Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -54,7 +54,7 @@ bool GossipHello_npc_lorax(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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@@ -103,7 +103,7 @@ bool GossipHello_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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@@ -132,7 +132,7 @@ bool GossipHello_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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