Remove LOTS of compile warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 09:26:37 +02:00
parent fdd8d2f3cc
commit 74dd02d024
549 changed files with 2082 additions and 2122 deletions
+10 -10
View File
@@ -54,7 +54,7 @@ bool GossipHello_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature)
return true;
}
bool GossipSelect_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
bool GossipSelect_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -138,7 +138,7 @@ bool GossipHello_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature)
return true;
}
bool GossipSelect_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
bool GossipSelect_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -793,13 +793,13 @@ struct mob_qiraj_war_spawnAI : public ScriptedAI
hasTarget = false;
}
void EnterCombat(Unit* who) {}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* slayer);
void UpdateAI(const uint32 diff)
{
Unit *pTarget;
Player* plr = me->GetPlayer(PlayerGUID);
Unit *pTarget = NULL;
//Player* plr = me->GetPlayer(PlayerGUID);
if (!Timers)
{
@@ -912,12 +912,12 @@ struct npc_anachronos_quest_triggerAI : public ScriptedAI
void SummonNextWave()
{
uint8 count = WavesInfo[WaveCount].SpawnCount;
//uint8 count = WavesInfo[WaveCount].SpawnCount;
uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
srand(time(NULL));//initializing random seed
uint8 KaldoreiSoldierCount = 0;
uint8 AnubisathConquerorCount = 0;
uint8 QirajiWaspCount = 0;
//uint8 KaldoreiSoldierCount = 0;
//uint8 AnubisathConquerorCount = 0;
//uint8 QirajiWaspCount = 0;
for (uint8 i = 0; i < 67; ++i)
{
Creature* Spawn = NULL;
@@ -1017,7 +1017,7 @@ struct npc_anachronos_quest_triggerAI : public ScriptedAI
EnterEvadeMode();
};
};
void mob_qiraj_war_spawnAI::JustDied(Unit* slayer)
void mob_qiraj_war_spawnAI::JustDied(Unit* /*slayer*/)
{
me->RemoveCorpse();
if (Creature* Mob = (Unit::GetCreature(*me, MobGUID)))