||||
{
|
||||
if (spell->Id == 62472)
|
||||
vehicle->InstallAllAccessories();
|
||||
@@ -310,7 +310,7 @@ struct boss_flame_leviathan_safety_containerAI : public PassiveAI
|
||||
{
|
||||
boss_flame_leviathan_safety_containerAI(Creature *c) : PassiveAI(c) {}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
void MovementInform(uint32 /*type*/, uint32 id)
|
||||
{
|
||||
if (id == me->GetEntry())
|
||||
{
|
||||
@@ -320,7 +320,7 @@ struct boss_flame_leviathan_safety_containerAI : public PassiveAI
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (!me->GetVehicle() && me->isSummon() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
|
||||
me->GetMotionMaster()->MoveFall(409.8f, me->GetEntry());
|
||||
@@ -334,12 +334,12 @@ struct spell_pool_of_tarAI : public TriggerAI
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *who, uint32 &damage)
|
||||
void DamageTaken(Unit * /*who*/, uint32 &damage)
|
||||
{
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, const SpellEntry *spell)
|
||||
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
|
||||
{
|
||||
if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !me->HasAura(SPELL_BLAZE))
|
||||
me->CastSpell(me, SPELL_BLAZE, true);
|
||||
|
||||
@@ -62,18 +62,18 @@ struct boss_freyaAI : public BossAI
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
_EnterCombat();
|
||||
|
||||
@@ -43,18 +43,18 @@ struct boss_hodirAI : public BossAI
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
_EnterCombat();
|
||||
|
||||
@@ -52,24 +52,24 @@ struct boss_ignis_AI : public BossAI
|
||||
uiSlagPotTimer = 100;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO,me);
|
||||
_EnterCombat();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
|
||||
@@ -68,18 +68,18 @@ struct boss_kologarnAI : public BossAI
|
||||
me->Attack(who, true);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who)
|
||||
void KilledUnit(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void PassengerBoarded(Unit *who, int8 seatId, bool apply)
|
||||
void PassengerBoarded(Unit *who, int8 /*seatId*/, bool apply)
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
@@ -92,7 +92,7 @@ struct boss_kologarnAI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
_EnterCombat();
|
||||
|
||||
@@ -90,17 +90,17 @@ struct boss_razorscaleAI : public BossAI
|
||||
me->ApplySpellImmune(1, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_KILL, me);
|
||||
}
|
||||
@@ -261,7 +261,7 @@ struct boss_razorscaleAI : public BossAI
|
||||
SummonAddsTimer = 45000;
|
||||
}
|
||||
|
||||
void FlyPhase(uint8 Phase, const uint32 diff)
|
||||
void FlyPhase(uint8 Phase, const uint32 /*diff*/)
|
||||
{
|
||||
const float x = 587.54;
|
||||
const float y = -174.92;
|
||||
|
||||
@@ -58,18 +58,18 @@ struct boss_thorimAI : public BossAI
|
||||
_EnterEvadeMode();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* pWho)
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me);
|
||||
_EnterCombat();
|
||||
|
||||
@@ -215,7 +215,7 @@ struct boss_xt002_AI : public BossAI
|
||||
heart_exposed = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
_EnterCombat();
|
||||
@@ -253,12 +253,12 @@ struct boss_xt002_AI : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
_JustDied();
|
||||
@@ -516,7 +516,7 @@ struct mob_xt002_heartAI : public ScriptedAI
|
||||
|
||||
ScriptedInstance* m_pInstance;
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
if (m_pInstance)
|
||||
if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
|
||||
@@ -527,7 +527,7 @@ struct mob_xt002_heartAI : public ScriptedAI
|
||||
me->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *pDone, uint32 &damage)
|
||||
void DamageTaken(Unit * /*pDone*/, uint32 &damage)
|
||||
{
|
||||
if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
|
||||
if (pXT002->AI())
|
||||
@@ -569,7 +569,7 @@ struct mob_scrapbotAI : public ScriptedAI
|
||||
me->GetMotionMaster()->MoveChase(pXT002);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
|
||||
{
|
||||
@@ -673,12 +673,12 @@ struct mob_boombotAI : public ScriptedAI
|
||||
me->GetMotionMaster()->MoveChase(pXT002);
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
void JustDied(Unit * /*killer*/)
|
||||
{
|
||||
DoCast(SPELL_BOOM);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (Creature* pXT002 = me->GetCreature(*me, m_pInstance->GetData64(TYPE_XT002)))
|
||||
{
|
||||
|
||||
@@ -90,7 +90,7 @@ struct instance_ulduar : public ScriptedInstance
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool add)
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -48,7 +48,7 @@ bool GoHello_ulduar_teleporter(Player *pPlayer, GameObject *pGO)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GOSelect_ulduar_teleporter(Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action)
|
||||
bool GOSelect_ulduar_teleporter(Player *pPlayer, GameObject * /*pGO*/, uint32 sender, uint32 action)
|
||||
{
|
||||
if (sender != GOSSIP_SENDER_MAIN) return true;
|
||||
if (!pPlayer->getAttackers().empty()) return true;
|
||||
|
||||
@@ -112,7 +112,7 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_INGVAR_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit *done_by, uint32 &damage)
|
||||
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth() && !bIsUndead)
|
||||
{
|
||||
@@ -151,7 +151,7 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI
|
||||
DoScriptText(YELL_AGGRO_2,me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(YELL_AGGRO_1,me);
|
||||
|
||||
@@ -159,7 +159,7 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
DoScriptText(YELL_DEAD_2,me);
|
||||
|
||||
@@ -167,7 +167,7 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI
|
||||
pInstance->SetData(DATA_INGVAR_EVENT, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
if (bIsUndead)
|
||||
DoScriptText(YELL_KILL_1,me);
|
||||
@@ -234,7 +234,7 @@ struct boss_ingvar_the_plundererAI : public ScriptedAI
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
|
||||
if (pTarget)
|
||||
{
|
||||
Creature* temp = me->SummonCreature(ENTRY_THROW_TARGET,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,2000);
|
||||
me->SummonCreature(ENTRY_THROW_TARGET,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,2000);
|
||||
|
||||
DoCast(me, SPELL_SHADOW_AXE_SUMMON);
|
||||
}
|
||||
@@ -333,9 +333,9 @@ struct mob_annhylde_the_callerAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void EnterCombat(Unit *who) {}
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (uiResurectTimer)
|
||||
@@ -402,9 +402,9 @@ struct mob_ingvar_throw_dummyAI : public ScriptedAI
|
||||
}
|
||||
uiDespawnTimer = 7000;
|
||||
}
|
||||
void AttackStart(Unit* who) {}
|
||||
void MoveInLineOfSight(Unit* who) {}
|
||||
void EnterCombat(Unit *who) {}
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (uiDespawnTimer <= diff)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user